First off, I'm going to blame all of this on Huub as if it wasn't for his beautiful KLM C-47, I wouldn't have thought about trying this.
I've got the Manfred Jahn FS9 C-47 and was over at Flight Sim and noticed that there's a lot more textures for the FSX version than there is FS9. Being of a somewhat industrious type, I downloaded a couple of the FSX textures with the idea of converting them to FS9 version which I've heard you can do.
I unzipped the downloads and opened up the appropriate .dds texture files with DXT/Bmp and saved them as 32 bit 888 bmp files. Then I opened them up with Paint Shop Pro 6, resized to 1024x1024 and flipped the textures to match a stock set of FS9 textures that I was using for comparison. Checked with DXT/BMP to make sure they were still 888 32 bit and they still had the alpha layer and installed them into a FS9 textures folder and then put it all into my C-47 folder with the appropriate entries in the aircraft.cfg to make it work. Or so I thought.
In FS9 though, I'm just getting the model with no textures so obviously I screwed up something somewheres. Checked to make sure that the texture folder names matched what was in the aircraft.cfg and that was good to go. The actual file names are matching up as well.
Any suggestions other than blaming Huub who is really not at fault here? Did I miss a step or two in there?
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