Hey all,

Some screenshots that show how the new HDR shading and lighting technologies work. The light and shadows are 'high contrast' as like they are in real life outside in the sunlight. The light also correctly cascades on different materials (shiny and dull) in very nice ways as well. Some blooms occur, and also a shading that is similar to ambient occlusion. A setting also allows for some very slight fuzziness.

Here are some screenshots of the Mooney Acclaim and Avelina.