XML-Koordinates
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Thread: XML-Koordinates

  1. #1

    XML-Koordinates

    :help: In CFS2 / Airbases kooordinates looks like:
    base_lat=N51 49.79
    base_lon=E13 46.34
    base_alt=203

    In FSX / XML (added objects) like:
    <SceneryObject lat="15.805097" lon="-89.852789" alt="100.00" altitudeIsAgl
    Can anyon tell me, how they can be replaced in normaly letters (north, west aso.) ? Hope for helpfully answers,
    skybolt66.

  2. #2
    The propeller is just a big fan in front of the plane used to keep the pilot cool. When it stops, you can actually watch the pilot start sweating.
    [SIGPIC][/SIGPIC]

  3. #3

  4. #4
    BGLComp XML will accept N* *.* etc.

    Code:
     
     SceneryObject
    <SCENERYOBJECT< p><SCENERYOBJECT< font>
          lat="N47 25.89"
          lon="W122 18.42"
          alt="0"
          altitudeIsAgl="TRUE"
          pitch="0"
          bank="0"
          heading="0"
          imageComplexity="NORMAL">
     
     
          <LIBRARYOBJECT< p>             name="{93802d8b-ba4f-45eb-a272-9f029a0feeb3}"
                scale="1.0"/>
    </SCENERYOBJECT>
    </SCENERYOBJECT>
     /SceneryObject
    


    Note. A "<" is required before and after "SceneryObject.


  5. #5
    Thanks redrooster, that's exactly I needed ! I'm also looking for a way to decode XML-object-files like:
    03e435994e876fe68d3cb28fcec91b4d , super_tanker
    043d1aa4449b2dc2d369cd9de4515a3c , ams_oost2
    from "bglx180"-list, but it's grinding to match all entries. There are many converting-programs, but i can't find one for simply translation.
    Anyhow, watch Your "red chickens"
    solong, skybolt66.

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