A question about reducing the number of paints per aircraft. - Page 2
Page 2 of 2 FirstFirst 12
Results 26 to 35 of 35

Thread: A question about reducing the number of paints per aircraft.

  1. #26
    Quote Originally Posted by Naismith View Post
    Entirely relevant, take some textures out of an aircraft you have flown with the texture. Then remove the texture and try reflying any aircraft of that same type but of another texture. You will find it all messed up.
    Not because of anything in the C:\Users\yourname\AppData\Roaming\Microsoft\FSX\Si mObjects folder.

    I have added and deleted hundreds of textures over the years and never had a problem caused by the state.cfg files in those folders.

    If you had a problem, you did something else wrong.

    cheers,
    Lane

  2. #27
    Quote Originally Posted by expat View Post
    I tend not to delete textures (which mount up on HD space I admit). However, like others I usually narrow down to 1-3 paints I like best and keep active. The trick I learned here - even easier than having to renumber the air.cfg - is simply to add a "minus" sign next to the panel entry on the paints you want to disapply, i.e., panel=-, or panel.2-. This removes all these extra paints from the boot up of FSX and keeps your aircraft main menu nice and short.
    Hmm... interesting. I've not tried this method. Does commenting out (//) the texture remove said aircraft from FSX boot up as well?

  3. #28
    Hmm... interesting. I've not tried this method. Does commenting out (//) the texture remove said aircraft from FSX boot up as well?
    Yes, but don't comment out (//) - could cause error messages - but simply add "-" or "n" or "anything" after each panel= " " and this will exclude it from boot up and your in game aircraft menu, i.e, it should I think be the same as taking the entire aircraft folder out of your simobjects/airplane folder.
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  4. #29
    Charter Member 2015
    Join Date
    Apr 2007
    Location
    USA Vermont
    Age
    75
    Posts
    942
    Quote Originally Posted by expat View Post
    I tend not to delete textures (which mount up on HD space I admit). However, like others I usually narrow down to 1-3 paints I like best and keep active. The trick I learned here - even easier than having to renumber the air.cfg - is simply to add a "minus" sign next to the panel entry on the paints you want to disapply, i.e., panel=-, or panel.2-. This removes all these extra paints from the boot up of FSX and keeps your aircraft main menu nice and short.

    I do almost the same thing only I use "Off" i.e. panel=Off Makes it easier to see. And, after checking, you can delete the texture file if you want and you don't have to edit the air.cfg numbering. Also, I think, lets FSX use it for AI if you leave the texture file.

    David

  5. #30
    SOH-CM-2017 DaveB's Avatar
    Join Date
    Jun 2007
    Location
    Pelsall, West Midlands
    Age
    67
    Posts
    3,533
    Putting n after each panel= entry is all you have to do. Those paints will not show in 'Select Aircraft' but will still be available for use as AI. You don't need to delete anything.

    ATB
    DaveB

  6. #31
    FWIW, any [fltsim.nn] section in any aircraft.cfg that points to a nonexistent folder will be treated by FSX as AI and will not show up in the plane selection window.

    It doesn't matter what you put in the panel= line as long as there isn't a panel folder with that name in that airplane's folder.

    Also, panel=//whatever is the same thing as panel=

    FSX ignores everything after //, so that will not work in an airplane folder that has a folder named panel in it.

    cheers,
    Lane

  7. #32
    SOH-CM-2017 DaveB's Avatar
    Join Date
    Jun 2007
    Location
    Pelsall, West Midlands
    Age
    67
    Posts
    3,533
    Before this gets too complicated.. my mention early of using // was if a model had multiple panels.. eg panel=1, panel=, panel=2 e t c. Rather than just adding =n.. it's easier to name such entries as panel=n //1.. panel=n //2 e t c so if you want to go back to them at some point and can't remember which panel it had.. just delete the n // and Bob's your uncle. If a paint/model combination doesn't have a unique panel id.. then n will do.

    There really isn't any need to over complicate what should be an easy task

    ATB
    DaveB

  8. #33
    Quote Originally Posted by DaveB View Post
    . . . . .There really isn't any need to over complicate what should be an easy task
    ATB
    DaveB
    I agree and since his original question was "how do I get rid of repaints "I KNOW" I'll never select. . .the easiest is to simply delete them. All these others are fine if you intend to maybe go back to a few later, but he wants to be rid of them, gain a bit of extra HHD space and so, once again. . .simply delete them.

  9. #34
    SOH-CM-2017 DaveB's Avatar
    Join Date
    Jun 2007
    Location
    Pelsall, West Midlands
    Age
    67
    Posts
    3,533
    You're right Falcon and I apologise for missing that important point I'm not sure how many of us actually get 'short' of HD space these days but should I ever reach critical mass.. an instant saving would be to delete the unwanted paints

    ATB
    DaveB

  10. #35
    Quote Originally Posted by DaveB View Post
    You're right Falcon and I apologise for missing that important point I'm not sure how many of us actually get 'short' of HD space these days but should I ever reach critical mass.. an instant saving would be to delete the unwanted paints
    ATB
    DaveB
    No apology necessary, I think it's a throwback to when HDD space was at a premium and deleting old files and defraging was even more of a necessity than it is now. I have three HDD's and well over a TB of free space combined and yet I still dump every livery I'll never use from any aircraft I purchase then defrag and optimize at the end of every week. When I used to fly Military almost exclusively, I would pick one loadout and one or two liveries and dump the other10 or so that would come with an airplane plus the models associated with those loadouts/liveries. Until TacPac came along most loadouts were nothing more than eye-candy that only I was ever going to see and I really didn't care much what was hanging under the wings and I only flew US assigned aircraft so all foreign AF liveries were gone as well. . .I was just interested in flying that Jet. Anyway I just got into the habit of deleting all the irrelevant "eye-candy" and keeping the HDD's "junk free", lol

Members who have read this thread: 0

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •