A lot of us are going to use this beauty in P3D (well, already do with v2), and in there the self-shadowing will take care of getting the lighting right anyway, so please either give us the cylinders visible version, or at least give us those textures to be able to use if we choose.
That would be easy for repainters, by selecting the layer with or without the shadow effects. The way this model is mapped, the current repaints will have to be redone again to added the detailed radial engine. Or... copy and past over the existing repaint with the new engine details.
"Time is God's way of keeping everything from happening at once"
Gave the radials some soft shadows...
Here's a video showing how the FSX lighting effects dx9. I bet it looks sweet in P3Dv.2 or even dx10.
"Time is God's way of keeping everything from happening at once"
Now that looks great Ted, are you going to release that engine texture?
Thanks Ted, great stuff!!! Off to download as soon as possible.
Regards, Tom Stovall KRDD
Ted/Tu Fun:Many thanks! BTW- after I install, will the shadows for the engine work with other repaints as well- or just this one? I am away from my FS computer, hence no chance to read the read me atm. Thanks for your hard work and your indulgence.Carl
PS- Where is it? I looked under skins and at Oz.....
Just this one. The radial engine parts are part of the front fuselage texture file. You will need photoshop program to copy the engine parts and past on any of the other repaints and save them according to either bmp or dds.
I've uploaded the skins here on SOH, but must await approval first.
"Time is God's way of keeping everything from happening at once"
i dont recall seeing any DC-3 firefighting airtankers....but would it possible to add the fire effects file to this DC3?
would just be fun to have a dc3 firefighter..
Grab the Nvidia Plug-in for Adobe Photoshop. It handles the dds files very well.
All that is required to use the engine textures are in the red box. Create a layer and copy that to any C47_1_T.bmp or dds using photoshop.
Example:
Silver Cloud texture...
Eastern Airlines... released over at flightsim.com a few days ago. As you can see I copied the shadowed version to this texture sheet.
"Time is God's way of keeping everything from happening at once"
Test flight over Fresno!
"Time is God's way of keeping everything from happening at once"
Super Smooth ! nice jalopy
Cool repaint! Thank you.
Ted:
Got the repaint from here- thank-you! I'm having a bit of an issue and need a point in the right direction..... The exterior has NO shine unlike your previews, and the cockpit seems to be missing bits....
Piccies to make it clearer..... any thoughts?
...not sure why there are 2 pics each.....Ta!
Carl
I don't think you have a texture.cfg file in the repaint folder.
Without one, I see the same as you do.
Try copying one from another repaint.
I have MJ C-47 Texture Basepak done by Gman and the texture.cfg file is set to texture.clean.
If you don't have MJ C-47 Texture Basepak, excellent pak by the way, you will need to use the default (texture.EATS_315221) texture.cfg file.
Copy this file into the texture.Silver Cloud folder.
should look like this, open with Notepad...
[fltsim]
fallback.1=..\texture
fallback.2=..\..\..\..\Scenery\Global\texture
fallback.3=..\..\..\..\..\..\Scenery\Global\textur e
I believe there are two different texture.cfg files in the MJ texture pak... this is the one in the Silver Cloud, which has different enhancements used...
[fltsim]
fallback.1=..\texture.clean
fallback.2=..\..\..\..\Scenery\Global\texture
fallback.3=..\..\..\..\..\..\Scenery\Global\textur e
Last edited by TuFun; March 8th, 2014 at 10:44.
"Time is God's way of keeping everything from happening at once"
Is this the MJ C-47 Texture Basepak, you mentioned :
http://www.sim-outhouse.com/sohforum...3&linkid=17613
Also, will those redone radial engines (above ^) redo's be included in next release that also includes the new interior?
Yes, that is the MJ C-47 Texture Basepak. Concerning radial textures use in Jan's update. That will be up to Jan to included them.
Important to read Gman's notes as stated...
IMPORTANT !!!
Copy and paste the texture.clean and texture.weather files into the same Douglas_C-47_V2 folder. These files containe the specific spec, bump, reflective and detail files for the clean or weathered looks. These fines can be interchanged for a customization of your individual skins.
"Time is God's way of keeping everything from happening at once"
George "Alky®" Fisher DCA-1467
FS Economy - Gives You A Reason To Fly "Virtually"
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