Dai,
A question I forgot to ask earlier regarding the plane count in the spawn files:
<?xml version="1.0" encoding="utf-8"?>
<!-- enemy unescorted fighters -->
<AirFormation Directive="strike" Country="italy" FormType="diamond" Points="1" DamagePercent="50" GoalID="generated">
<Unit
Repeat="8" Type="ai_sm79_49a"/>
<Route>
<Waypoint Type="turn" PositionType="player-die-roll" Die="2d6" Speed="100"/>
<Waypoint Type="bombing" PositionType="facility-die-roll" Distance="100" Die="2d6" Speed="100"/>
<Waypoint Type="turn" PositionType="home" Speed="100"/>
</Route>
</AirFormation>
I increased Repeat from 5 to 8 in the file above. The largest formation I've seen in CFS3 is 8 total planes. Is that a hard number (ie: it will blow up with 9 for sure) or is it a common sense number (ie: the AI probably can't handle larger numbers).
Also, is "Repeat" in addition to the first plane, or is it the total number of planes in the flight. In my example above will I get 8 or 9 planes in a flight, and based on my question above, if 9 will the game crash.
Could you talk a little about this number, how it works, and the limits?
Thanks!
P.S. After this I'll go away for a while and just enjoy the game, but this all very interesting to me!
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