I've been trying to relativize problem of framerates, and studying.
What affects a plane to the framerates are mainly the amount of polygons and colors to be projected on the screen.
For this, it is key in the case of airplanes multi-lod, what lod how far CFS2 load.
In the event that the aircraft is not multi-lod, the number of frame rates will be the same at any distance. And the advantage of a plane multi-lod good framerates to be greater in the distance, especially in formations. But at medium or short, these multi-lod aircraft formations may produce worse framerates than a formation of planes not multi-lod.
This is the explanation of why a short distance in quick combat, I have better framerates fighting against a formation of AF Scrub spits than a formation of the same number of BSK Spits. Because BSK Spit has a much greater number of polygons in the first and second lod than AF Spit. But is clear BSK Spits are much more detailed than others, but his advantage (in framerates) is only in the very long distance formations.
This is my thought!
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