This Could Be Very Interesting - AnKor's Shaders - Page 28
Page 28 of 28 FirstFirst ... 18202122232425262728
Results 676 to 681 of 681

Thread: This Could Be Very Interesting - AnKor's Shaders

  1. #676
    Here are the AnKor compatible xpd effects entries for the FFD_P-51B series of aircraft:

    <Effect Type="Track" EffectName="US_AAF_K14_gunsight" PosX="0.035" PosZ="-0.075" PosY="0.5675" Pitch="89.5" MinVel="-999999" MaxVel="999999"/>
    <Effect Type="Track" EffectName="US_AAF_l3a_gunsight" PosX="-0.035" PosZ="-0.075" PosY="0.5675" Pitch="89.5" MinVel="-999999" MaxVel="999999"/>
    <Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.475" PosZ="-0.5" PosY="0.60" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
    <Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.475" PosZ="-0.5" PosY="0.60" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>
    <Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_r" />
    <Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_l" />
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

  2. #677
    Where can the FFD_P-51B series of aircraft be found ?

  3. #678
    Airplane Model by Klass_o_44, and Skins by Alain95

    Search the warbirds archive for Alain95, and you'll find quite a few.
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

  4. #679
    Here are the AnKor compatible xpd effects entries for the DL series of Bf109 aircraft:

    <Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_r" />
    <Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_l" />
    <Effect Type="Track" EffectName="GR_OKL_Revi16D_gunsight" PosX="-0.0018" PosZ="-0.475" PosY="0.7533" Pitch="90.5" MinVel="-999999" MaxVel="999999"/>
    <Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.15" PosZ="-0.8" PosY="0.60" Pitch="100" MinVel="-999999" MaxVel="999999"/>
    <Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.15" PosZ="-0.8" PosY="0.60" Pitch="100" MinVel="-999999" MaxVel="999999"/>

    These can be found in the warbirds archive by searching for "DL Bf109G" or "DL Bf109G" and ndicki.
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

  5. #680
    Quote Originally Posted by AnKor View Post
    It is possible to simulate the lack of color in darkness using shaders, but I don't do that. It is usually called "HDR Lighting" and comes with some additional effects to simulate how eyes adjust for various lighting. I already (but very crudely) do this when the sun is in view.

    Initially I wasn't proficient enough with shader programming to implement HDR lighting plus I wanted to avoid any dramatic changes. People might object when aircraft and ground colors they were used to for many years suddenly change to something different.

    The closest you can do now is to change the first line in Light.fx from
    #define GroundBrightness 1.0
    to something like this
    #define GroundBrightness float3(0.5, 0.5, 1.0)

    Those 3 numbers are multipliers for Red, Green and Blue channel respectively. Setting them like I shown above will turn all ground and scenery textures blueish which may look more night like. Facilities and airplanes will keep their original color though.
    There's also a "secret" option for d3d8.ini:
    FacilityBrightness=1.0
    Changing it will change the brightness of facility textures. However it is just one number and doesn't allow to alter the tint.
    From the thread on creating a less colorful, night only environment.
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

  6. #681
    Here are the AnKor compatible xpd effects entries for the ETO Mustang Mk I:

    <Effect Type="Track" EffectName="US_navy_mk8_mod6i_gunsight" PosX="0.002" PosZ="0.50" PosY="0.690" Pitch="90" MinVel="-999999" MaxVel="999999"/>
    <Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.475" PosZ="-0.5" PosY="0.60" Pitch="110" Heading="30" MinVel="-999999" MaxVel="999999"/>
    <Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.475" PosZ="-0.50" PosY="0.60" Pitch="110" Heading="-30" MinVel="-999999" MaxVel="999999"/>
    <Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_r" />
    <Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_l" />

    The standard reticles are not a great fit for this models tall narrow reflector glass, so I selected one with infinite lines. Ideally this one should get a new reticle with a mask that fits properly.
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

Similar Threads

  1. CH-37 :This would be interesting in FSX
    By Navy Chief in forum FSX General Discussion
    Replies: 11
    Last Post: October 23rd, 2014, 14:34
  2. Interesting Plane... Very interesting :)..
    By warchild in forum FSX General Discussion
    Replies: 8
    Last Post: May 29th, 2011, 18:24
  3. This looks interesting
    By gigabyte in forum Ickie's NewsHawks
    Replies: 2
    Last Post: April 25th, 2011, 13:55
  4. Interesting!
    By Tako_Kichi in forum Racer's Paddock
    Replies: 0
    Last Post: January 7th, 2009, 14:56

Members who have read this thread: 169

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •