"And it begins"
This is what happens when we talk about Mission Builder and DP files at the same time. Its funny, really. It always happens.
DP Files.
When we talk about DPs, no mater what they are for, "Nearly" all measurements are Metric. It is the same for an Aircraft, Vehicle, Infrastructure, Ship, and weapons DP. I'll cover the main points that measurements are used.
[MISC_DATA]
In the [MISC_DATA] section,
Speed is in KPH or KM/h which ever you prefer.
Altitude is in Meters.
Weight is in KGs.
example #1:
Stock Zero,
[MISC_DATA]
unit_family=1
category=1
allegiance=4
max_group_size=8
min_speed=240
cruise_speed=415
max_speed=622
min_alt=50
cruise_alt=6667
max_alt=10000
entered_service=8/1/40 as a note this is MM/DD/Year
crew=1
Example #2:
wep_ja_30kg_gp-Japanese 30 kg bomb,
[MISC_DATA]
unit_family=4
category=37
max_weight=30
weapon_type=1
Example #3
sha_indiana-USS Indiana Stock ship,
[MISC_DATA]
unit_family=5
category=17
allegiance=1
min_speed=0
cruise_speed=30
max_speed=55
entered_service=12/1/41
[GUNSTATIONS]
Now I did say "Nearly" all measurements. Well they threw us a curve ball with the [GUNSTATIONS]. The last measurement is for the round weight. That is measured in Ounces. Why did they do this? I have no idea.
This holds true for ALL [GUNSTATIONS] entries. That is the weight of a single round. I believe the built in ballistics calculator uses it for the trajectory of the round but thats a guess. It is however used for ammo weight. As such it will effect aircraft performance in the case of bombs and drop tanks. (be aware that this armament weight is added to that of the fuel and then the aircraft's dry-weight to give a total weight!). The rest is in Metric. The X,Y,Z is in Meters as is the Range. Speed is in MPS - meters per second.
Note that the gunstation.3 has no weight. That is purely the trigger for the bomb. Its weight comes from the Object_DP.
Example #1:
Stock Zero,
[GUNSTATIONS]
gunstation.0=0,45,1,0.06,750,2,0.01,600,0,40,1d1*11,0,0.616,0.907,0.14973365220456,0,0,0,0,0,0,0.4
gunstation.1=1,47,2,0.12,555,2,0.01,1000,4,40,1d1*30,-1.881,-0.233,0.693,0.273439086965745,0.359239830009869,0,0,0,0,0,5
gunstation.2=1,48,2,0.12,555,2,0.01,1000,4,40,1d1*30,1.896,-0.233,0.693,0.273439086965745,-0.362104505466363,0,0,0,0,0,5
gunstation.3=3,21,8,0.00,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0
Example #2:
wep_ja_30kg_gp-Japanese 30 kg bomb,
[GUNSTATIONS]
gunstation.0=3,21,8,0.00,0,0,0,0,0,0,1d1*660,0,0,0 ,0,0,0,0,0,0,0,1058
So, you should now be completely confused.
If not, Great! You're on you way to understanding more of the inner workings of CFS2. Now for the sake of our sanity, I will cover Mission Builder in another post.
If you have questions please, fire away. If you want to know where I have acquired this information then that is simple. Get a copy of DPed. Its in the "How To" doc. For anything else, refer to management.
Till Later,
John
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