Tried that. Made it worse.
The detail on the needles is in the alpha and not the main image (if that makes any sense), so when you remove the alpha all the needles turn into blocks and rectangles. Still got the flickering. I even experimented with saving the texture file to DXT3 with no improvement.
Maybe the problem is not with the texture but with the mapping?? I'll have to load up my PD Spit in FS9 and make a comparison. ..as time permits, of course.
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