Missing PAPI
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Thread: Missing PAPI

  1. #1

    Missing PAPI

    I have an addon scenery for Bangor Intl. (KBGR) in which the PAPI doesn't show up.
    If I look at the bgl in ADE150, it shows that one is specified.

    If I use the stock airport files, the PAPI shows up.

    The specifications are identical in both bgls.

    Where do I go from here? Any pointers as to diagnosis and fixes will be greatly appreciated.

  2. #2
    If it's freeware, post a d/l link so the rest of us can take a look.
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  3. #3
    If it's a standard Afcad, lights can be fixed, but if the scenery runway is custom, Afcad lights will not show and must be added by the author.
    W10-64 Pro, 3GHz, 16GB Ram, AMD Radeon HD 5570

  4. #4
    Quote Originally Posted by Tom Clayton View Post
    If it's freeware, post a d/l link so the rest of us can take a look.
    A generous offer. Here's the link:
    http://www.flightsim.com/vbfs/fslib....rchid=15068326

    The file name is kbgr_jy3.zip and it's done by John Young.

    @Aeromed: I'm don't know how to tell the difference.


    Thanks, both.

  5. #5
    When I installed the scenery it indeed looked like the author created his own textures which override the Afcad, maybe it's just the grass covering the PAPI. The Afcad is the scenery bgl file that dictates the airport runways, taxiways, and other details around which buildings and other textures are added to create an entire airport. Typically the lights (PAPI, taxi, etc) created from the Afcad file show properly except when masked by some other texture. In this KBGR package, the author added his own PAPI4 on Rwy 15 but didn't on 33, probably just an oversight, according to AirNav there is a PAPI4 on both. The remedy is to contact the author and see what's what. Hope this answers your question.
    W10-64 Pro, 3GHz, 16GB Ram, AMD Radeon HD 5570

  6. #6
    Quote Originally Posted by aeromed202 View Post
    When I installed the scenery it indeed looked like the author created his own textures which override the Afcad, maybe it's just the grass covering the PAPI. The Afcad is the scenery bgl file that dictates the airport runways, taxiways, and other details around which buildings and other textures are added to create an entire airport. Typically the lights (PAPI, taxi, etc) created from the Afcad file show properly except when masked by some other texture. In this KBGR package, the author added his own PAPI4 on Rwy 15 but didn't on 33, probably just an oversight, according to AirNav there is a PAPI4 on both. The remedy is to contact the author and see what's what. Hope this answers your question.
    Thanks. I should try rwy 15. Not sure why I didn't think of that, other than senility.

    I'll also see if I can contact the author. I gather from your comments that that is the only way to deal with it?

    Thanks again.

  7. #7
    I got hold of John Young, the creator of the scenery, and he said he created a layer above the papi's, just as you suspected.
    He used a program he called Airport for Windows (AFW), which he has dumped.
    Anyone know where it might be found??

    Google keeps telling me about the Mac wireless stuff.

    Thanks.

  8. #8
    Quote Originally Posted by KellyB View Post
    I got hold of John Young, the creator of the scenery, and he said he created a layer above the papi's, just as you suspected.
    He used a program he called Airport for Windows (AFW), which he has dumped.
    Anyone know where it might be found??

    Google keeps telling me about the Mac wireless stuff.

    Thanks.
    You can find it here: http://www.thefreeflightsite.com/Design.htm
    Scroll down.

    Dave

  9. #9
    Quote Originally Posted by dhazelgrove View Post
    You can find it here: http://www.thefreeflightsite.com/Design.htm
    Scroll down.

    Dave
    Got it! Thank you.

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