Haha Huub! I'll try my best! I found a way to make it easier for myself...
Since I don't have a lot of information and modelling of the mid- and rear-fuselage sections interior, it's hard for me to get texture sheets right, and organize materials, and the like. So, I decided to put a simple plane between the first and second pilot's compartment. The nose section will the first section to be finished and included in release. Otherwise, I wouldn't be able to make progress until mid-2017 (when all modelling is finished), which will draw the entire process as well.
So, now I focus on texturing the nose interior and programming the stuff.
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