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Thread: P-3 Thread continued...

  1. #476
    Quote Originally Posted by kbt View Post
    NOTE: Be advised that unless KBT added them, the small red guide marks do not appear on every layer of the kit.
    First thing one should do is copy the guide marks from the layers where they appear and place them in the same position on each layer of each file in the kit.
    They are essential in lining up the textures. (Well maybe not essential, but they make it a whole heck of a lot easier.)

    JMBIII

  2. #477
    Quote Originally Posted by gray eagle View Post
    I managed to get a few US Roundels fixed on the fuselage. They now look the way they are suppose to - same-o same-o for the wings. WIP on other textures.

    Attachment 5851


    What is the story behind this tail? The colored stripes looks very much like the fin flash of The Northern Norway Command and later 331 squadron.
    Click image for larger version. 

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    Source: http://www.f-16.net/units_article354.html

  3. #478
    I'm having light issues with this plane, the only lights that come on are the wing tips and the landing lights. Is there any way to correct this?

  4. #479
    Quote Originally Posted by Scandinavian View Post
    What is the story behind this tail? The colored stripes looks very much like the fin flash of The Northern Norway Command and later 331 squadron.
    Click image for larger version. 

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    Source: http://www.f-16.net/units_article354.html
    I don't know, the squadron has disestablished. They have a link here

    https://groups.yahoo.com/neo/groups/VP-91/info

    perhaps you'd like to email them and ask your question

    email address: vp-91@yahoogroups.com

    It is what it is.

  5. #480
    Thank you.

    I have sent them an email.

  6. #481
    Open beta of my RNoAF P-3B HW "602" if any would like to help me out with getting the details right.

    It currently has new 2048x2048 textures with completely redrawn panel lines, rivets, windows, decals and stencils, spinner/prop decals etc. I think the hi vis decals really helps to bring out the smaller details.
    It is to be used with the NP-3D model only as it is the model which currently looks closest to the Bravo.

    Thanks!

    Best regards
    Jens-Ole
    Repainting since FS5..

  7. #482
    Jens;

    Which is the NP-3 model ? I only have P-3, RP-3, and EP-3.

    Joe

  8. #483
    Of course the RP-3D :-) I believe it was mixed up in the aircraft cfg file released by KBT for the RP download and I sort of kept on using the wrong designation myself as well.

    Best regards
    Jens-Ole
    Repainting since FS5..

  9. #484
    Looking into making a USN Bupers SDC Dallas ("NAWCS-23") scheme (or lack of it..) for the LSRS model. With the Bravo model textures more or less finished it is just to paint the extra smaller windows and buoy launcher tubes.

    Best regards
    Jens-Ole
    Repainting since FS5..

  10. #485
    The last insignia of VP-91 (there were three, total) was a reversion to the symbolism of the first VP-91, a Black Cat squadron in WWII. This design was approved by CNO on 7 October 1991. The black cat of the circular insignia was prepared to pounce on a periscope protruding from the sea. In the background was a stylistic v-shaped dart and distant shoreline.

    The Black Cat represented the original call sign of the first VP-91; the periscope represented the primary mission of antisubmarine warfare; the red, white and blue dart represented the colors of the national ensign; and the shoreline, or land, represented the point of departure of P-3 aircraft. In a scroll across the top of the design was the logo BLACK CATS, and across the bottom the squadron designation PATRON NINE ONE. Colors: background, white; cat, black; eyes, yellow with black pupils; mouth, red with white fangs; claws, white; dart, red, white and blue; land, brown; sea, white and blue; periscope, gray; letters, black on white background. NC

    Click image for larger version. 

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  11. #486
    Just a heads up. To get Jen,s Norweigen RNoAF_602 repaint in all it's glory, use the texture CFG from the USN_VXN-8_Paisano Tres repaint. Class repaint as always Jens.

    Regards Paul Day.

  12. #487
    Jens;

    What a super job. I guess I'm going to have to make up a 2048 paint kit to do the last P-3 of my series. The detail is awesome !

    Check your stencil just above the rescue arrow to the rear of the door. It's either in Norwegian or reversed.

    Again, a really great paint job and you say it's "Beta" !

    Joe

  13. #488
    Thanks for the kind words. I think going 2048 really bring forward the details and bring life into the P-3. But it certainly also makes the job a lot harder. Not only the remaking of all details, but also researching decals and stencils to find the exact text. Regarding that, do any of you guys know the stencil text on the spinner? I have good pics of the prop blades, but not enough details to confirm the spinner. The perfect reference would be the USN stencil and decal guide... Most other users have kept the USN layout.

    I have made stencils for the engine nacelles, but found out thee texture was mirrored on the other side. I had hoped the mapping was with the same left/right on both sides...

    Paul, good catch on the texture linking. I'll look into it to make it easier to install for the main release.

    Joe, I just noticed the text, which are left over after mking the door texture, after I had posted the file... Typical, but that is the good thing with going beta :-)

    Best regards
    Jens-Ole
    Repainting since FS5..

  14. #489
    Quote Originally Posted by paul day View Post
    Just a heads up. To get Jen,s Norweigen RNoAF_602 repaint in all it's glory, use the texture CFG from the USN_VXN-8_Paisano Tres repaint. Class repaint as always Jens.

    Regards Paul Day.
    Paul,

    I checked the texture.cfg file and since I have installed the RP-3 in the main P-3C folder it works for me with the current texture.cfg file, but it should definitely be mentioned that users which have the RP-3 as a dedicated model, should use the texture.cfg file from that folder. Thanks again for the catching the cause of a potential email storm from users which don't get it to work... :-)

    I just found a nice hires pic on Wikimedia commons which shows the stencils on the spinner, so that problem has been solved.

    Best regards
    Jens-Ole
    Repainting since FS5..

  15. #490
    New Model!!

  16. #491
    Any advice on how to get the lights to work?

  17. #492
    Quote Originally Posted by Double J View Post
    Any advice on how to get the lights to work?
    Does pressing the "L" key do anything? I am not being sarcastic, just asking! NC

  18. #493
    Quote Originally Posted by Navy Chief View Post
    Does pressing the "L" key do anything? I am not being sarcastic, just asking! NC
    Turns on the landing lights and the wing tips but nothing else. Flipping switches in the VC does nothing either.

  19. #494

  20. #495
    Is there some files that need to be added to get the lights to work? or is everything required included in the zip file?

  21. #496
    Quote Originally Posted by Double J View Post
    Is there some files that need to be added to get the lights to work? or is everything required included in the zip file?
    If you are using the new V3.2 then you will have to copy the lights section contents over to the new aircraft.cfg file (that is what it sounds like)

    What I did, was to open both the 3.1 and 3.2 aircraft.cfg files and notate each at the top of each ( v3.1 or V3.2) and save, That way I know which version I am using.
    Now I don't know if the Aircraft.cfg for V3.2 change appreciably but I backed it up and used the older V3.1 in its place. That way, I still have all the textures entries and the lights
    entries. Btw I noticed that the smoke entries were calling on the CS130 effect file but it was not spelled correctly therefore, no smoke.


    Note: I had deactivated (///) some of the line entries. I could of just removed them for clarity sake but this illustrates the old from the new.

    [LIGHTS]
    Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=Taxi, 7=Recognition, 8=?, 9=Logo, 10=?

    light.0= 9, 30.0, -0.50, -2.6, fx_shockwave_landing_light_small_old ///////////////////////////Fx_shockwave_landing_light_short ///////////////////////////////////////fx_Shockwave_landing_light
    light.1= 9, 30.0, 0.50, -2.6, fx_shockwave_landing_light_small_old//////////////////////////////////////Fx_shockwave_landing_light_short ////////////////////////////////////////fx_Shockwave_landing_light
    light.2= 7, -4.0, -25.00, 0.50, fx_Shockwave_landing_light
    light.3= 7, -4.0, 25.00, 0.50, fx_Shockwave_landing_light
    light.4= 4, 32.27, 0.00, 5.070, fx_vclight_p3,
    light.5= 3, -0.30, -51.60, 4.36, fx_navred,
    light.6= 3, -0.30, 51.60, 4.36, fx_navgre,
    light.7= 1, -16.99, 0.10, -1.8, fx_shockwave_beacon_rotating_red , //Belly Beacon
    light.8 =1, -20.78, 0.10, 10.4, fx_shockwave_beacon_rotating_red , //Upper Beacon
    light.9=2, -0.2, -52.00, 4.3, fx_strobeh, //Port Strobe
    light.10=2, -0.2, 52.00, 4.3, fx_strobeh, //Stbd Strobe
    light.11=1, 14.442, 0.08, 10.3, fx_shockwave_beacon_rotating_red , //Upper Beacon
    //light.9=2, 14.4, 0.05, 10.2, fx_strobeh , //Upper Strobe
    //light.12= 1, -3.000, -32.000, 2.450, fx_hb_exhaustsmoke
    //light.13= 1, -3.000, 32.000, 2.450, fx_hb_exhaustsmoke
    //light.14= 1, -3.000, -16.333, 2.400, fx_hb_exhaustsmoke
    //light.15= 1, -3.000, 16.333, 2.400, fx_hb_exhaustsmoke
    //light.14= 1,-20.44, 0.00, 10.37, fx_shockwave_beacon_rotating_red
    //light.15= 1,-16.84, 0.00, -1.67, fx_shockwave_beacon_rotating_red
    light.16= 2, -0.30, -51.60, 4.36, fx_shockwave_strobe_2,
    light.17= 2, -0.30, 51.60, 4.36, fx_shockwave_strobe_3,



    ///light.13= 1, -3.000, -32.000, 2.450, fx_hb_exhaustsmoke
    ///light.14= 1, -3.000, 32.000, 2.450, fx_hb_exhaustsmoke
    ///light.15= 1, -3.000, -16.333, 2.400, fx_hb_exhaustsmoke
    ///light.16= 1, -3.000, 16.333, 2.400, fx_hb_exhaustsmoke


    Above is what I have in my V3.1 aircraft.cfg file. I ///hashed out a few entries to deactivate those effects.

    [SMOKESYSTEM]
    smoke.0=-10.271, -30.017, 10.052, cs130_smoke//fx_smoke_rx
    smoke.1=-10.232, -15.416, 10.052, cs130_smoke//fx_smoke_rx
    smoke.2=-10.232, 15.506, 10.052, cs130_smoke//fx_smoke_rx
    smoke.3=-10.271, 30.002, 10.052, cs130_smoke//fx_smoke_rx

    On the above, ^ is was misspelled CS130_smoke2; I took out the "2" and then when you fly the P-3C, Hit the "I" key for a few clicks or till you see black smoke billowing out the engines.
    ( never found in my effects file a CS130_smoke2 and I own CS130.

    Hope this helps.

  22. #497
    Quote Originally Posted by Navy Chief View Post
    Does pressing the "L" key do anything? I am not being sarcastic, just asking! NC
    The "L" key should work them I also notice that if I hit the F7 key (Flaps) the lights will also pop on.

    See above ^ #496.

  23. #498
    Quote Originally Posted by gray eagle View Post
    If you are using the new V3.2 then you will have to copy the lights section contents over to the new aircraft.cfg file (that is what it sounds like)

    What I did, was to open both the 3.1 and 3.2 aircraft.cfg files and notate each at the top of each ( v3.1 or V3.2) and save, That way I know which version I am using.
    Now I don't know if the Aircraft.cfg for V3.2 change appreciably but I backed it up and used the older V3.1 in its place. That way, I still have all the textures entries and the lights
    entries. Btw I noticed that the smoke entries were calling on the CS130 effect file but it was not spelled correctly therefore, no smoke.


    Note: I had deactivated (///) some of the line entries. I could of just removed them for clarity sake but this illustrates the old from the new.

    [LIGHTS]
    Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=Taxi, 7=Recognition, 8=?, 9=Logo, 10=?

    light.0= 9, 30.0, -0.50, -2.6, fx_shockwave_landing_light_small_old ///////////////////////////Fx_shockwave_landing_light_short ///////////////////////////////////////fx_Shockwave_landing_light
    light.1= 9, 30.0, 0.50, -2.6, fx_shockwave_landing_light_small_old//////////////////////////////////////Fx_shockwave_landing_light_short ////////////////////////////////////////fx_Shockwave_landing_light
    light.2= 7, -4.0, -25.00, 0.50, fx_Shockwave_landing_light
    light.3= 7, -4.0, 25.00, 0.50, fx_Shockwave_landing_light
    light.4= 4, 32.27, 0.00, 5.070, fx_vclight_p3,
    light.5= 3, -0.30, -51.60, 4.36, fx_navred,
    light.6= 3, -0.30, 51.60, 4.36, fx_navgre,
    light.7= 1, -16.99, 0.10, -1.8, fx_shockwave_beacon_rotating_red , //Belly Beacon
    light.8 =1, -20.78, 0.10, 10.4, fx_shockwave_beacon_rotating_red , //Upper Beacon
    light.9=2, -0.2, -52.00, 4.3, fx_strobeh, //Port Strobe
    light.10=2, -0.2, 52.00, 4.3, fx_strobeh, //Stbd Strobe
    light.11=1, 14.442, 0.08, 10.3, fx_shockwave_beacon_rotating_red , //Upper Beacon
    //light.9=2, 14.4, 0.05, 10.2, fx_strobeh , //Upper Strobe
    //light.12= 1, -3.000, -32.000, 2.450, fx_hb_exhaustsmoke
    //light.13= 1, -3.000, 32.000, 2.450, fx_hb_exhaustsmoke
    //light.14= 1, -3.000, -16.333, 2.400, fx_hb_exhaustsmoke
    //light.15= 1, -3.000, 16.333, 2.400, fx_hb_exhaustsmoke
    //light.14= 1,-20.44, 0.00, 10.37, fx_shockwave_beacon_rotating_red
    //light.15= 1,-16.84, 0.00, -1.67, fx_shockwave_beacon_rotating_red
    light.16= 2, -0.30, -51.60, 4.36, fx_shockwave_strobe_2,
    light.17= 2, -0.30, 51.60, 4.36, fx_shockwave_strobe_3,



    ///light.13= 1, -3.000, -32.000, 2.450, fx_hb_exhaustsmoke
    ///light.14= 1, -3.000, 32.000, 2.450, fx_hb_exhaustsmoke
    ///light.15= 1, -3.000, -16.333, 2.400, fx_hb_exhaustsmoke
    ///light.16= 1, -3.000, 16.333, 2.400, fx_hb_exhaustsmoke


    Above is what I have in my V3.1 aircraft.cfg file. I ///hashed out a few entries to deactivate those effects.

    [SMOKESYSTEM]
    smoke.0=-10.271, -30.017, 10.052, cs130_smoke//fx_smoke_rx
    smoke.1=-10.232, -15.416, 10.052, cs130_smoke//fx_smoke_rx
    smoke.2=-10.232, 15.506, 10.052, cs130_smoke//fx_smoke_rx
    smoke.3=-10.271, 30.002, 10.052, cs130_smoke//fx_smoke_rx

    On the above, ^ is was misspelled CS130_smoke2; I took out the "2" and then when you fly the P-3C, Hit the "I" key for a few clicks or till you see black smoke billowing out the engines.
    ( never found in my effects file a CS130_smoke2 and I own CS130.

    Hope this helps.
    Thanks I got them to work. One more question, at idle she takes off down the runway was there some adjustments that can be made to remove it?

  24. #499
    Does anyone have light entries for someone without shockwave lights?

  25. #500
    Quote Originally Posted by gray eagle View Post
    If you are using the new V3.2 then you will have to copy the lights section contents over to the new aircraft.cfg file (that is what it sounds like)

    What I did, was to open both the 3.1 and 3.2 aircraft.cfg files and notate each at the top of each ( v3.1 or V3.2) and save, That way I know which version I am using.
    Now I don't know if the Aircraft.cfg for V3.2 change appreciably but I backed it up and used the older V3.1 in its place. That way, I still have all the textures entries and the lights
    entries. Btw I noticed that the smoke entries were calling on the CS130 effect file but it was not spelled correctly therefore, no smoke.


    Note: I had deactivated (///) some of the line entries. I could of just removed them for clarity sake but this illustrates the old from the new.

    [LIGHTS]
    Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=Taxi, 7=Recognition, 8=?, 9=Logo, 10=?

    light.0= 9, 30.0, -0.50, -2.6, fx_shockwave_landing_light_small_old ///////////////////////////Fx_shockwave_landing_light_short ///////////////////////////////////////fx_Shockwave_landing_light
    light.1= 9, 30.0, 0.50, -2.6, fx_shockwave_landing_light_small_old//////////////////////////////////////Fx_shockwave_landing_light_short ////////////////////////////////////////fx_Shockwave_landing_light
    light.2= 7, -4.0, -25.00, 0.50, fx_Shockwave_landing_light
    light.3= 7, -4.0, 25.00, 0.50, fx_Shockwave_landing_light
    light.4= 4, 32.27, 0.00, 5.070, fx_vclight_p3,
    light.5= 3, -0.30, -51.60, 4.36, fx_navred,
    light.6= 3, -0.30, 51.60, 4.36, fx_navgre,
    light.7= 1, -16.99, 0.10, -1.8, fx_shockwave_beacon_rotating_red , //Belly Beacon
    light.8 =1, -20.78, 0.10, 10.4, fx_shockwave_beacon_rotating_red , //Upper Beacon
    light.9=2, -0.2, -52.00, 4.3, fx_strobeh, //Port Strobe
    light.10=2, -0.2, 52.00, 4.3, fx_strobeh, //Stbd Strobe
    light.11=1, 14.442, 0.08, 10.3, fx_shockwave_beacon_rotating_red , //Upper Beacon
    //light.9=2, 14.4, 0.05, 10.2, fx_strobeh , //Upper Strobe
    //light.12= 1, -3.000, -32.000, 2.450, fx_hb_exhaustsmoke
    //light.13= 1, -3.000, 32.000, 2.450, fx_hb_exhaustsmoke
    //light.14= 1, -3.000, -16.333, 2.400, fx_hb_exhaustsmoke
    //light.15= 1, -3.000, 16.333, 2.400, fx_hb_exhaustsmoke
    //light.14= 1,-20.44, 0.00, 10.37, fx_shockwave_beacon_rotating_red
    //light.15= 1,-16.84, 0.00, -1.67, fx_shockwave_beacon_rotating_red
    light.16= 2, -0.30, -51.60, 4.36, fx_shockwave_strobe_2,
    light.17= 2, -0.30, 51.60, 4.36, fx_shockwave_strobe_3,



    ///light.13= 1, -3.000, -32.000, 2.450, fx_hb_exhaustsmoke
    ///light.14= 1, -3.000, 32.000, 2.450, fx_hb_exhaustsmoke
    ///light.15= 1, -3.000, -16.333, 2.400, fx_hb_exhaustsmoke
    ///light.16= 1, -3.000, 16.333, 2.400, fx_hb_exhaustsmoke


    Above is what I have in my V3.1 aircraft.cfg file. I ///hashed out a few entries to deactivate those effects.

    [SMOKESYSTEM]
    smoke.0=-10.271, -30.017, 10.052, cs130_smoke//fx_smoke_rx
    smoke.1=-10.232, -15.416, 10.052, cs130_smoke//fx_smoke_rx
    smoke.2=-10.232, 15.506, 10.052, cs130_smoke//fx_smoke_rx
    smoke.3=-10.271, 30.002, 10.052, cs130_smoke//fx_smoke_rx

    On the above, ^ is was misspelled CS130_smoke2; I took out the "2" and then when you fly the P-3C, Hit the "I" key for a few clicks or till you see black smoke billowing out the engines.
    ( never found in my effects file a CS130_smoke2 and I own CS130.

    Hope this helps.
    Ignore my above post..too late to edit it.

    Thanks but I don't have shockwave lights so the above wouldn't work. I did manage to get the lights to work but now there is too many and I can't turn the top red beacon off as well as the belly, they are on all the time. I used this from page 15.


    [LIGHTS]
    Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=Taxi, 7=Recognition, 8=?, 9=Logo, 10=?

    light.0= 9, 35.27, 0.70, -1.6, //P-3landing Nose
    light.1= 9, 35.27, -0.70, -1.6, //P-3landing Nose
    light.2= 7, 1.30, -24.00, -1.0, //P-3landing Wing
    light.3= 7, 1.30, 24.00, -1.0, //P-3landing Wing
    light.4= 7, -2.30, -24.00, -1.0, //P-3landing Wing
    light.5= 7, -2.30, 24.00, -1.0, //P-3landing Wing
    light.6= 4, 31.27, 0.00, 5.870, fx_vclight_p3, //VC Lighting

    light.7=3, -0.2, -52.00, 4.3, fx_navredh , //Port Nav
    light.8=3, -0.2, 52.00, 4.3, fx_navgreh, //Stbd Nav
    light.9=2, -0.2, -52.00, 4.3, fx_strobeh, //Port Strobe
    light.10=2, -0.2, 52.00, 4.3, fx_strobeh, //Stbd Strobe

    light.11=1, -17.0, 0.00, -2.0, fx_beaconh , //Belly Beacon
    light.12=2, -17.0, 0.00, -1.6, fx_strobeh , //Belly Strobe

    light.13=1, -20.5, 0.00, 10.5, fx_beaconh , //Upper Beacon
    light.14=2, -20.5, 0.00, 10.1, fx_strobeh , //Upper Strobe

    light.15=3, -59.44, 0.00, 8.9, fx_navwhi , //Upper Tail Pos Light
    light.16=3, -53.80, 0.00, 3.2, fx_navwhi , //Lower Tail Pos Light

    light.17=7, -59.44, 0.00, 8.9, fx_recog , //Upper Tail Recgn Light
    light.18=7, -53.80, 0.00, 3.2, fx_recog , //Lower Tail Recgn Light

    No smoke either. Tried every possible config I could find in this thread as well as two zip files.

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