Here's a deal:
Someone supply me with an exhaust effect or engine smoke effect (RPM-dependant) and I'll kick the "heat blur" out.
Copy-paste of what I was using prior to this model updating....
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0 = 3, 1.80, -15.55, -0.62, fx_navred
light.1 = 3, 1.80, 15.55, -0.62, fx_navgre
light.2 = 3, -19.45, 0.00, 9.95, fx_navwhi
light.3 = 4, 11.00, 1.50, -1.50, fx_vclight
light.4 = 4, 11.00, -1.50, -1.50, fx_vclight
// Afterburner effects which work correctly....with 2 stage burner toggle
light.5 = 2, -15.50, 0.00, 0.75, fx_JAFO_St1 // 20% throttle ring
light.6 = 1, -15.60, 0.00, 0.75, fx_JAFO_St2 // 50% throttle burner
light.7 = 7, 2.0, 0.0, -2.50, fx_ALPHA_F105_Vapour // Vapor stream from intakes
[SMOKESYSTEM]
smoke.0 = -25.00, 0.00, 0.75, fx_RAZBAM_Smoke1
smoke.1 = -30.00, 0.00, 0.75, fx_RAZBAM_Smoke1
Some of the model textures are altered as this new ver doesn't do the 'chrome' the old one did..
There's a slight drawback with that Jafo.. I don't have the ALPHA_F105_Vapour or JAFO_ST1 and ST2 FX files Is there a control gauge for ST1 and ST2 'cause I don't have that either.
I think the 'built-in' effect probably hits FR's too though not by a huge amount. It could be that the on/off effect makes it look like a stutter where none exists. Anyhoo.. to see it gone would be great
ATB
DaveB
The Alpha-vapour was from their F105 ...for the wing-root 'glove', and the 'Jafo' ones are just mine set to light up at 'appropriate' throttle openings via some xml gauges in the panel...stuff I've adapted for lots of planes I use.
Main thing is...all the co-ords are already done...so if the 'modelled' effect were to be deleted there can be an easy alternative...I'd just upload the appropriate 'bits'....along with the 2D panel itself...
Took all of 2 seconds...but here's the same skin...with my burner and smoke...in this new model...as mentioned...I've lost the chrome...
Oh yeah.. no doubting it can be done and/or hidden. Looking at the 'use' restrictions Bjoern posted.. I don't see anything to suggest that the native haze effect can't be removed.. all it needs is for someone to remove it. As long as credit is given and the model remains freeware.. job done me thinks
The author had the right idea trying to simulate heat haze though as I'm pretty certain that's all you see out of the jetpipe anyway. They don't smoke much and there's no heat ring either though the effect is nice and adds a bit of interest. TBH.. to see the original effect removed would be enough for me but each to their own
ATB
DaveB
It's just 'bling' for the deaf...so they know the engine's running...
...and if it burns...it smokes...
Yes indeed! I wasn't suggesting they don't smoke.. just that they don't smoke very much. Compare an L39 to an F86 and the L39 is very definitely clean That's a bonus with the F86 at airshows. While you may lose the aircraft visually from time to time.. you'll never lose it's smoke trail
ATB
DaveB
Phantoms...86s....Thuds...707s.....they came from a time when smoking was still 'sexy'....and hadn't yet become 'a health hazard'......
Oh.. I agree entirely
EDIT: Add the VC10 (and more) to that list. The VC10 was still very sexy right up to the end.. despite her smoking habit
ATB
DaveB
Last edited by DaveB; February 16th, 2015 at 06:45. Reason: Added shot
DE-RAIL TOPIC-Appology
STILL HARD to UNDERSTAND why almost all the rear engine plane died.Is better with less long gear legs,lighter and less noisy.And yes there is that stall problem of the high elevator.But how many planes really crashed becuase of that
Is it purely fashion or any real reason behind ?
Roland
gray eagle....you need the xml gauges in the panel.cfg as well to control when the effects occur.
I only posted the lights entry to indicate how I'd already set myself effects without something coded into the model...
The actual setting would have the 'lights out' at anything less than 20% throttle...
Nope...I painted this about 5 years ago...without the benefit of the paintkit...as at the time I had nothing that would open that ver of psd... so the detail is pretty crappy, and since the fs9 glass had the usual issue in FSX I didn't try harder/again since.
The new rework of the model has seemingly changed more than just the glass...it's also killed the 'metal' effect too.
If I can poke and prod the model and restore the 'shine' I'll also clean up the paint to a higher res. and be 'happier' to release it...
I'm in the throes of splitting the paint into layers so each individual detail can be tidied....it's essential when you need an alpha for the metal-vs-paint bits. Back in the day I used to paint things without layers....OK...so I was silly...
This is still on the old model...haven't looked into the metal on the new one yet..
Are the Thud and Razbam exhaust effects files freeware and can I distribute them with the model?
If not, alternatives please.
Don't worry about any gauges for triggering the effect, that's a five minute job. I just want .fx files.
The material settings are exactly the same.This is still on the old model...haven't looked into the metal on the new one yet..
If you want to control reflections with the texture's alpha channel, I can implement that.
Those won't be [pretty sure] but I have my own...and the gauges to suit...
But the textures on the model are different...look at the two rear end views above...the shiny one is the old...complete with the bad glass...and the grey/dull one is the new...with the fsx-happy glass.
Both paints are identical.
Good Morning Bjoern:
Great job so far on the L-39C - appears to fly very well.. Couple of things I've noticed - doesn't effect the flying at all - they are just visual items - don't know if their on your 'to do' list or even if you have the capabilities to do anything about them but I thought I'd bring them up to you..
1. It appears the elevators are always in a slightly 'up' position even when the controls are neutral - sitting on the ground or flying. I don't know if that's the way there suppose to be or not..
2. It also appears that the elevator 'trim tab' works backwards visually.
Again, these are just visual notices - doesn't effect the flying or the operation of the controls (trim in flight) at all !!
Only other thing I've come across is when I load into a sim (FSX, v1.4 or v2.3), electrical wise it always loads 'hot' ! You can turn things off with the switches in the vc and modifying the a/c config file has no effect - so I was wandering if there was something in the model file that controlled that ..
That's it ! Again, flys great - looking forward to the finished product..
Regards;
Bill
Bjoern..
I had a look at the freeware section at Virtavia and the Thud is a freebee.. http://www.virtavia.com/Freeware/index.php
ATB
DaveB
I have no idea either. The elevators being up on the ground with the engine off is standard model behaviour.
They do? I thought I've checked that. Will re-check.2. It also appears that the elevator 'trim tab' works backwards visually.
- Edit: They move as they're supposed to.
Yeah, might be something in the systems. I want to introduce a custom load/save module later on that will keep track of the custom variables across flightsim sessions.Only other thing I've come across is when I load into a sim (FSX, v1.4 or v2.3), electrical wise it always loads 'hot' ! You can turn things off with the switches in the vc and modifying the a/c config file has no effect - so I was wandering if there was something in the model file that controlled that ..
I didn't imply anything else.
It uses different effects than the redux version (which is still payware).
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