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Thread: Native FSX Grumman Mallard

  1. #101
    It's possible a VC version with the Bendix/King KLN-90B?

  2. #102
    I'm afraid not Ce_zeta, Such a GPS system would be an extensive coding project on its own, and for a free aircraft, it would add a few months to our development time. I'm not sure a payware or freeware 3d one exists that we could support either Sorry.


  3. #103
    Quote Originally Posted by Firekitten View Post
    I'm afraid not Ce_zeta, Such a GPS system would be an extensive coding project on its own, and for a free aircraft, it would add a few months to our development time. I'm not sure a payware or freeware 3d one exists that we could support either Sorry.
    Ahm ok. Sorry, I didn't posted all the info. It's a Freeware project. The gauge exist in Beta. Here the last info about the project. I Asked because Thomas was able to put the KLN in his project.

    Your Mallard is sooo beautiful.

  4. #104
    I'll talk to the rest of the team, but I'm not sure, I get the feeling you like that instrument, but honestly, I'm not sure why we'd downgrade from a 530 to a Ben King 90... but I'll ask about an option.


  5. #105
    Hahahaha, Yes it's my favourite GPS.
    Thanks for your answer.

  6. #106
    Any word on the FSX beta? Will it be under the tree on the morning of December 25, 2015?

  7. #107
    SOH Staff Tako_Kichi's Avatar
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    Hopefully the 'Gold' version will be released before then Paul.

    RL stepped in here and held things up for a while but hopefully we are ready to move forward again. We need to finish the coding on a custom gauge, sort a couple of effects out, delete unseen polys from the interior model and write the manual (big job).

    We will let you know when it's ready for beta testing don't worry.
    Larry


  8. #108
    .... and finish the ref sheet and check list for the knee board

    Which have not even been started yet.
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  9. #109
    @Kitten & Larry, I don't mean to hijack, but wha' happened to the A model Navion ?

  10. #110
    SOH Staff Tako_Kichi's Avatar
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    It's still on the back burner while we finish off the Mallard. It was waiting for some coding to be completed (now done), new pilot figures, some effects and the manual. We should be back at it once the Mallard is out of the hangar. It will be worth the wait as we have learned a lot since releasing the B model.
    Larry


  11. #111
    Great ! Thanks.

  12. #112
    SOH Staff Tako_Kichi's Avatar
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    Just a heads-up, the FSX Mallard has been released to the beta testers so it shouldn't be long now.
    Larry


  13. #113
    SOH Staff txnetcop's Avatar
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    Quote Originally Posted by Tako_Kichi View Post
    Just a heads-up, the FSX Mallard has been released to the beta testers so it shouldn't be long now.
    YEEEEEEEEEEEEEEEEEHAWWWWWWWWWW
    Ted
    Vivat Christus Rex! Ad maiorem Dei gloriam

  14. #114
    Quote Originally Posted by txnetcop View Post
    YEEEEEEEEEEEEEEEEEHAWWWWWWWWWW
    Ted
    I approve of and second the above!!!

    [SIGPIC][/SIGPIC]

  15. #115

  16. #116
    Great news!! I count the hours!! Hehehehe

  17. #117
    Quote Originally Posted by ce_zeta View Post
    Great news!! I count the hours!! Hehehehe
    Hello this is my texture WIP for the beautiful Mallard with Firekitten VC to go very well !


    Marty
    Attached Thumbnails Attached Thumbnails screenshot1225.jpg   screenshot1224.jpg  

  18. #118
    Óleee y caramba. Por dios, eso si que tiene buena pinta.

  19. #119
    Tja dat verstaan we zo zeker....maar ik vind 'm ook mooi
    Anneke

  20. #120
    Quote Originally Posted by Anneke View Post
    Tja dat verstaan we zo zeker....maar ik vind 'm ook mooi
    Wow! and caramba. OMG it looks very nice!

  21. #121
    Quote Originally Posted by ferondoe View Post
    Hello this is my texture WIP for the beautiful Mallard with Firekitten VC to go very well !


    Marty
    Marty, that texture is awesome! I look forward to using that on this FS9 model. :-)

    Although the radial-based model is in beta, the turboprop FSX native model will be a while yet as the VC must be modified with turboprop gauges yet to be programmed.

    Marty is flying the FS9 model here to demonstrate his textures. The FSX native TP will be much nicer, thank you LDR.
    Milton Shupe
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    Video Tutorials - Gmax for Beginners

  22. #122
    SOH Staff txnetcop's Avatar
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    Testing the Grumman Mallard...
    Q9650-o/c 4.2GHz, Nvidia 285, 4GB Viper Ram
    Results:
    smooth on FSX Gold 31fps avg


    Attached Thumbnails Attached Thumbnails 2015-12-3_12-30-40-46.jpg   2015-12-3_12-50-30-687.jpg   2015-12-3_12-26-36-296.jpg   2015-12-3_12-49-50-859.jpg  
    Vivat Christus Rex! Ad maiorem Dei gloriam

  23. #123
    SOH-CM-2024 wellis's Avatar
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    Quote Originally Posted by txnetcop View Post
    Testing the Grumman Mallard...
    Q9650-o/c 4.2GHz, Nvidia 285, 4GB Viper Ram
    Results:
    smooth on FSX Gold 31fps avg




    AWESOME! This will be great fun!

  24. #124
    SOH-CM-2024 wellis's Avatar
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    Wip vh-spl

    Quote Originally Posted by wellis View Post
    AWESOME! This will be great fun!

    Heres another..this is done on the splendid paintkit previously released by Firekitten for the initial wip models, which I hope to be able to adapt several of those that I have already done to the paintkit for the native FSX model.
    Attached Thumbnails Attached Thumbnails VH-SPL-1.jpg   VH-SPL-2.jpg   VH-SPL-3.jpg  

  25. #125
    Quote Originally Posted by wellis View Post
    Heres another..this is done on the splendid paintkit previously released by Firekitten for the initial wip models, which I hope to be able to adapt several of those that I have already done to the paintkit for the native FSX model.
    Wellis, the FSX native radial is mapped differently out of necessity. So, any of the paint schemes everyone so graciously did for the FS9 version must be redone for the FSX native version.

    We originally wanted to keep them the same but could not in the end.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

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