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Thread: Razbam a-7e fde

  1. #26
    Quote Originally Posted by hschuit View Post
    I have the A-7D/E/H pack 1 only and patched it to v1.20/SP2 as of June 2011 - these are the timestamps of some of the updated files:

    If anyone wants to try, attached my FDE mod for pack 1 - A-7D/E/H. Ground steering and low speed handling/engine responsiveness should be easier with this mod. It also addresses a minor issue with the contact points to make the jet sit on the ground with more nose up attitude like the real sluff.
    Checked and reported!
    Yes, now is much better. According me A-7 model had to much power, now is better (just need more speed for good AOA of Landing 135-140kts, was 115kts). Good stering and good behavior in low speed. I can now use Accu feel too with some of modifications, with default FM of Razbam for vol.1 not (strange behavior).
    Thank You!
    Now, I must find solution for more sounds (wings, speed break, flaps, probe, tail hook...).

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  2. #27
    Charter Member 2015 delta_lima's Avatar
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    VA-22 paint scheme - which is real?

    OT Warning - it's a repaint/scheme question ...

    OK - first a heads-up to anyone who doesn't know, here is a great pack of repaints from Merida. Some really nice work here. It didn't make the rounds at the "usual" places - I only discovered about a year ago, and so I figured as part of the whole "Corsair Revival" that's underway, some folks mightn't have seen it.

    http://flyawaysimulation.com/downloa...y-ltv-7e-pack/

    Now, check out the special op (Operation Praying Mantis) brown VA-22 scheme. BuNo 302. Since it was a special scheme for a brief op, I've never seen photos, but it's the one most commonly seen in scale models and decal schemes ...


    Click image for larger version. 

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    Now, check out this scheme for that same op, but BuNo 301:

    Click image for larger version. 

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    Have never seen it before. Did they really paint two aircraft in two different schemes for the same op? Seems odd.

    Anyway - I find the 301 simply oozing hotness - would repaint in a heartbeat if I had the means. But wondering if anyone has any insight into how they painted the A-7 for the op....

    thanks,

    dl

  3. #28
    Quote Originally Posted by hschuit View Post
    If anyone wants to try, attached my FDE mod for pack 1 - A-7D/E/H. Ground steering and low speed handling/engine responsiveness should be easier with this mod. It also addresses a minor issue with the contact points to make the jet sit on the ground with more nose up attitude like the real sluff.
    Thanks! It is a major improvement over the original!

    [SIGPIC][/SIGPIC]

  4. #29
    One thing that has always bothered me about this model is the red light that "bleeds" through the fuselage, in the intake area. Is there anyway to fix this? NC

  5. #30
    Quote Originally Posted by Navy Chief View Post
    One thing that has always bothered me about this model is the red light that "bleeds" through the fuselage, in the intake area. Is there anyway to fix this? NC
    That is caused by the positioning of the VC lighting; replace your [LIGHTS] section with the modified version below:

    [LIGHTS]
    ;#1=beacon #2=strobe #3=nav #4=cockpit #5=landing #6=taxi
    ;#7=recog #8=wing #9=logo #10=cabin
    light.0= 1, 0.019, 0.00, 4.255, fx_beacon
    light.1= 2, 4.297, 0.00, -4.057, fx_beacon
    light.2= 4, 13.000, 0.00, 1.800, fx_Razbam_A7_vclight_red
    light.3= 9, 13.000, 0.00, 2.110, fx_Razbam_A7_vclight_red
    light.4= 10, 13.100, -0.40, 2.000, fx_Razbam_A7_vclight_red
    light.5= 10, 13.000, 0.40, 1.800, fx_Razbam_A7_vclight_red

  6. #31
    SOH-CM-2017 DaveB's Avatar
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    Both beacons tend to flash through to the intake area too, regardless of if you've hit the L key for all lights. If you have the Shockwave/Redux lights.. you can replace both beacons with 'fx_shockwave_beaconb_nl'. For some reason, there's no beaconh_nl (beacon high no light) but beaconb_nl (beacon below no light) works ok above and below. At least this stops the beacon flashes being visible in the intake area

    Tks for that new section Henk

    ATB
    DaveB

  7. #32
    Thanks for putting this one together. I've thought it needed some work but wasn't that bad. Any idea if these changes can be applied to the "family" version?
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  8. #33
    Quote Originally Posted by DaveB View Post
    Both beacons tend to flash through to the intake area too, regardless of if you've hit the L key for all lights. If you have the Shockwave/Redux lights.. you can replace both beacons with 'fx_shockwave_beaconb_nl'. For some reason, there's no beaconh_nl (beacon high no light) but beaconb_nl (beacon below no light) works ok above and below. At least this stops the beacon flashes being visible in the intake area

    Tks for that new section Henk

    ATB
    DaveB
    Thank you Dave - fx_shockwave_beaconb_nl.fx is much better !

    cheers, Henk.

  9. #34
    Ok, looking better, but this is what it looks like now....NC

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  10. #35
    Quote Originally Posted by Victory103 View Post
    Thanks for putting this one together. I've thought it needed some work but wasn't that bad. Any idea if these changes can be applied to the "family" version?
    Do you mean the other 2 packs with the A-7A/B and the twin seaters? I do not have those so I can't say. Specially the ones that have the old underpowered TF30 engines (A-7A/B, TA-7C) will need different FDE tweaks I suppose.

  11. #36
    Quote Originally Posted by Navy Chief View Post
    Ok, looking better, but this is what it looks like now....NC
    NC, the easiest way to solve this is to use no more than one of the VC lights, the more you switch on, the more over exposure you get. When I use the Flight Instruments Light Switch only, it looks quite decent. You also could try to find an alternative VC light FX file that is less bright I suppose.

  12. #37
    Quote Originally Posted by hschuit View Post
    NC, the easiest way to solve this is to use no more than one of the VC lights, the more you switch on, the more over exposure you get. When I use the Flight Instruments Light Switch only, it looks quite decent. You also could try to find an alternative VC light FX file that is less bright I suppose.
    Thanks for suggestions. I will try them.

    And anyone else who may have similar problems with this, and have found alternative VC Light FX file that works better, please let me know! NC

  13. #38
    Senior Administrator PRB's Avatar
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    Quote Originally Posted by delta_lima View Post
    ... Have never seen it before. Did they really paint two aircraft in two different schemes for the same op? Seems odd. ...
    Around the time of Praying Mantis, VA-22 did indeed paint at least one plane like that. I saw it with my own eye bulbs, as they were our sister squadron. The one I remember seemed to be more shades of blue, however, but my memory could be faulty on that point. It was pretty cool looking.
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  14. #39
    Charter Member 2015 delta_lima's Avatar
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    Quote Originally Posted by PRB View Post
    Around the time of Praying Mantis, VA-22 did indeed paint at least one plane like that. I saw it with my own eye bulbs, as they were our sister squadron. The one I remember seemed to be more shades of blue, however, but my memory could be faulty on that point. It was pretty cool looking.
    Thanks PRB - I figured either you, NC, or Eric could set me straight on that scheme ... just love it, even smarter than the already sharp-looking brown one ...

    dl

    PS: AHA!! Success ... my google foo was weak ... finally found a real pic ... and I agree that the middle shade should be blue, not grey - your memory was bang on.

    Last edited by delta_lima; November 12th, 2014 at 09:05. Reason: found a pic ...

  15. #40
    Senior Administrator PRB's Avatar
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    That's it!
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  16. #41
    Expat, I could probably search and search to find it, but what squadron (of Zsolt's repaints) was featured with the Oriskany? NC
    <center style="color: rgb(62, 62, 62); line-height: 15.9899997711182px; background-color: rgb(239, 239, 239);">FSX - FSX Missions</center><center style="color: rgb(62, 62, 62); line-height: 15.9899997711182px; background-color: rgb(239, 239, 239);">FSX US Navy Vought A-7 Corsair II
    </center><center style="color: rgb(62, 62, 62); line-height: 15.9899997711182px; background-color: rgb(239, 239, 239);">[ Download | View ]</center>
    Name: va153cag.zip
    Size: 7,754,928 Date: 12-11-2012 Downloads: 468



    FSX US Navy Vought A-7 Corsair II, VA-153 CAG. Model by Razbam. Repaint by Zsolt Beleznay.
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  17. #42
    Quote Originally Posted by expat View Post
    <center style="color: rgb(62, 62, 62); line-height: 15.9899997711182px; background-color: rgb(239, 239, 239);">FSX - FSX Missions</center><center style="color: rgb(62, 62, 62); line-height: 15.9899997711182px; background-color: rgb(239, 239, 239);">FSX US Navy Vought A-7 Corsair II
    </center><center style="color: rgb(62, 62, 62); line-height: 15.9899997711182px; background-color: rgb(239, 239, 239);">[ Download | View ]</center>
    Name: va153cag.zip
    Size: 7,754,928 Date: 12-11-2012 Downloads: 468



    FSX US Navy Vought A-7 Corsair II, VA-153 CAG. Model by Razbam. Repaint by Zsolt Beleznay.
    Thank you so much! NC

  18. #43
    Ahh, Zsolt did many nice skins for A-7 Series...

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  19. #44
    NC, attached a less bright version of the VC light FX which should further reduce bleed through/over exposure in external views:
    If you still find it too bright, you can dim it further by decreasing the FX file particle X/Y scale:

    [Particle.0]
    Lifetime=0.00, 0.00
    Type=19
    X Scale=0.20, 0.20
    Y Scale=0.20, 0.20

    BTW: The original values were 0.35
    Attached Files Attached Files

  20. #45
    Quote Originally Posted by hschuit View Post
    NC, attached a less bright version of the VC light FX which should further reduce bleed through/over exposure in external views:

    Great! Thanks! NC

  21. #46
    SOH-CM-2017 DaveB's Avatar
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    Quote Originally Posted by hschuit View Post
    NC, attached a less bright version of the VC light FX which should further reduce bleed through/over exposure in external views:
    If you still find it too bright, you can dim it further by decreasing the FX file particle X/Y scale:

    [Particle.0]
    Lifetime=0.00, 0.00
    Type=19
    X Scale=0.20, 0.20
    Y Scale=0.20, 0.20

    BTW: The original values were 0.35
    Cheers Henk I tend to use instrument lighting rather than VC too but I'll add this to the model
    ATB
    DaveB

  22. #47
    Charter Member 2015 delta_lima's Avatar
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    Vibrating on ground, stopped and brakes (hand or toe) on...

    So I tried the new FDE, and I noticed that when the brakes are on, and when viewed through the VC, the cockpit / plane is shuddering / vibrating ... anyone else find this?

    I reverted to the old FDE, and checked on the Pack 2 and 3 A-7A, TA-/EA- models, and they didn't do this ... any ideas, Henk?

    BTW - thanks for the light fix .... don't have shockwave, but at least the included (and fixed) light effect improved that little niggle ....

    cheers,

    dl

  23. #48
    Quote Originally Posted by delta_lima View Post
    So I tried the new FDE, and I noticed that when the brakes are on, and when viewed through the VC, the cockpit / plane is shuddering / vibrating ... anyone else find this?

    I reverted to the old FDE, and checked on the Pack 2 and 3 A-7A, TA-/EA- models, and they didn't do this ... any ideas, Henk?

    BTW - thanks for the light fix .... don't have shockwave, but at least the included (and fixed) light effect improved that little niggle ....

    cheers,

    dl
    I did not see it till I tested different loadouts, it looks like the vibration starts sometimes upon a loadout change. First I thought it had something to do with exceeding a certain amount of gross weight but it appears randomly in my case, no clue why.

  24. #49
    The shuttering/vibration has to do with the change in the contact points change. I have seen the same in many models where the contact points of the main gear were widened out to increase lateral ground stability.

    [SIGPIC][/SIGPIC]

  25. #50
    Charter Member 2015 delta_lima's Avatar
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    Huh - thanks gents.

    Well, if the reason for the change in contact points was to change the stance - with which I never had an issue in the first place, since it taxied fine for me, so long as I didn't make abrupt directional changes on a fast taxi (obvious) - and which, while not perfect, had enough of a "nose up" attitude close enough, esp when fueled correctly - then I'll just edit the contact point section back to how it was - will try that tonight.

    Appreciate the feedback.

    Regards,

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