I just joined Sim-Outhouse due to my new interest in CFS3.
I am very familiar with IL-2 1946 and have multiple installations that are heavily modded so I am able to work with file structures, using notepad to edit config files, etc. I also own WOFF, but have never played CFS3!
I would like to learn how to mod-up CFS3 from the members here, get advice on downloads and useful tips, etc.
It looks to me like CFS3 is similar to IL-2 1946 in that there is a huge body of mods/add-ons and it is not something I will learn overnight but I would like to start learning so I don’t use mods that step on each other, etc.
My first questions are at the 50,000 ft level. So far I have not installed CFS3 (other than for use with WOFF). All I have been doing is reading and accumulating CFS3 mod files. Eventually I'll want to get ETO, PTO Solomons, PTO Rising Sun, MAW, and Korean Skies all up and running and I think I have all the correct core mod files for them. I purchased CFS3 from GoG.com and it comes already updated to v3.1 (today I also found a v3.1a update that I have downloaded but not installed). I also found the FirePower update and have it.
1. Do I need to create stand-alone installations for all 5 versions: ETO, PTO Solomons, PTO Rising Sun, MAW, and Korean Skies, or do some/all stack on top of each other in a single installation?
2. Should I install the v3.1a update to my v3.1 version with each installation I create, or is it needed in some/all/none of my installations.
3. Same question for FirePower. Should I add FirePower to v3.1 (or v3.1a) automatically before I start to mod it up to ETO, PTO, etc. Not sure where FirePower fits in the equation?
Looks like there are a million more bits and pieces to consider as time goes on, but want to get my mind around the base installations of all the major mod packs first.
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