Tokyo Executive Transfer Intermediate Mission
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Thread: Tokyo Executive Transfer Intermediate Mission

  1. #1

    Tokyo Executive Transfer Intermediate Mission

    Having watched a You Tube clip on this one, I am at a loss to progress with it. No co-pilot speaks to me prior to take-off and, having landed on that building's helipad, no announcements are made by him and no passengers climb aboard.
    Any solutions, folks? It's annoying.
    Win 10 Pro 64-bit
    CPU Intel Core i5 6600 K
    RAM 16GB Duel channel
    M'board ASUS Tek Z170 Pro Gaming
    GPU Nvidia GeForce GTX 980
    Storage 335GB Corsair Force GS SSD


  2. #2
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    Hi Folks

    Pigwiggen -
    My apologies for the long-windedness, but please bear with me.

    During FSX's beta programme, I initially had the same problem with this mission.



    Pretty certain your FSX's cfg slider settings were set too high,
    for your PC's then available resources, to run this particular mission.
    IIRC there's a lot of scenery objects in the viewport.



    Does this happen to you -
    a) In ALL default missions ? (not addon missions).
    b) Just Tokyo Transport ?

    For all the missions, and all their scripts,
    the "dialog" can be presented through 3 mechanisms -
    - Audio channel
    - Onscreen display voiceover captioning, (Menu - Settings - General Settings - Mission Settings)
    - Kneeboard's Messages pane.

    If you are not hearing the audio,
    is the "dialog"'s textual equivalent, being displayed in either of the latter 2 ?



    When FSX encounters a resource problem, it attempts to fail gracefully.
    For example, it'll load lower-res texture MIPs.

    The Mission engine adds a further processing overhead, to FSX's normal loading.

    i.e.
    If your PC is already over/at/or near, its maximum currently available resources,
    then running a mission's coding requirements, can push it over the edge.



    Unfortunately, the Mission engine is also Asynchronous,
    as such, a lower-priority process,
    and if the PC doesn't have sufficient currently available resources,
    some tasks may get dropped down the pending queue,
    until they're eventually bumped off the end.

    Particularly noticeable with AREA TRIGGERS,
    i.e.
    The CPU repeatedly asks - whether the origin of the user's model,
    is within the bounding coordinates of the trigger area ?

    Depending on the PC's available resources,
    size of the trigger, speed of the user's aircraft, frequency of polling,
    then between polls,
    the user may have passed, from one side, through the trigger area, and out the other side,
    before a subsequent successful poll action.

    i.e.
    That trigger never fires,
    therefore nor does it's dependent action, (in this case audio).



    For a PC with minimal available resources,
    this dependency is more noticeable in rotorcraft missions, than in any for fixed-wing.

    FW have a relatively high MOI, and consequently lower level of user input actions.

    Whereas rotorcraft users, particularly when attempting landing, or hovering,
    will be making far more user-inputs,
    which on a PC with currently minimal available resources,
    can potentially flood the bus, bumping non-effects audio down the queue.



    Bottom Line -
    Use SHIFT+Z to display "AverageFrameRate".
    To enable, please follow the instructions in this section of the FSDeveloper wiki article Problem Resolving FSX(A)

    Your "AverageFrameRate" should be -
    - sub 5% variance in normal flight mode,
    - sub 1% before intending launching a mission.

    Configure your FSX cfg's slider settings appropriately for normal FSX flying.
    You'll find FSX far more responsive, and visually fluid.

    Before running any mission, back of all your FSX cfg's slider settings by a notch.

    Sub 1% variance is key to fluid rotorcraft flight,
    with which you'll find those more-advanced hoist-type missions so much easier.



    HTH
    ATB
    Paul
    Last edited by BASys; January 21st, 2014 at 14:09. Reason: Corectung Spellung

    The ODG Project


    I've never felt so frustrated.......
    died so frequently/spectacularly/or needlessly.......
    yet had so much fun, in a long time.

    Flight's Landing Challenges - Earn your wings !

  3. #3

    Tokyo Executive Tranfer Intermedite Mission

    Very many thanks, Paul. I hope that your most informative, and lengthy, response doesn't indicate that you're holed up indoors because of nearby flooding preventing you from getting outside.

    My answer can be very brief. This is the sole Mission that hasn't performed as expected. Everything works well otherwise. I'm working my way steadily through all of them and there has been no problem until now.

    Any further suggestions? Do you actually think my system is truly working at its limit?
    Win 10 Pro 64-bit
    CPU Intel Core i5 6600 K
    RAM 16GB Duel channel
    M'board ASUS Tek Z170 Pro Gaming
    GPU Nvidia GeForce GTX 980
    Storage 335GB Corsair Force GS SSD


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