C-97 wip - Page 6
Page 6 of 7 FirstFirst 1234567 LastLast
Results 126 to 150 of 171

Thread: C-97 wip

  1. #126
    Howdy All,

    To answer a few questions:

    For the C-97, as per the 1-1, the combined thrust of both J-47’s equaled one of the R-4360’s. At 100% you essentially had a 5 engine C-97G. They were normally used only for takeoff and fast AR receivers, but were available for use anytime (heavyweight cruise, engine out landing, etc). Although they could be fed from the wings (AvGas) or deck (JP-4) tanks, JP-4 or Jet-B was the specified fuel grade. They had a throttle for each engine (on the right side of the center console), and were normally operated at 75% or 100%, but there was no TO prohibition against operating them at any throttle setting as necessary.

    There are two different ways of addressing multiple engine types in FSX, an adjustment in thrust or an adjustment in drag. By varying any of the associated thrust or drag elements, the overall effect of having multiple thrust producing types can be simulated easily, it is the asymmetrical aspect with throttle tie in that requires work. But after all, FSX is simply crunching numbers to render a visual effect, the list of items in the .cfg and .air are simply the user provided inputs, but not necessarily the only ones…

    In this video: https://www.youtube.com/watch?v=NCc4LkvvFYo

    The scream you hear in the background is a Solar T-41 “Mars” APU. It was located in the forward lower lobe on the right side. Double that and you’re pretty close to the sound of a pair of J47s on the wingtip.

    Or, here is the real deal with a J-47: https://www.youtube.com/watch?v=lXEQUYCD5DI

    --Dan
    Never trust a clean Crew Chief.

  2. #127
    "The scream you hear in the background is a Solar T-41 “Mars” APU." I was wondering what that noise was, many thanks for that info.



    "Time is God's way of keeping everything from happening at once"





  3. #128
    A closer look at the startup, engine run, shut down, and smoke effects on a single R-4360.





    "Time is God's way of keeping everything from happening at once"





  4. #129
    For the C-97, as per the 1-1, the combined thrust of both J-47’s equaled one of the R-4360’s. At 100% you essentially had a 5 engine C-97G. They were normally used only for takeoff and fast AR receivers, but were available for use anytime (heavyweight cruise, engine out landing, etc). Although they could be fed from the wings (AvGas) or deck (JP-4) tanks, JP-4 or Jet-B was the specified fuel grade. They had a throttle for each engine (on the right side of the center console), and were normally operated at 75% or 100%, but there was no TO prohibition against operating them at any throttle setting as necessary.

    There are two different ways of addressing multiple engine types in FSX, an adjustment in thrust or an adjustment in drag. By varying any of the associated thrust or drag elements, the overall effect of having multiple thrust producing types can be simulated easily, it is the asymmetrical aspect with throttle tie in that requires work. But after all, FSX is simply crunching numbers to render a visual effect, the list of items in the .cfg and .air are simply the user provided inputs, but not necessarily the only ones…
    True, thrust can be of course modeled changing other parameters. I think the biggest challenge here is that FSX supports maximum of four engines. This means that you can model only situation where turbojets are "always on" at the simplest case and there is no possibility to shut them down. You can perhaps model the use of jet engines by adding the thrust "automatically" after certain point of MP by giving extra horse power to engines and thus simulating the jet engines coming to play (and this could be addressed with sound effects also), but switching the extra "fifth" engine on or off manually isn't that easy to achieve, if not possible. All in all, it is a challenge, especially when you are dealing with more than four engines.

  5. #130

  6. #131
    Jet engine startup can be simulated with the engine gauges bound to a timer gauge and using Doug Dawson's XML sounds to play an appropriate sound sample in the process.
    Prop power has to be trimmed to provide full spec power at 90% throttle. Throttle lever movement would have to be split. 0-90% for the piston levers and 90-WEP for the jet engine levers. There needs to be an internal lock that blocks and lever movement past 90% when the jet engines are not running. The lock is disengaged when the jets are at idle and you'll get your boost.

    The most difficult thing about this is getting the FDE right. You need to ensure that your curves deliver the right numbers from 0 to 90% and then get something reasonalble from 90 to shortly before WEP and spec combined power at WEP.

  7. #132

    Tanker at Wake Island!





    "Time is God's way of keeping everything from happening at once"





  8. #133
    "oh my goodness!"
    Racartron
    it means something, but I just can't remember what

  9. #134

    Sound update:

    Now it sounds like those massive props are churning some air!

    Engine #1 and #4 were stubborn on startup.





    "Time is God's way of keeping everything from happening at once"





  10. #135
    Holy mother of sounds. Give those 4 mouths some oil to soften their throat lines, lol.

    This monster dos not just look amazing, it sounds awesome!!
    One day without laughter, is one day without living.
    One day without Flight Simming, is one day lost living.

  11. #136
    Holy mother of sounds. Give those 4 mouths some oil to soften their throat lines, lol.

    This monster dos not just look amazing, it sounds awesome!!
    One day without laughter, is one day without living.
    One day without Flight Simming, is one day lost living.

  12. #137

    Sound panning test

    Testing sound panning effects. Prop wash needs tweaking further, goes beyond fuselage. As it pans to the right side of the fuselage you'll notice the fuselage acts like a barrier, softening the sounds. Then as it comes across the front of the fuselage the prop sounds start to pick up.






    "Time is God's way of keeping everything from happening at once"





  13. #138
    Very nice!!! She sounds great. That was a good demo illustrating the sound during the pan. I like the sound of the props at idle with that prop slap effect.
    This is is off the chain!!!

  14. #139
    One of the advantages of FSX over FS9 is the implementation of sound cones. Nicely done!
    My computer: ABS Gladiator Gaming PC featuring an Intel 10700F CPU, EVGA CLC-240 AIO cooler (dead fans replaced with Noctua fans), Asus Tuf Gaming B460M Plus motherboard, 16GB DDR4-3000 RAM, 1 TB NVMe SSD, EVGA RTX3070 FTW3 video card, dead EVGA 750 watt power supply replaced with Antec 900 watt PSU.

  15. #140
    Quote Originally Posted by TuFun View Post
    Testing sound panning effects. Prop wash needs tweaking further, goes beyond fuselage. As it pans to the right side of the fuselage you'll notice the fuselage acts like a barrier, softening the sounds. Then as it comes across the front of the fuselage the prop sounds start to pick up.



    Manfred, this is awesome as usual with your work... now spoil me more and tell me theres a flyable boom operators compartment in this thing... :-)

  16. #141
    You are giving me some ideas here... we could have a camera showing the boom op's POV, we can work his light array I suppose, and maybe there is a way to swing the boom itself...

  17. #142
    Here she is with the jets kicking in for takeoff...


  18. #143
    Quote Originally Posted by mjahn View Post
    You are giving me some ideas here... we could have a camera showing the boom op's POV, we can work his light array I suppose, and maybe there is a way to swing the boom itself...


    Something like this would work. In this photoshop image, I took an ACTUAL photo of a KC-10 tanker and cropped out everything in the window then overlaid it on top of the FS9 shot. Would be very easy to make this into some some sort of 2D cockpit option with a few buttons on it for lights etc.

  19. #144
    Quote Originally Posted by ejoiner View Post
    Something like this would work. In this photoshop image, I took an ACTUAL photo of a KC-10 tanker and cropped out everything in the window then overlaid it on top of the FS9 shot. Would be very easy to make this into some some sort of 2D cockpit option with a few buttons on it for lights etc.
    If Manfred models the station as part of the VC, you can even have clickable switches and some cheesy pin-up and Buddy Holly-posters in there.

  20. #145
    Quote Originally Posted by ejoiner View Post

    Something like this would work. In this photoshop image, I took an ACTUAL photo of a KC-10 tanker and cropped out everything in the window then overlaid it on top of the FS9 shot. Would be very easy to make this into some some sort of 2D cockpit option with a few buttons on it for lights etc.

    Don't want to sound daft, but how could FSX handle two aircraft in an inflight fueling scenario when you can only fly one plane at a time.
    (unless a static view that shows a plane that is gassing up at the boom). BTW that a nice photo.
    Last edited by gray eagle; October 16th, 2014 at 11:14.

  21. #146
    Quote Originally Posted by gray eagle View Post
    Don't want to sound deft, but how could FSX handle two aircraft in an inflight fueling scenario when you can only fly one plane at a time.
    (unless a static view that shows a plane that is gassing up at the boom). BTW that a nice photo.
    Well, I am thinking online flying would be the best way. and thanks on the image. Part of my online FS9/Trainsim Photo gallery. http://www.projectbluebelle.com/

    I havent updated it with FSX content yet. Been busy with work and too lazy at home.

  22. #147
    Using a floating camera took a shot from the KC-97 boom operators position and refueling a B-47.









    "Time is God's way of keeping everything from happening at once"





  23. #148
    Quote Originally Posted by TuFun View Post
    Using a floating camera took a shot from the KC-97 boom operators position and refueling a B-47.






    THAT sir... is awesome. cool to keep that camera then!!

    Eric

  24. #149
    Inside a KC-97L tour by a boomer veteran...





    "Time is God's way of keeping everything from happening at once"





  25. #150
    Ohhhh, I see many ANG units, along with SAC units, on the C-97 side, a few antennas for E/RC-97's used in Europe and the Pacific. Very nice, beautiful aircraft, and wonderful sound package.
    USAFVET
    12 year USAF veteran , Air Trans
    "Life is like herding cats through a fish market".

Members who have read this thread: 94

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •