Webmaster of yoyosims.pl.
Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
Hey YoYo...send me your email address...
P.S. Mind if we burrow that screenshot?
Q :I am having trouble keeping the temps down and have read the manual and tried clicking the coolers and am just not getting it.
seems the centre of each cooler is the "breaker off" so I guess I cannot click those
A: Turn on oil cooler door breaker at the breaker panel , the surface space of the radiator is small , the gauges do register the temp and it rises very fast and falls rather slowly if at all at rpm , but does rise more slowly with all cooling doors open.
Note: Tool tips will mention a system is off at the breaker panel if the breaker is in the off position ,
Q : Also confused about arming and fusing the bomb
- why, from the video, to let loose the single centre bomb, do we arm theleft outside and right outside positions rather than the left and right insidepositions?
A: Each of the bombs is separately fused, to drop the center one the upper right fuse panel is the center , lower for the wings and each is fused as well , one can drop any or all in any combination manually or when using the autopullout system >( Note ) return Spoiler Handle To Off After Release
Q :Fuel - in FSX it shows 4 fuel tanks but in the plane the choice is for 2 ?
A : the fuel system counts inner and outer tanks in each wing , the indicators are lit when the tanks are full and the second set lights when there is 30% left , the gauge reads total fuel quantity.
A degree of license was taken in how the system replicates the Stuka ,in the real plane the tanks did not feed uniformly from both Main tanks, the pilot needed to switch between tanks to keep the aircraft in balance, as well they needed to hand pump the fuel between tanks to transfer it.
We replicated this with a vigorous pumping motion on the transfer pump and automated the fuel transfer so the FS pilot would not be required to constantly monitor this. Fuel imbalance affects how the aircraft trims rather greatly .
Q; Default flight settings?
A :The Plane is rigged to boot up cold and dark , it can use a saved flight as well to boot running
Hi please download the "snake" repaint from here http://share.cx.com/T2tYLT
:ernae:
SYSTEM :
OS:Win7 Home Premium 64 bit UAC OFF!
DX version Dx10 with Steve's Fixer.
Processor:I5 4670k overclocked to 4.4 gHz with Corsair CW-9060008-WW hydro cooler
Motherboard:Z87
RAM:16 gig 1866 gigaHz Corsair ram
Video Card:MSI 1070 8 gig ram
HD:2Tb Samsung 850 evo SSD
To err is human; to forgive is divine
In real life I would not want a bright orange snake on the side of my plane especially if I was bombing people. I would imagine it would attract a lot of bad attention [crosshairs] but if I had a RC Stuka that would be the paint to have.Looks great!
Barnes - great job and thanks, looking forward to the second one too!
Thanks for the answers Chuck, much appreciated.
Congratulations on the Stuka and particularly the excellent dive bombing system! Great job! Had a few very enjoyable runs yesterday.
- yes the breaker panel for the coolers - still the temps eventually rise to around 100 degrees no matter what I do for both and there aren't any negative consequences anyway ?
- great job on the tooltips re breaker panel info - very clever. I was only thinking I would have liked also the tooltips on some of the gauges (yes I know...not important)
- yes from reading the manual again "Master Arm" (and comparing to the very well done video and another place in the manual) is I can see aka the "centre bomb" panel. So all good there.
- fuel system - from some back and forth adding and subtracting fuel for different flights I thought as much. That vigorous pumping motion is a truly great idea.
A truly breathtaking plane - cannot get this experience (auto dive bombing system, accurate Stuka flight modelling - you don't feel you are out of control when diving like you do with other planes Eric Brown said and this is captured here as is the nose heaviness on the ground - and beautiful graphics and gauges) anywhere else in FSX - one of the very best!
This helped a little regarding aiming - good ole IL2:
P38Man , while adding ToolTips to gauges and doing them in units more familiar to Americans is a great idea , Milviz has also floated the idea of doing a full English cockpit but of the two I think the extended tooltips the more immersive of means of making the models systems easier to understand.
I had at first directly replicated the fuel system in the JU87 but figured that would lead to a great many problem reports, they used fuel injection in the JU87 and this was modeled , without full pressure it will just stall and belch smoke and not get off the runway , you know something is wrong , with the fuel tanks separated it sneaks up on you , about an hour into the flight your plane is uncontrollable, one light goes on and you had to get pumping or actually run out of fuel , the tanks were not connected by other than the fuel transfer pump so if a tank was damaged by ground fire they would be served by the three remaining ones , we didn’t model damage from ground fire so I took some liberties with that element of fuel function . ( fuel can be transferred manually )
Re the temps eventually getting to around 100 , that’s normal , but a change in the airfile can be made to have that be more reactive to the door being open , but it was really small and didn't permit a great deal of airflow.
Thanks for the feedback .
Barnes, Awesome Work !
Best CJ
I would also like to report that I had to disable Accufeel because of FSX ctds. I cannot prove it but after flying about a hour I think its got something to do with the speedbrake operation or changing views. When it happens the cockpit will be missing and the view as you turn stays and then updates redraw until you have a screen of dozens of frames on top of frames.You can hear the sounds in real time.I can go to desktop and exit and usually then get the FSX error screen.Disabling Accufeel seems to fix this.
Hi Chuck - do you know about the paint kit?
I successfully painted the prop spinner on the Snake version but even though I have painted the same area (both the static and blurred) black on this - the rotating prop turns yellow. I tried removing the prop blurr texture but it just turned the spinner green!
Hello Barnes , the Propblurred texture is version specific and as the name suggests is for the spinning propcone , the still prop spinner is on stuka_8_T and is also version specific.
If you remove the propblurred texture the sim will default to the base texture folder and that one is green , note the propblurred is uvw mapped on a flat planar , the still prop is in three pieces that have uv's flattened , meaning one will not work on the other.
If you need UVW's for something send me a PM with your email addy and i will send them by .
Best CJ
@ Barnes , yes if black is your choice , you can see how to line up the more colorful propcones by looking at the included liveries .
Best CJ
Hi, one question. I want to paint the area behind the prop cone. Where can I find the texture?
Thanks.
Attachment 92468
Gunnar van der Meeren
MSFS 2020 Standard/AMD Ryzen 9 5900X 3.7-4.8 GHz/Corsair Vengeance LPX DDR4 3200 MHz 64GB/Asus GeForce RTX 3090 TUF OC gaming GDDR6X 24GB
Hi Please download this repaint from here.. http://share.cx.com/TpYJRy
Thanks for the paint, Barnes!
Great job!
Webmaster of yoyosims.pl.
Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
For those who want English textures in their Stuka, you can head over to our support forums and download them: http://www.milviz.com/forum/viewtopic.php?f=92&t=3332
All the best, Diego
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