Very sorry to hear this news. Best wishes to everyone at Vertigo and I hope you are able to find a good person to take over the coding for your projects. :salute:
Very sorry to hear this news. Best wishes to everyone at Vertigo and I hope you are able to find a good person to take over the coding for your projects. :salute:
awww, that's too bad. I like the Hellcat, Bearcat and Hawk a lot, and was looking forward to the B-25....
You can find most of my repaints for FSX/P3D in the library here on the outhouse.
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there goes my hope for a Vertigo F3F...
ah well - I know only too well how life can intervene in positive and negative ways -
good luck to the Vertigo Association - I hope things get better for their people soon
Deano, Bruce, other Vertigo Studio folks....thanks and good luck. (I really hope you find that "coder"!)
Jay
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Bummer.....
I was kicking around picking up my first Vertigo product sometime this month; the Grumman Bearcat F8F. I see they will still sell the products; Have most of the bugs been hammered out on this one by now?
Tommy
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This is really a bummer. I was so looking forward to their B-25. I've been a fan and buyer of most of their products.
Agreed. not every developer has the skill or knowledge to implement all the so called features the picky consumers in this community ask for. I have a couple of aircraft from VS and what stands out to me are the graphics. I am happy with that and default FSX functionality, no need for any out of the box coding.
Best, Michael
agreed - it would be nice if everyone was cool with whatever instead of being all about what this or that plane doesn't do..or have..
it seems in fact that most of that stuff is less about the subject and more about the individual making the criticism..as one who is wanting all to note that their knowledge is somehow superior to the modelers (not in every case certainly - but often enough to create a rash among developers)
In my younger days, I programmed commercially for 10+ years in various languages but fortunately took on larger roles in management. Although I could pick up "coding" XML or C++, why would I in the FS world. Documentation of interfaces and handshakes among all the required programs are poor if available at all, and finding anyone to mentor or provide guidance is time consuming or impossible. For FS, it's a thankless, time consuming, and exacting job that has many critics on complex systems that most don't understand or use anyhow. :-) You can't pay talented people enough to do this IMO.
Most do not want procedural simulators and even if they did, they hardly have the time to use them properly. The projects just take too long and cost too much. If we were more happy with the basics of simulation, these products could be produced much faster and we would get more of them. Given that, I feel for the former "coder" (no disrespect intended), and for Vertigo whose products have so much respect.
Long live Vertigo. :-)
Coding for FSX eh?
A few weeks ago I spent (or you could say wasted) four hours using simconnect trying to get the eyepoint position out of FSX before I realised it was impossible. Oh what fun!
XML though can be used for most FSX processing. But you need C code if you want custom sounds or you need to save something to a file. And you need Simconnect if you want to write directly to some FSX variables which you can't with XML (eg payload and fuel)
For someone who's microwave still has four blinking 0000s where the time should be all this c-++ xml simconnect talk is like some alien language. Not Klingon maybe Romulan.
LOLOL !!! There you go. What's in a 'name' anyway.
The 14-year old 'coders' of today are certainly NOT on par with the 40-year old coders (aka programmers) of 40 years ago....... when I was learning Assembler, Cobol, PL/1 and later on Pascal and C. Back then the CODERS were the better people, even though system designers were higher up the corporate ladder.
I tend to focus on what people actualle are ABLE to, indifferent of what they are called or call themselves.
And I got my microwave to show the correct time (until they bloody change to Summer time), but cannot model, code or even draw an aircraft for FSX ! SO hats off to ALL who can !
Does that make you a "Twelve o'clock flasher"someone who's microwave still has four blinking 0000s where the time should be
"He took a duck in the face at two hundred and fifty knots..."
You couldnt have said it better. Back then there was none of this .NET managed nonsense and if you failed to handle a pointer properly you would get hit hard. There wasnt any room for bugs then. NB i speak from hearsay here...I was born too late to be part of that era. But having some teachers from that era has been a boon to my experience.
-JB
Bill Leaming
3d Modeler Max/GMax
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This is sad news. I had visited their site just a day before the OP posted this, to check on the B-25 status, and saw the "closing" notice. I was really looking forward to that B-25... Looks like the MAAM soldiers on as the best B-25 out there. Agree with those above who theorize that the demand for more and more "systems" is driving some out of this business, both freeware and payware. I would rather have a plane that "flies right" at the expense of "systems complexity" any day. Vertigo Studios had some of the best looking VCs out there. Their P-36 is a gem, just beautiful. Oh, and on that subject, who else, among the payware outfits, would make a P-36, or an SBD? They did, and they are first rate. Dam shame, this is.
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I do visit these pages often but don't tend to be as forum active as I once was.
However, personally I like flying aircraft for what they are. They can have all the bells and whistles or be jump in fly. It makes no difference to me.
On a more personal note, things are looking better for the future of vstudios as we have a couple of coders wishing to take our aircraft into game and hopefully have 2 releases this year.
I'd like to thank everyone that has sent us good wishes, it really does make a difference ;-)
Oh Deano, thank you for the encouraging news.
Best regards,
Jim T.
USAF ret. ECM (Old Crow)
My scenery development galleries:
https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH
Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip
Current Project: DHC-4 / C-7a Caribou by Tailored Radials
Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0
Thanks for the good news Deano. :ernae:
My computer: ABS Gladiator Gaming PC featuring an Intel 10700F CPU, EVGA CLC-240 AIO cooler (dead fans replaced with Noctua fans), Asus Tuf Gaming B460M Plus motherboard, 16GB DDR4-3000 RAM, 1 TB NVMe SSD, EVGA RTX3070 FTW3 video card, dead EVGA 750 watt power supply replaced with Antec 900 watt PSU.
We're currently working on the B25 Mitchell and the Grumman C2a Greyhound, it shouldn't be to long before we can show off some in-game screenshots.
Thanks again for all your support, its appreciated.
I've also started something that's interested me for sometime - The Great War Project. More can be seen on our forums.
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