Last edited by TuFun; May 2nd, 2014 at 18:29.
"Time is God's way of keeping everything from happening at once"
Hi DL,
To answer your questions:
1) perform FPS wise => Pretty good given it is a portover, but it always remains a portover, so somewhat heavy on the frames
2) handle load-outs - is there an external tank only (no munitions) model/configuration? => Like in the original there are several different loadouts, one of which is tanks only
3) look graphically-speaking => Stunning!
Hope this answers your questions.
Dumonceau
Hi
I noticed that the flaps can only be controlled via the VC Cockpit switch and not via my joystick. Is this deliberate or is there a way of assigning control of the flaps back to the joystick as it was with the earlier Beta.
Small thing in a fantastic package.
Cheers
JC
JC, this is deliberate. In beta 3, I enabled the flaps mode switch which overrides the keyboard. I know that in FS9 you could use both keyboard (F5, F6, F7, F8) and the VC switch but I have not yet been able to replicate this in FSX. I will give it another try, if I can't solve it I can disable the VC switch and give manual control back to the keyboard. What do you prefer: VC switch or keyboard control?
Thank you for such a swift reply. I prefer to map the flaps to my joystick but if it is deliberate I have no problem using the VC to do it. I was not aware that you could not do both. Please do not waste your time changing it as it is a minor thing and we are lucky to have you doing the work in the first place.
Many thanks
JC
I think I got the angle just about right on the afterburners.
"Time is God's way of keeping everything from happening at once"
Tufun, your angled burners are amazing, best ones I ever saw on a Phantom in FSX, great job !
Wonderful yes, 'cepting I'm now deaf! Was wearing 'phones! Ouch.
Intel i5-10600K 4.10 GHz 12 Core CPU
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Corsair Vengeance LPX 32GB (4 x 8GB) DDR4-3200 Memory
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Windows 10 Home Premium 64
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Never heard of this site until you posted. I emailed to ask about registering NC
http://navalengagement.net/index.shtml
Will Tufun's burners be included in the final release?
Dumonceau
-- WH
If at first you don't succeed, try, try,try again. ... or go read the manual.
LOL!!! Well, there are different things that could still be undertaken, like converting the textures to dds format. But given the fact that I've got 15 different texture sets, that is not for me at this moment. Which is a pity, because I would love to get better frames with it. But I'm definitely NOT complaining!
I'm having a ball with what Henk has come up with, but I don't think it would be fair to compare a portover to a native creation! ;-)
Dumonceau
Just 15?? I got 36 in dds format and another 28 in bmp format, and found a few more yesterday. I'm just fascinated by all the improvements between the beta versions. I'm beginning to like it more than my FS9 version.
Now we got to put a fire under TuFun to share his AB (pun intended).
-- WH
If at first you don't succeed, try, try,try again. ... or go read the manual.
My Lord man, 64 repaints??? Could you give us a list of the ones you have in dds format??
But I agree, we urgently need the medicine of Dr. TuFun!!
I wonder if putting a pack together of the full thing would be a breach of copyright, given the fact that the model was never released for FSX... I'm afraid that it would be...
take care y'all,
Dumonceau
-- WH
If at first you don't succeed, try, try,try again. ... or go read the manual.
I have those textures installed on my lap-top, and I'm getting right around 13 fps in multiplayer flying around KNKX and San Diego area with a lot of added scenery, so...(I'm happy !)
Acer; Aspire 5251; 8.0 GB ram; 64 bit; 1 core; graphics- ATI mob. Radeon HD 4250; graphics memory 3067 MB; dedicated 256; Direct X 10
MFC-27/migbait
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