That is looking much better SteveB.
I am regretting now that I did not map with a higher resolution than I did.
That is looking much better SteveB.
I am regretting now that I did not map with a higher resolution than I did.
my files here: http://www.sim-outhouse.com/sohforum...02-My-Repaints
my files here: http://www.sim-outhouse.com/sohforum...02-My-Repaints
Thank you Steve; that is most kind of you.
I will likely create a new version for the hi-res mapping.
I will try to get that done this weekend.
The hi-res version templates will not be compatible with the current mapping by necessity.
I will denote it as a hi-resolution version so if others wish, they can continue with the current version.
my files here: http://www.sim-outhouse.com/sohforum...02-My-Repaints
Looking good Steve. I'm planning to roll the Mallard out for some flight testing here as soon as I wrap up my bit with the Lodestar. Eager to see what you come up with for paint schemes on this beauty.
Cheers -- BB686
"El gato que camina como hombre" -- The cat that walks like a man
She rests between my Goose and my hu-16... bring it on guys!
We can complain about Il2 defects or omissions, but after a quick reality check with the competitors' products we go back to father Oleg as a bunch of prodigal sons.
Insuber
I have been playing with the interior this evening. Decided on wood panelling and cream finish.
my files here: http://www.sim-outhouse.com/sohforum...02-My-Repaints
First time I have ever painted inside, sofa's just started, chairs next. Here's updated external and new internal texture: https://www.dropbox.com/s/g69vpv3r1f...ta_02.zip?dl=0
Just wish I could figure out how to get into the back, so I can see what I'm doing lol.
my files here: http://www.sim-outhouse.com/sohforum...02-My-Repaints
option 1 please Milton.
Thanks
Steve
my files here: http://www.sim-outhouse.com/sohforum...02-My-Repaints
Here ya go, a Mallard with most of the exterior fuselage missing so you can see your work inside.
This is a model replacement folder.
Make a backup copy of your existing model folder before replacing please.
Anyone is welcome to use this for their interior paint work review.
Regarding remapping to a higher resolution, I have studied all the parts sizes and have concluded that with the exception of the fuselage and engines, not much improvement can be made elsewhere.
All exterior mapping is now done at 15 meters. This includes fuselage, wings, tails, and engines.
The fuselage size would allow for improvement to 9 meters at best.
The wings would only allow improvement to 11 meters from 15 meters, hardly worth the change.
I would like to keep the tails and the wings at the same scale so they could be at 11 meters.
The engines could be improved to 6 meters at best but then they would be much higher res than the rest, and my thinking is they should either match the scale of either the fuselage 9 meter or the wing 11 meter.
Since I think that the wings at 11 meters are not worth the benefit, the fuselage 9 meter scale would be best suited.
So, that leaves the fuselage and the engines to consider for a redo.
That would then leave the fuse and engines at 9 meters, and the wings and tails at 15 meters.
That's a pretty large difference so then I question whether any of it should change. :-)
For painting ease when considering panel lines and rivets, etc., similar scales are important on like items and that is why now everything is on the same scale.
Your thoughts please about staying with what we have, or redoing the fuselage and engines to a slightly better resolution.
At this point, the benefits seem slight.
Last edited by SteveB; June 20th, 2015 at 03:23.
my files here: http://www.sim-outhouse.com/sohforum...02-My-Repaints
Slap, dash whip up with MS Paint . .
windows 7 screen shot
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
Painting Civilian American aircraft has been giving me some probs and I just couldn't stop myself
Nice work there expat. I've been playing with my rivets and just discovered I should have used screws on the engine and not bloomin rivets.
my files here: http://www.sim-outhouse.com/sohforum...02-My-Repaints
That's looking very good Steve. Once you get the exterior settled, I am very interested to see your interior work.
I also assume you will splash paint around the cockpit and panels found on the ecubox.bmp.
For you and others who may be doing that, here are some screen shots for teh overhead, real world it was patterned after, the gmax side by side for perspective, and an FS shot.
my files here: http://www.sim-outhouse.com/sohforum...02-My-Repaints
Here are the textures for the interior so far plus some updated exterior textures: https://www.dropbox.com/s/9kbw9qg7tb...eta_3.zip?dl=0
I'll be working on the carpets after I've burnt some dinner.
my files here: http://www.sim-outhouse.com/sohforum...02-My-Repaints
Been reading up on this plane just a bit. The initial cost for the radial powered version of the Mallard was around $115,000 per copy, but the PT-6 Turboprop version went for a cool $4 million. There were only 3 countries that flew the Mallard in the "civil" role, Australia, Canada and the US. Egypt was the only country to use the Mallard in a Military role.
Nice to see the project coming together, wish there was more I could do to help things along but at this point, all I can do is research, fly the plane and compare the model's performance in FS to the real thing. So far, both the Lodestar's flight characteristics and the Mallard's, two completely different aircraft, are very close in handling and specification as per documentation for each. You couldn't ask for a better simulation.
BB686
"El gato que camina como hombre" -- The cat that walks like a man
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