Does anyone here fly the Buccaneer S1 or S2 from Flying Stations in Prepar3D? If so I'd love to hear from you as I could do with your help. I'm not getting much joy over at the Flying Stations forum.
Andy
Does anyone here fly the Buccaneer S1 or S2 from Flying Stations in Prepar3D? If so I'd love to hear from you as I could do with your help. I'm not getting much joy over at the Flying Stations forum.
Andy
i9-10900K, 64 Gb RAM, RTX 3090 FE, Win10 Pro 64-bit, Reverb G2
I've got the S1, but not tried it in P3d yet. I assume you're talking about the flap sounds? I'll give it a whirl this evening & see if I get the same issue.
OK, tried the S1. I'm hearing the same as you, the flap sound continually looping whilst on the ground.
Looking at the installation, they've used an effect (.fx) file (two actually) to trigger the sound, with the control code embedded in the model. I don't why they've done it that way, presumably to have more control?
Easiest way to stop it is to remove (or rename) the "flyingstations_flap.fx" file, & then replace the [FLAPS] section of the sound.cfg with a copy from another aircraft.
That is a huge help Dave! Many thanks! I deleted flyingstations_flap.fx from the EFFECTS folder (having backed it up first!) and then substituted this into the sound.cfg
[FLAPS]
filename=..\..\Hunter FGA9\sound\flaps
minimum_volume=12000
I now get the Hunter flap sounds, but I still seem to get the later part of the flap sound looping (i.e. it doesn't fall silent when the flaps are done extending). I can't say I've tested this extensively, which I will get around to doing, but I wanted to post this reply in the meantime.
Thanks again
Andy
i9-10900K, 64 Gb RAM, RTX 3090 FE, Win10 Pro 64-bit, Reverb G2
There are some other sound effects triggered the same way. It's probably one of those you're hearing, rather than the flap sound. I'll have a look (and a listen) later.
Ahhhh, OK! Thanks again Dave.
i9-10900K, 64 Gb RAM, RTX 3090 FE, Win10 Pro 64-bit, Reverb G2
Looks like a similar issue to the Flight Replicas Me-109, which is also suffering from a flaps (slats) sound loop when sitting on the ground...
This issue probably happens to some other planes, I guess.
For the Me-109, the temporary solution consists in deleting the associated sound file, rather than deactivate the control gauge. Better loosing the sound than the feature, right ?
Skippy has a fix on the last post of this thread here:
http://z13.invisionfree.com/Flying_S...iew=getnewpost
Thanks Sketchy, that appeared to fix the issue.
Many thanks
Andy
i9-10900K, 64 Gb RAM, RTX 3090 FE, Win10 Pro 64-bit, Reverb G2
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