Dino's F-35 Version 2.30 - Page 4
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Thread: Dino's F-35 Version 2.30

  1. #76
    Not a solution, but may help if the rate can be adjusted. If a rate of 1500ppm can be used, that would be realistic.

    Dino,

    I took the F-35A from Comox to Hill AFB and noticed my flight path on the MFD was offset right by 10 miles verse the true path I was following. This also changed how I was seeing traffic on the radar as they be would also be offset and out of view. I haven't gone through the manual to check if this is known, but figured I'd mention it. I am still loving it though. Thanks!

    Jeff
    I pass gas!


  2. #77
    And the new suggestion. Picture in Picture with TacPack? I know its a free (donation) model, but if Dino will find a time...



    It can works as PiP option like in A-10A of Iris.

    F-35B in STOL Config. of Royal Navy. Ramp test : ) :

    Last edited by YoYo; March 30th, 2014 at 13:39.
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  3. #78
    Miscellaneous answers:

    - PP Target works as you described. You set the flight plan, and then the ground target is assigned to the new waypoint. Problem maybe that, since WP switch is automated, it may switch to the next WP too early in some cases. Should be good for AGM-154

    - The real F-35 supports both DAS and TFLIR imagery PiP in the HMD. This can be done in Tacpack (but only one sensor at once), but would require a labor-intesive modification which I do not have the time to pursue. Note that it could be done in P3Dv2.1 (and then in 2.2 it should also be possible to simulate the SAR antenna) without additional mods

    - The refuel problem is not due to the Tacpack. Problem with fuel flow is that, by default, you cannot add an arbitrary small quantity of fuel... hence the refuel is almost immediate. It is possible to overcome this with Doug Dawson's refuel/fuel dump gauge. I have done so in the new Tomcat which should have a proper refuel rate (but I have not tested it yet)

    - There is an unidentified bug with laser guided bombs, so they tend to miss the target in AUTO and MAN modes. They seem to work fine in CCIP.

    - MFD Flight path: there may be an offset in the MAP mode...I'll check.

    An F-35 update is in the work - probably out in a month or so.

  4. #79
    Quote Originally Posted by Dino Cattaneo View Post
    Miscellaneous answers:

    - PP Target works as you described. You set the flight plan, and then the ground target is assigned to the new waypoint. Problem maybe that, since WP switch is automated, it may switch to the next WP too early in some cases. Should be good for AGM-154
    TY Dino for answers!
    In not sure with Pre Planned option. Here example, near the target:



    Tested Today over Afghanistan ; > with NASA, Raytheon and Lockheed support . Used GBU 31 and AGM 154. Target - next waypoint, armed, take a dedicated weapon but I dont see "condition for release" bombs and Pickle key doesnt work. Hmm, any ideas?
    If I set a target by HMD I can use a Pickle and no problems.

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  5. #80
    I'll have a look at this as soon as I come back from a businness trip... I am positive it worked when I wrote it (select PP, but you could pick any release mode), but since then I have changed other things which may have screwed up the system.

    Regards

    Dino

  6. #81

  7. #82
    @Yoyo

    I did some testing and it is confirmed that the PP mode has a bug: target will not be displayed on the MHD, unless a TOO target is designated first. Once a TOO target is designated, you can return to PP mode and the target location will be correctly read from the flight plan.
    Release of weapons is then not inhibited (except the usual restrictions in AUTO mode)...

  8. #83
    Quote Originally Posted by Dino Cattaneo View Post
    @Yoyo

    I did some testing and it is confirmed that the PP mode has a bug: target will not be displayed on the MHD, unless a TOO target is designated first. Once a TOO target is designated, you can return to PP mode and the target location will be correctly read from the flight plan.
    Release of weapons is then not inhibited (except the usual restrictions in AUTO mode)...
    Thank You Dino! I will wait for update too : -).

    Some of testing from Multiplayer yesterday:




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  9. #84
    Tested PP Option and it works (as Dino said) but must take PP mode. Working good.

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  10. #85
    Today we did one Multi mission with TP, planned mission on F-35 according one scenario. Here some of screenies. Amazing, 2,5 h mission in FSX! Thank YOOOUU Dino!!!

    Part 1. Start and way to our carrier. Landing for rearmament.

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  11. #86
    Part 2.

    Take off with two F-35C and in the air refuel. yes, we need it and next go to next waypoint - ground target.

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  12. #87
    Part 3. Hit PrePlanned target by me and second pilot by AGM-154 and some of dog with AIM-9X and cannon.

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  13. #88
    Part 4. Back to carrier at night.



    TacPack is the new approach for FSX. In TOTAL!!!
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  14. #89
    Two models of Dino ; -))))

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  15. #90
    Quote Originally Posted by YoYo View Post
    Two models of Dino ; -))))
    Actually that tanker doesn't exist yet. That isn't an S-3, it's a C-3 and has a completely new fuselage, though it would reuse the wings, engines, vertical tail and horizontal tail. It's Lockheed's proposal for a new C.O.D. aircraft that will use the S-3's at Davis Monthan A.B. and rebuild them into the C-3.

    Just the same, I do know what you meant and I'm looking forward to the release of his S-3; Which I do realize is still a ways off, but it is coming along nicely based on the images at his website.

  16. #91
    Sundog, its a "graphical" concept only . Not released yet.
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  17. #92
    Fly Navy/Army
    USN SAR
    DUSTOFF/ARMY PROPS

  18. #93
    Dino's model on the screen .



    Just... volant?
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  19. #94
    I know, Dino finished project of F-35A/B/C for FSX and started to develop only P3D version (pity!).

    Today I was on the secret ; ) presentation of RL F-35 Lightning II simulator done by Lockheed.
    Great and lucky day!

    Now I see how good work Dino did with this model and TacPack version (I spent many hours with Dino's F-35)!
    btw. "real" FM of F-35A is very, very easy, more easy than in FSX : ].
    Aircraft is very stable but dynamic and intuitive.







    Last edited by YoYo; August 26th, 2015 at 11:27.
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  20. #95
    Thanks for the appreciation!

    The new version I am working on is for P3Dv2 only - and it is based on the latest material I could find (mostly Full Mission Simulator videos and official LM / armed forces powerpoint slides) - it should be a definite improvement over the current one.

    P3Dv2.5 has been chosen for three reasons:
    - Better frame rates on the new, more complex visual model
    - Possibility to have multiple sensor video onto both the VC and 2D MFD (including subportals and full screen) - this is VERY easy to to in P3Dv2
    - Possibility to have proper A-S radar images easily (native support)
    - Lack of time to develop a FSX and a P3D2.5 version

    Once ready, I will have a look at a FSX downgrade (i.e. getting rid of the P3Dv2 only features)... I have already tried it, as theoretically it should work (new commands would just be ignored)...but no joy. The MFD does not work... I'll come back to that later on.

    Attached Thumbnails Attached Thumbnails 11884104_1102894046390722_8362192255476015437_o.jpg  

  21. #96
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    Dino, I wanted to migrate to P3D when it gets to 64 bit, but you make it difficult for me to wait! Will you implement the presentation of the Distributed Aperture System image on the HMD?

  22. #97
    At the moment, I believe I should be able to present only the TFLIR view on the HMD - that is because (due to my non-existent C++ skills) I cannot write a controller for a second sensor camera... and I am having Tacpack to control the TFlir view.... so for the moment DAS will be forward looking only. I have not tried it yet as the priority is to deliver the updated HMD.

  23. #98
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    Dino, having he TFLIR view is already very nice.probably a feature not yet to be found on any other sim plane!
    YoYo, did you notice that the VTOL controls in Dino's plane work like those in the LM simulator?


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