Hi all,
Issue 9 now out, can be downloaded at
http://www.thefreeflightsite.com/CFS2_Magazine.htm
Robert John
Hi all,
Issue 9 now out, can be downloaded at
http://www.thefreeflightsite.com/CFS2_Magazine.htm
Robert John
Last edited by Robert John; May 8th, 2014 at 13:08. Reason: Wrote wrong issue no:
Something broken... I click on download and get a page with.
Not Found
The requested URL /cgi-bin/ccount/click.php was not found on this server.
This is also happens for all mag downloads now.
"Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.
Dave at http://www.thefreeflightsite.com/ said the server is being moved, should be up and running soon.
Robert John.
Sorry Guys,
ATT and I are working on it as fast as possible, hopefully just a few more hours.
They really made a mess of things.
Dave
http://www.TheFreeFlightSite.com
"Laissez les bon temps rouler"
I was interested in what you have done with the CFS1 objects as I want to see if I can get them back to working like in CFS1 so that when they are destoryed they at lest leave a crater behind.
I never got too far with this idea other than duping the CFS1 lib into .3ds and messing around with a few buildings. Never got z-bias working to fix the runways saddly.
"Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.
Hi Allen,AllenI was interested in what you have done with the CFS1 objects as I want to see if I can get them back to working like in CFS1 so that when they are destoryed they at lest leave a crater behind.
I never got too far with this idea other than duping the CFS1 lib into .3ds and messing around with a few buildings. Never got z-bias working to fix the runways saddly.
I remodelled the object using MCX and GMAX etc, they have better lods and have damage models, ie Dam_veh,Dam_Tank etc.
Z-bias is not that hard I will show you how to use it in the material editor soon.
RJ
Robert,
congrats for your last issue of the magazine, i'll download just after Dave has repaired the links.
A question,regarding mainly the default Cfs1 buildings: do you believe the size of them is correct or, instead, underdimensioned??
Thanks,
Gius
Issue 9 can now be downloaded ( temp Fix), Working on the rest continues
Dave
http://www.TheFreeFlightSite.com
"Laissez les bon temps rouler"
Hi Gius,A question,regarding mainly the default Cfs1 buildings: do you believe the size of them is correct or, instead, underdimensioned??
Thanks,
Some and only some cfs1 buildings from the scenery_cfs_library imho are slightly undersized but not by much.
The cfs1 objects from cfs1 are not really compatible with cfs2, I know I tried.
RJ
"Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.
Thank you!
Didn't know this existed! Keep up the fantastic work sir!
Because Runways are large you will need to put a flatten area in and make sure the elevation is OK that should solve the problem.
Robert John
I don't think a flatten area is needed for testing at Midway Island. Anyway I have the runway 0.003 meters off the ground in gmax and you can see in the screen shot flickering. I'm using Zbias_9_Runway in the material editor.
Attachment 8084
Setting the runway at 0.000 meters off the ground like the stock CFS2 runways also dose the same thing.
Attachment 8085
"Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.
change the opacity of the material to 99 and the shadow will be gone. I had to do it with my hill for my tunnels. that should fix the flicker.
Side note; if its for a building, I'd add a meter or so below the ground. should help with any void spots in the ground.
Something for to to try.
"Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause
My works Here: http://www.thefreeflightsite.com/JFortin.htm
Thought of that after the post. No help....
Attachment 8159
"Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.
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