Night lighting in CFS2?
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Thread: Night lighting in CFS2?

  1. #1

    Question Night lighting in CFS2?

    Are we able to give structures light maps in CFS2?

    If so how?

    I have a couple that I would like to do it too. one is a light house in Denmark.

    Do think that would be the best way. Or would it be better to add an blinking light effect. out side of runway lights I have not seen any lighted buildings.

    Any Ideas?
    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

    My works Here: http://www.thefreeflightsite.com/JFortin.htm

  2. #2

    Lightbulb

    Gmax can do night textures but it takes a bit of messing around with the asm code.
    EOD does it, lods a problem for me and other users of the program, I know it possible,
    fsds does it.
    With gmax you can use _bright material that works but stays bright during the daytime.
    I have a little time to help but not a lot.
    Robert

  3. #3
    I'm not sure if they light, but Usio has lighthouses on his "other" page: http://www.geocities.jp/usio_no_ibuki/index.htm
    "De Oppresso Liber"

  4. #4
    Quote Originally Posted by Shadow Wolf 07 View Post
    I'm not sure if they light, but Usio has lighthouses on his "other" page: http://www.geocities.jp/usio_no_ibuki/index.htm
    Thank you Shadow Wolf. He had the light effects farther down.
    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

    My works Here: http://www.thefreeflightsite.com/JFortin.htm

  5. #5
    Robert, I can send you my source for my buildings. maybe we can figure something out.
    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

    My works Here: http://www.thefreeflightsite.com/JFortin.htm

  6. #6
    SOH-CM-2016 kelticheart's Avatar
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    What about the curfew?

    Hi Blood_Hawk23,

    Maskrider/Lindsay Watts' object library has light poles that light up at night and Simonu (I think) uploaded a generic runway lighting infrastructure that I used successfully several times.

    Don't forget curfew rules during WWII! Nights from 1939 to 1945 were very dark to prevent nocturnal air raids, civilians who did not observe it were severely reprimanded and fined in Allied countries. In Axis-occupied territories people who forgot to blot out a candle light at night could be very easily sent in front of a firing squad.
    It happened here more than once.

    Cheers!
    KH
    My wee mods here at the Outhouse:

    FileUploadName=kelticheart

  7. #7
    i'm thinking more of wwi time frame and a bit farther east of the western front. I thought it would be nice to do a couple Danish houses with the lights on. or at least the lighthouse.
    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

    My works Here: http://www.thefreeflightsite.com/JFortin.htm

  8. #8
    Quote Originally Posted by kelticheart View Post
    Hi Blood_Hawk23,

    Maskrider/Lindsay Watts' object library has light poles that light up at night and Simonu (I think) uploaded a generic runway lighting infrastructure that I used successfully several times.

    Don't forget curfew rules during WWII! Nights from 1939 to 1945 were very dark to prevent nocturnal air raids, civilians who did not observe it were severely reprimanded and fined in Allied countries. In Axis-occupied territories people who forgot to blot out a candle light at night could be very easily sent in front of a firing squad.
    It happened here more than once.

    Cheers!
    KH
    Yes, I had forgotten about the MR/LW light posts and the FSSC runway lights function.
    Last edited by Shadow Wolf 07; January 14th, 2014 at 16:09.
    "De Oppresso Liber"

  9. #9
    Robert sent me an animated version of my lighthouse. It looks great. Thank You Robert.

    sadly the model I sent him has issues that i don't like. so we may have to recreat it. thats what i get for repurpousing Sketchup models. so I have to fix this then make the textures.

    how do you make the lights function only at night. I know in FS2002 an on its a light map which works like what we have for the damaged buildings. is that some thing i can add in the textures?

    I may have to look at the light poles and see if I can learn anything.
    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

    My works Here: http://www.thefreeflightsite.com/JFortin.htm

  10. #10
    CFS2 doesn't use light maps like FS2002 does, but lights can be coded with scasm , that electrical infrastructure pack (LINK) I did includes the source file, you should take a look at that and see how they work.

  11. #11
    I have finaly animated the light on my lighthouse. now I'm working on the effects.

    simonu,
    I'll look every everything and see what I can learn. Robert John has pointed me to a post that him and Rumpaflappy had at another forum. Its given me an idea or two. not sure how to compile it once I'm finished. seeing how I have to edit the asm files. but hopfully i'll get there.

    Once i have textures on my model I'll share pictures.
    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

    My works Here: http://www.thefreeflightsite.com/JFortin.htm

  12. #12

    Searchlighs

    Shessi,

    How were the searchlights made in your searchlight and city fires pack?

    They do not export with modelconverterx so i can't see them except in game.

    I was thinking about making some for WWI missions.

    maybe see if i can make a few vehicles with some on them.

    Just a thought right now.

    Till Later,
    John
    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

    My works Here: http://www.thefreeflightsite.com/JFortin.htm

  13. #13
    Here is a pick of the light house. I'm still working on it.

    Click image for larger version. 

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    Its not fully textured. Though I did start. The white is not a material. I'm still trying to get it all figured out. The animations are finished. Thanks to RJs help. I'm still working on the Light.
    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

    My works Here: http://www.thefreeflightsite.com/JFortin.htm

  14. #14
    SOH-CM-2016 kelticheart's Avatar
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    Quote Originally Posted by Blood_Hawk23 View Post
    Here is a pick of the light house. I'm still working on it. Its not fully textured. Though I did start. The white is not a material. I'm still trying to get it all figured out. The animations are finished. Thanks to RJs help. I'm still working on the Light.
    Lovely!

    Keep on truckin'!

    Cheers!
    KH
    My wee mods here at the Outhouse:

    FileUploadName=kelticheart

  15. #15
    the lighting works. though I'm not completely happy with how it looks. I don't have the textures add yet. They are still a work in progress. I also have to do the LODs.

    Click image for larger version. 

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    You can see it in the top of the picture.

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    So there is the progress.
    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

    My works Here: http://www.thefreeflightsite.com/JFortin.htm

  16. #16
    For simple buildings EOD will give you night maps, fsds will also, and a few other programs, but not GMAX yet.Send anything you like will look at them, sorry I have not responded about at static aircraft, too many Polys and no LOD IMHO.RJ

  17. #17
    Quote Originally Posted by Robert John View Post
    For simple buildings EOD will give you night maps, fsds will also, and a few other programs, but not GMAX yet.Send anything you like will look at them, sorry I have not responded about at static aircraft, too many Polys and no LOD IMHO.RJ
    RJ are you looking at the finished models or the ones I sent?
    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

    My works Here: http://www.thefreeflightsite.com/JFortin.htm

  18. #18
    Off topic , but I,ll toss it out here , You can change ship model specularity to make em stand out better for nite raids , but do back up the model for daytime use ,

    A lot of the ships built have the collusion bubble outa wack , in other words you can fly through the bow or stern , with out a problem , tough on the Kamakasi pilots ,
    You can visually ck for sizing by using the preview window and borrowing an airfile from Liberty ship driver ,
    The bow and stearn should be just inside the preview window , too big or too small needs adjustment ,

  19. #19
    RJ are you looking at the finished models or the ones I sent?
    Only TBF_Advenger-gmax as a static aircraft.
    Keep up all the good work we never stop learning.
    RJ

  20. #20
    Gmax does have a place for night map textures. Its in the material under maps. What would happen if you add one there?
    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

    My works Here: http://www.thefreeflightsite.com/JFortin.htm

  21. #21
    Gmax does have a place for night map textures. Its in the material under maps. What would happen if you add one there
    No idea.

    I can do night maps for fs2002, fs2004, using gmax but I just can not do it for cfs2 using gmax, I believe it's the way it cfs2 engine works.3d programs that uses points instead of vertices and loadbitmap command and polytex do work.There may be a way using gmax and a lot of people have tried with little success.I will still be working on this problem but not for a while.I am also looking at a way to use EOD and compile the models with lod's

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