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  1. #301
    SOH-CM-2023 mongoose's Avatar
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    Thanks Major. These will be available when TOW Pt. I is released; soon................

    PS. The TOW_DO_215B-5 is for a new ac with Lichtenstein radar, TOW_DO_215B-5_G9OM, also for TOW Pt. I release.

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  2. #302
    Firepower Me 410 Clight positions
    <Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.15" PosZ="1.0" PosY="1.15" Pitch="120" MinVel="-999999" MaxVel="999999"/>
    <Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.15" PosZ="1.0" PosY="1.15" Pitch="120" MinVel="-999999" MaxVel="999999"/>

    Unfortunately I've not found a good way to create dynamic reticles for these aircraft.
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

  3. #303
    SOH-CM-2023 mongoose's Avatar
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    Thanks Andy. The reticle is less important, as for TOW II we and just interested in it's bombing potential.

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  4. #304
    Here are a few optional effects for the Mustang III if you are so inclined and are using AnKor's Shaders.

    UV Cockpit Lights for night flying
    <Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.275" PosZ="-0.6" PosY="0.60" Pitch="110" Heading="30" MinVel="-999999" MaxVel="999999"/>
    <Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.275" PosZ="-0.6" PosY="0.60" Pitch="110" Heading="-30" MinVel="-999999" MaxVel="999999"/>

    Altitude Dependent Contrails
    <Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_r" />
    <Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_l" />

    Altitude and Speed Dependent Wing Tip Vortexes
    <Effect Type="Track" EffectName="fx_N_gtrail" PosX="5.6" PosY="-0.15" PosZ="-0.7" MinVel="40" MaxVel="88"/>
    <Effect Type="Track" EffectName="fx_N_gtrail" PosX="-5.6" PosY="-0.15" PosZ="-0.7" MinVel="40" MaxVel="88"/>
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

  5. #305
    Optional effects for TK_JU88A-6_PNMT

    <Effects>
    <Effect Type="StartEngine0" EffectName="fx_engstrt" PosX="-1.95" PosY="-0.20" PosZ="0.75" />
    <Effect Type="StartEngine0" EffectName="fx_engstrt" PosX="-3.5" PosY="-0.20" PosZ="0.75" />
    <Effect Type="StartEngine1" EffectName="fx_engstrt" PosX="1.95" PosY="-0.20" PosZ="0.75" />
    <Effect Type="StartEngine1" EffectName="fx_engstrt" PosX="3.5" PosY="-0.20" PosZ="0.75" />
    <Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.475" PosZ="2.0" PosY="0.8" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
    <Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.475" PosZ="2.0" PosY="0.8" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>
    <Effect Type="Track" EffectName="fx_high_contrail" PosX="-1.95" PosY="-0.20" PosZ="-10.0" />
    <Effect Type="Track" EffectName="fx_high_contrail" PosX="-3.5" PosY="-0.20" PosZ="-10.0" />
    <Effect Type="Track" EffectName="fx_high_contrail" PosX="1.95" PosY="-0.20" PosZ="-10.0" />
    <Effect Type="Track" EffectName="fx_high_contrail" PosX="3.5" PosY="-0.20" PosZ="-10.0" />
    <Effect Type="Track" EffectName="fx_N_gtrail" AvH="emitter_damage_wing_tip_left" MinVel="44" MaxVel="88" PosX="-9.96696" PosY="0.9144" PosZ="-1.0300716"/>
    <Effect Type="Track" EffectName="fx_N_gtrail" AvH="emitter_damage_wing_tip_right" MinVel="44" MaxVel="88" PosX="9.96696" PosY="0.9144" PosZ="-1.0300716"/>
    </Effects>
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

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