Milviz Ju-87 Now Available for Download - Page 3
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Thread: Milviz Ju-87 Now Available for Download

  1. #51
    Webmaster of yoyosims.pl.

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  2. #52
    Hey YoYo...send me your email address...

    P.S. Mind if we burrow that screenshot?




  3. #53
    Quote Originally Posted by P38man View Post
    Well I have decided to work out the Stuka proper before more dive bombing.....though I am champing at the bit to do that!

    I am having trouble keeping the temps down and have read the manual and tried clicking the coolers and am just not getting it.

    - it says they are oil coolers in the tool tips but in the manual it refers to them as water coolers
    - seems the centre of each cooler is the "breaker off" so I guess I cannot click those
    - the outer ring of the left one opens the flaps but instead of showing AUF open when I click this it shows max (shows AUF when I first step into the plane), then when I click the outer ring of the right one to close the indicator still shows max. So once I have clicked the left one's outer ring it seems not adjustments are possble.....just don't get this (no temps nor does the top-right hand gauge ever change once the first click has been made - note dive brake whatever is OFF when doing this)
    - the only fix for water temps is to throttle down and it does not go down much at all.
    - clicking the two cooler rings both in and out and waiting seems to do nothing for the oil temps
    - no water has sprayed even at very high temps, how high and how long does this have to be?

    Also confused about arming and fusing the bomb
    - why, from the video, to let loose the single centre bomb, do we arm the left outside and right outside positions rather than the left and right inside positions?

    Have worked out
    - on the right-hand side electrical panel each has 2 swtiches for the same control. Bottom button IN is ON (top button goes out). To turn OFF push in TOP button (bottom button goes out).

    Acccufeel
    - have turned this off due to a huge "rumbling noise" at medium altitude when nowhere near ceiling nor anywhere near stall speeds (note I had the FSX clear all weather chosen and as Accufeel works with FSX weather there should have not been any turbulence)
    - I am suspecting this is why it still continues to crash FSX after every flight - confirmed!

    Default flight settings?
    - I have as my default flight the Microsoft Cessna with its Magnetos in the OFF position but when I climb into the Stuka it is BOTH. I guess this needs its own saved flight ? (because its a "complex" plane as well call them?)

    Fuel
    - in FSX it shows 4 fuel tanks but in the plane the choice is for 2 ?

    Feedback
    - awesome plane....amazing
    - would have liked tool tips for all of the plane's VC

    Q :I am having trouble keeping the temps down and have read the manual and tried clicking the coolers and am just not getting it.
    seems the centre of each cooler is the "breaker off" so I guess I cannot click those

    A: Turn on oil cooler door breaker at the breaker panel , the surface space of the radiator is small , the gauges do register the temp and it rises very fast and falls rather slowly if at all at rpm , but does rise more slowly with all cooling doors open.

    Note: Tool tips will mention a system is off at the breaker panel if the breaker is in the off position ,



    Q : Also confused about arming and fusing the bomb
    - why, from the video, to let loose the single centre bomb, do we arm theleft outside and right outside positions rather than the left and right insidepositions?

    A: Each of the bombs is separately fused, to drop the center one the upper right fuse panel is the center , lower for the wings and each is fused as well , one can drop any or all in any combination manually or when using the autopullout system >( Note ) return Spoiler Handle To Off After Release


    Q :Fuel - in FSX it shows 4 fuel tanks but in the plane the choice is for 2 ?


    A : the fuel system counts inner and outer tanks in each wing , the indicators are lit when the tanks are full and the second set lights when there is 30% left , the gauge reads total fuel quantity.


    A degree of license was taken in how the system replicates the Stuka ,in the real plane the tanks did not feed uniformly from both Main tanks, the pilot needed to switch between tanks to keep the aircraft in balance, as well they needed to hand pump the fuel between tanks to transfer it.

    We replicated this with a vigorous pumping motion on the transfer pump and automated the fuel transfer so the FS pilot would not be required to constantly monitor this. Fuel imbalance affects how the aircraft trims rather greatly .

    Q; Default flight settings?
    A :The Plane is rigged to boot up cold and dark , it can use a saved flight as well to boot running

  4. #54
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    Hi please download the "snake" repaint from here http://share.cx.com/T2tYLT



  5. #55
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  6. #56
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    I shall now do a simple all sand cammo version S7+CL from3/stg3. I don't want to have to ever paint a snake again!

    UPdate... on the way........


  7. #57
    In real life I would not want a bright orange snake on the side of my plane especially if I was bombing people. I would imagine it would attract a lot of bad attention [crosshairs] but if I had a RC Stuka that would be the paint to have.Looks great!

  8. #58
    Barnes - great job and thanks, looking forward to the second one too!


    Thanks for the answers Chuck, much appreciated.

    Congratulations on the Stuka and particularly the excellent dive bombing system! Great job! Had a few very enjoyable runs yesterday.

    - yes the breaker panel for the coolers - still the temps eventually rise to around 100 degrees no matter what I do for both and there aren't any negative consequences anyway ?
    - great job on the tooltips re breaker panel info - very clever. I was only thinking I would have liked also the tooltips on some of the gauges (yes I know...not important)
    - yes from reading the manual again "Master Arm" (and comparing to the very well done video and another place in the manual) is I can see aka the "centre bomb" panel. So all good there.
    - fuel system - from some back and forth adding and subtracting fuel for different flights I thought as much. That vigorous pumping motion is a truly great idea.

    A truly breathtaking plane - cannot get this experience (auto dive bombing system, accurate Stuka flight modelling - you don't feel you are out of control when diving like you do with other planes Eric Brown said and this is captured here as is the nose heaviness on the ground - and beautiful graphics and gauges) anywhere else in FSX - one of the very best!

    This helped a little regarding aiming - good ole IL2:

  9. #59
    P38Man , while adding ToolTips to gauges and doing them in units more familiar to Americans is a great idea , Milviz has also floated the idea of doing a full English cockpit but of the two I think the extended tooltips the more immersive of means of making the models systems easier to understand.

    I had at first directly replicated the fuel system in the JU87 but figured that would lead to a great many problem reports, they used fuel injection in the JU87 and this was modeled , without full pressure it will just stall and belch smoke and not get off the runway , you know something is wrong , with the fuel tanks separated it sneaks up on you , about an hour into the flight your plane is uncontrollable, one light goes on and you had to get pumping or actually run out of fuel , the tanks were not connected by other than the fuel transfer pump so if a tank was damaged by ground fire they would be served by the three remaining ones , we didn’t model damage from ground fire so I took some liberties with that element of fuel function . ( fuel can be transferred manually )

    Re the temps eventually getting to around 100 , that’s normal , but a change in the airfile can be made to have that be more reactive to the door being open , but it was really small and didn't permit a great deal of airflow.

    Thanks for the feedback .


    Barnes, Awesome Work !

    Best CJ

  10. #60
    I would also like to report that I had to disable Accufeel because of FSX ctds. I cannot prove it but after flying about a hour I think its got something to do with the speedbrake operation or changing views. When it happens the cockpit will be missing and the view as you turn stays and then updates redraw until you have a screen of dozens of frames on top of frames.You can hear the sounds in real time.I can go to desktop and exit and usually then get the FSX error screen.Disabling Accufeel seems to fix this.

  11. #61
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    Hi Chuck - do you know about the paint kit?

    I successfully painted the prop spinner on the Snake version but even though I have painted the same area (both the static and blurred) black on this - the rotating prop turns yellow. I tried removing the prop blurr texture but it just turned the spinner green!


  12. #62
    Hello Barnes , the Propblurred texture is version specific and as the name suggests is for the spinning propcone , the still prop spinner is on stuka_8_T and is also version specific.

    If you remove the propblurred texture the sim will default to the base texture folder and that one is green , note the propblurred is uvw mapped on a flat planar , the still prop is in three pieces that have uv's flattened , meaning one will not work on the other.

    If you need UVW's for something send me a PM with your email addy and i will send them by .

    Best CJ

  13. #63
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    Quote Originally Posted by Chuck_Jodry-VJPL View Post
    Hello Barnes , the Propblurred texture is version specific and as the name suggests is for the spinning propcone , the still prop spinner is on stuka_8_T and is also version specific.

    If you remove the propblurred texture the sim will default to the base texture folder and that one is green , note the propblurred is uvw mapped on a flat planar , the still prop is in three pieces that have uv's flattened , meaning one will not work on the other.

    If you need UVW's for something send me a PM with your email addy and i will send them by .

    Best CJ


    Hi Chuck - thanks - so if I paint the propblurred I should turn it black?!

  14. #64
    @ Barnes , yes if black is your choice , you can see how to line up the more colorful propcones by looking at the included liveries .

    Best CJ

  15. #65
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    Quote Originally Posted by Chuck_Jodry-VJPL View Post
    @ Barnes , yes if black is your choice , you can see how to line up the more colorful propcones by looking at the included liveries .

    Best CJ
    Yes it was interesting with the Snake.

  16. #66
    Hi, one question. I want to paint the area behind the prop cone. Where can I find the texture?

    Thanks.

    Attachment 92468

  17. #67
    Quote Originally Posted by Yossarian1943 View Post
    Hi, one question. I want to paint the area behind the prop cone. Where can I find the texture?

    Thanks.

    Attachment 92468
    You will find that texture on template #8 (two bars on the right side of the prop cone). Painters who have questions - please post at the Milviz forums (as I can better help you over there)



    Gunnar van der Meeren

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  18. #68

    Unhappy

    Quote Originally Posted by TuFun View Post
    Me too! And I had own several COX Stuka's with dropping bomb.

    Attachment 92348
    I crashed many a Cox Stuka too.....
    USAFVET
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  19. #69
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    Hi Please download this repaint from here.. http://share.cx.com/TpYJRy


  20. #70
    Quote Originally Posted by Barnes View Post
    Hi Please download this repaint from here.. http://share.cx.com/TpYJRy
    Great job Barnes!




  21. #71
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    Quote Originally Posted by Skyhawk18 View Post
    You will find that texture on template #8 (two bars on the right side of the prop cone). Painters who have questions - please post at the Milviz forums (as I can better help you over there)
    There is also a texture called propblurr that I found needed to be painted on the last one I did. See chuck's advice in this thread.

  22. #72
    Thanks for the paint, Barnes!

    Great job!

  23. #73
    Quote Originally Posted by Barnes View Post
    Hi Please download this repaint from here.. ..
    Just following orders !.......... many thanks

  24. #74
    Quote Originally Posted by greenie View Post
    Just following orders !.......... many thanks

    Agree, looks very well. Thanks a lot :salute: .
    Webmaster of yoyosims.pl.

    Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

  25. #75
    For those who want English textures in their Stuka, you can head over to our support forums and download them: http://www.milviz.com/forum/viewtopic.php?f=92&t=3332

    All the best, Diego




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