6 x Beaufort aircraft set released.
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  1. #1
    SOH-CM-2019 Capt. Winters's Avatar
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    6 x Beaufort aircraft set released.

    Hi Guys,

    Just a heads up I have just uploaded on behalf of Stephen Seybolt a 6 plane set of Beauforts. This includes a re-release of the two MAW planes we released a few months back. This fixed the short fuel load that Led Zeplin identified and a couple of other small items. Uploaded to CFS3 British aircraft.

    The next release will feature the PTO based aircraft, MkV and MkVIII's in RAAF colours.

    Rami, Hairyspin can we please delete the first release of MAW Beauforts from the download library.

    regards Rob.


    Details of package.

    Beaufort MkI and MkII - Release CFS3 original models.

    Mediterranean Theatre of Operations.
    Bristol Beaufort MkIa (bomber version) 1 x RAF,
    Bristol Beaufort MkIa (Torpedo bomber version) 1 x RAF,
    Bristol Beaufort MkII (Torpedo bomber version) 1 x RAF,

    European Theatre of Operations.
    Bristol Beaufort MkIa (bomber version) 1 x RAF,
    Bristol Beaufort MkIa (Torpedo bomber version) 1 x RAF,
    Bristol Beaufort MkII (Torpedo bomber version) 1 x RAF,

    Contributor Credits:
    Original external model is reworked from AlphaSim CFS2/FS-2004 free source files.
    Original internal model parts are reworked from Greg (Seacondor) Laws's work and some of AlphaSims existing interior parts.
    Model rework internal and external by Steve (Sdsbolt) Seybolt.
    Virtual Cockpit Textures by John (Bravo/4) Whelan.
    External Textures by John (Bravo/4) Whelan.
    XDP compilation, research by Rob (Capt. Winters) Stevenson.
    Bomb Sight by Rob (Capt. Winters) Stevenson.
    Flight Model By Ted (Nachtpiloten) Kaniuka
    Weapons by AvHistory, Joost (Frosty) and Richard (Winjeel) Mason and Ted (Nachtpiloten) Kaniuka.
    pylon updates by Rob (Capt. Winters) Stevenson.
    Revised 8x303 machine gun sounds, by Nigel (ndicki) Dickinson, Clive (Pat Pattle) Morely.
    Engine sounds by Lawdog. (see original readme in aircraft\DR_Engine_Sounds\Bristol_Mercury_Sound_2x sound folder.)

    Note: The planes can be installed into stock CFS3 it will require no additional addons to be installed.


    Freeware not to be uploaded to any site with out permission Stephen Seybolt 2013.


    ..............INSTALLATION INSTRUCTIONS.....................

    Unzip to a temporary folder:

    You will see the following folders:

    Beaufort_CFS3_Generic_files - Contains folders:
    guns
    pylons
    sounds
    weapons

    Place Pylon files into games main pylon folder. (allow to overwrite if asked)
    Place weapon files into games main weapon folder. (allow to overwrite if asked)
    Place gun files into games main guns folder. (allow to overwrite if asked)
    Place sound files into games main sounds folder. (allow to overwrite if asked)


    In all cases where you are asked to overwrite say yes as included are the latest files from the AvHistory weapons and sounds set.


    In addition to the folders you will see one lose sounds.xml file.

    Place sound.xml file into the corrisponding games main folder. This sound.xml file has had the sounds for the 8x303 machine guns added (back up original file first).
    If you have edited your own sounds.xml file and you do not wish to overwrite then at the end of this document you will find the text and instructions to copy the relevent text into your own sounds.xml file.

    Beaufort_ETO_files - Contains folders:
    Aircraft

    Beaufort_MAW_files - Contains folders:
    Aircraft

    Place files inside the aircraft folders into the corresponding games main aircraft folder (this includes the DR_engine_sounds and shared folders)-(allow to overwrite if asked).

    In all cases where you are asked to overwrite say yes as included are the latest files from the AvHistory weapons and sounds set.

    Any questions or feedback please visit the Simouthouse forum http://www.sim-outhouse.com/sohforum...ral-Discussion
    or at Simviation http://205.252.250.26/cgi-bin/yabb25/YaBB.pl?board=cfs3

    ..............In game player views............................................. ...............

    Pilot Views- using F6 to cycle through:
    Defualt view - Pilot view.
    2nd view - Instrument view.

    Gunner Views using F8 to cycle through:

    1st view - Close Rear gunner view.
    2nd view - Wide Rear gunner view.
    3rd view - Port waist gunner view.
    4th view - Starboard waist gunner view.

    Bomb aimer view -using F7

    Note: to drop torpedo and bomb on the torpedo version you still need to hit shift+B to open the bomb bay doors before dropping ordinance.


    Freeware Item not to be loaded onto any web site without the written permission of Steve Seybolt.

    copyright 2013.

    ...............................AIRCRAFT HISTORIES......................................... ......

    Bristol Beaufort Mk.Ia
    =====================================
    Medium Bomber MAW.
    Unit: 35 - METS. RAF
    Serial: EK979
    Code: 35
    Bilbeis,
    Egypt.
    July, 1942.

    The Bristol Beaufort, a classic twin-engine bomber of the WWII era, had its beginnings with the design of the Type 142 Blenheim and Type 149 Bolingbroke. These were conceived as early as 1934, with the initial specification for the Beaufort coming about in late 1935. Known as the Type 152, the Beaufort was intended as a torpedo bomber and general reconnaissance aircraft. The first contracts were placed in 1936, however, the prototype did not fly until 1938 and squadrons were not equipped with the type until 1940.

    The Royal Australian Air Force built the type beginning in 1940, opting to use the more powerful Pratt and Whitney R-1830 in place of the Bristol Taurus with which the British version was fitted. 700 of the Australian versions were produced, while over 1,200 of the British variants were manufactured. The type served well until 1943, when the far superior Type 156 Beaufighter took over its duties.


    Bristol Beaufort Mk.Ia
    =====================================
    Torpedo Bomber MAW.
    Unit: 217 Sqn, RAF.
    Serial: L9965
    Code: T
    Luqa Airfield,
    Malta.
    1942.

    Beauforts were diverted from areas in North Africa to Malta to assist offensive operations from the island in spite that Malta was at the time under siege. Those from No 22 and 217 Sq that staged through Luqa airfield were required to participate in offensive operations before continuing their journey to their original intended destination. As this involved a quick change in decision there was a situation where their ground crews went by sea to their intended destination in the Far East with no aircraft to attend to. The 217 Sq arrivals in Malta was of tremendous utility as they strengthened the depleted remains of No 39 Sq detachment and so made up for the losses both on ground and in the air.
    The Order of Battle on the island on 30.6.42 included Beauforts in both 217 and 39Sq based at Luqa airfield. The local population gained a lot of morale when the additional Beauforts alongside other aircraft as the Beaufighters that found their base in Malta in same manner as the other aircraft. In fact these proved useful to prevent shipping reaching the axis Africa Korps.

    No 39 and 217 Squadrons remain known for taking part in attacks on the Italian Fleet which put to sea to intercept two Allied convoys that had set out from different ports in the Mediterranean aiming for the much needed relief of the island. Beauforts were known to have attacked enemy shipping en route as well as in harbour near Reggio Calabria and in Sicily.


    Bristol Beaufort Mk.II
    =====================================
    Torpedo Bomber MAW.
    Unit: 5 METS
    Code: T
    Shallufa,
    Egypt.
    July, 1943.

    METS: Middle East Torpedo School.

    The RAF station at Shallufa was a training establishment where, among other things, a finishing course in night torpedo work was given to aircrews from, or about to join, the three torpedo squadrons operating in the Mediterranean. Many members of 38, 221 RAF and 458 RAAF squadrons spent time there dropping dummy torpedoes at HMS Abdiel or HMS Orion while they cut iridescent patterns in Suez Bay below.

    The course included going aboard the vessels to see how the action looked from the receiving end. These ships were mine laysers and reputed to be among the fastest in the Royal Navy, easily doing 25 knots when called upon. Hauled around to turn inside an oncoming torpedo, they heeled over so far and vibrated so violently it was a wonder they didn't tear themselves to pieces or roll over, or both.


    Bristol Beaufort Mk.II
    =====================================
    Torpedo Bomber.
    Unit: 86 Sqn. RAF
    Serial: AW347
    Code: BX-S
    Skitten,
    Scotland.
    July, 1942.

    The squadron was reformed on 6 December 1940, initially flying Blenheim light bombers on convoy escort duties. In June 1941 the squadron was re-equipped with Beaufort torpedo bombers, and began mine laying sorties on 15 July. After flying reconnaissance and air sea rescue missions for three months the squadron started anti shipping strikes, with the first torpedo bomber operation taking place on 12 December.

    In March 1942 the Squadron moved to northern Scotland to engage in patrols and strikes on the Norwegian coast, before being converted to Liberators by early 1943. In March of that year, it moved to Northern Ireland to fly anti submarine patrols, before moving to RAF Reykjavik, Iceland, a year later. In July 1944 the Squadron return to Scotland, where it remained for the rest of the war.



    Bristol Beaufort Mk.Ia
    =====================================
    Torpedo Bomber.
    Unit: 22 Sqn RAF
    Serial: L449
    Code: OA-H
    RAF Coltishall,
    England.
    April 1941.

    22 Squadron brought the Bristol Beaufort into operational service; receiving the first aircraft in November 1939 and, after an intense work up at North Coates in Lincolnshire, the Squadron resumed operations in April 1940, beginning with mine laying sorties. It moved to RAF Thorney Island where torpedo operations were resumed in August. In order to cover a wider area of sea the Squadron sent out detachments, to RAF Abbotsinch (to test the Torpedo with Wings), then to St Eval, being the most regular.

    It was from here that the Squadron made many attacks on the Scharnhorst and Gneisenau in Brest. During one of these, on 6 April 1941. Flying Officer Kenneth Campbell and his crew made a daring and courageous penetration of the formidable defences and hit the Gneisenau with a torpedo just before being shot to pieces. The Gneisenau was out of action for nine months and Flying Officer Campbell was awarded the VC, posthumously. Throughout 1941 the Squadron was on the attack constantly and when the year ended it had sunk over 100,000 tons of enemy shipping.

    22 Squadron was now taken off operations and split up, many of the aircrew joining No 86 Squadron and the ground crew began the long to journey to Ceylon from where 22 Squadron was to operate next. By May 1942 the Squadron was ready, still with Beaufort Mk 1s, to operate with the fleet. By now, however, there was no Japanese presence in the Indian Ocean and the Squadron began a dreary routine of anti shipping patrols, convoy patrols and air sea rescue sorties.

    This continued for two whole years with no action whatsoever. In May 1944 the Beauforts gave place to Bristol Beaufighters and the Squadron moved away from Ceylon to take part in the fighting in Burma. It flew strikes against Japanese coastal shipping and also on river traffic, principally on the Irrawaddy, using torpedoes at first but later, much more effectively with rockets. The tempo built up and in early 1945 22 Squadron was fully in action, flying many sorties each available day and seeing results for its efforts. The climax came in May with the recapture of Rangoon after which there was little Japanese shipping requiring attention. With the war ending in September, the Squadron disbanded at Gannavarum on 30 September 1945.


    Bristol Beaufort Mk.I
    =====================================
    Medium Bomber.
    Unit: Station flight RNAS
    Serial: LR901
    Code: Y9-P
    Yoevilton,
    England.
    1945.

    The Bristol Beaufort, a classic twin-engine bomber of the WWII era, had its beginnings with the design of the Type 142 Blenheim and Type 149 Bolingbroke. These were conceived as early as 1934, with the initial specification for the Beaufort coming about in late 1935. Known as the Type 152, the Beaufort was intended as a torpedo bomber and general reconnaissance aircraft. The first contracts were placed in 1936, however, the prototype did not fly until 1938 and squadrons were not equipped with the type until 1940.

    The Royal Australian Air Force built the type beginning in 1940, opting to use the more powerful Pratt and Whitney R-1830 in place of the Bristol Taurus with which the British version was fitted. 700 of the Australian versions were produced, while over 1,200 of the British variants were manufactured. The type served well until 1943, when the far superior Type 156 Beaufighter took over its duties.
    Attached Thumbnails Attached Thumbnails beaufort.jpg  
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  2. #2
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    Thanks very much to ALL,, who worked to see these Aircraft are available in Our Beloved CFS3 and expansions..
    And there is Much rejoicing!..

  3. #3
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    Thanks for pulling together this set, Rob! The project reflects input from such a broad cross-section of the CFS3 community. to everyone!

  4. #4
    Awesome, thanks!
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  5. #5
    These are great! Thanks.

  6. #6
    Member dewoitine's Avatar
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    Jolly good ! Thanks !

  7. #7
    Home for tea and tiffin! BeauBrummie's Avatar
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    Wonderful, looks like I'll have get back on the mission building saddle again, sweet!

    Check out my website for info on CFS3, the Mosquito, Coastal Command, Coastal Forces and hosting 3rd Party Add-Ons.
    BEAUBRUMMIE'S CFS3 WEBSITE
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    Check out my YouTube video's
    BEAU'S CFS3 MOVIES

  8. #8
    Right on! Thanks fellas, you just made my day! Bring on those RAAF Beauforts!

  9. #9
    I have just uploaded 2 missions for the ETO Beaufort, they will be available soon.
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  10. #10
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    Quote Originally Posted by Led Zeppelin View Post
    I have just uploaded 2 missions for the ETO Beaufort, they will be available soon.
    Thanks for these, Led..
    Very grateful for your work..

  11. #11
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    Hi Rob,
    had my first flight last night, pulled off the runway at St Eval smartly with only a light fuel load on board! Enjoyed strafing a ground column in QC mode with the fixed forward MGs.

    I noticed that the sounds.xml file uploaded with the package contains the stock CFS3 typos - a search on "lass" and "ooping" will allow entries to be changed to "class" and "looping".

    If you PM me I can send you an edited file,

    David

  12. #12
    SOH-CM-2019 Capt. Winters's Avatar
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    Hi David,

    Thanks for the heads up, I hadnt realised the error in the original files. I just went through and checked the sound.xml file for the following addons:

    ETO
    Rising Sun
    PTO 1.54
    Battle of Britain
    Korean Skies

    All of them had the error you spoke of. I have now corrected these files.

    The MAW and Over Flanders Fields sound files where OK.

    Do you think we should pack all the sound files up into one package and upload? sort of a one stop fix for sound.xml files for the known addons for people to install.

    regards Rob.
    No other success can compensate for failure in the home..

  13. #13
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    Sounds like a very good idea, Rob. Its one of a number of "quirks" that has carried over from the stock cfs3 files. I don't have many versions (PTO, RS, MAW) of CFS3 installed at the moment so if you could upload the sound files, that would be great.

    The other one I wonder about is the stock effects.xml file. It mentions a couple of .tga texture files that do not exist except in .dds form, in the FXtextures sub folder. (There are a couple of .tga files in the fxtextures folder, but not all the .tga textures called by the effects file). I don't know if it makes an appreciable difference, but I've modified all the *.tga entries to *.dds in the stock effects.xml file, so as to make sure that the textures are utilised when the effect is triggered. However it may be that the cfs3 engine does this anyway? I like to think that the stock flack burst effect, for example, is improved by referring to the relevant .dds file, however I may be imagining things...

    Its likely that the stock "typos" in the effects .xml file have migrated across to all the other installs too. But this is all getting way off topic of the thread..

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