Catapult Hook-Up Question
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Thread: Catapult Hook-Up Question

  1. #1

    Catapult Hook-Up Question

    For cat launches in FSX I was wondering why some aircraft snap into launch position when you hit Shift+I, but the cat doesn't arm and the hold-back doesn't engage. I've fixed it a couple times by swapping out the [launch_assistance] entries in the aircraft.cfg file but I was wondering if there's a trick or some calculation that gets the right settings so the plane locks into the cat every time.

  2. #2
    Imho 2 things are inportant for your aircraft:
    1) [launch_assistance] offsets
    2) correct positioning of the aircraft on the cat against the shoe

    This is a generic calculation of the offsets I use for jets with nose gear attachpoint:

    [launch_assistance]
    launch_bar_pivot= X1, Y1, Z1
    launch_bar_lug = X2, Y2, Z2

    X1 = Nosegear lateral pos
    Y1 = zero
    Z1 = Nosegear vertical pos + 1.4

    X2 = Nosegear lateral pos +1.5
    Y2 = zero
    Z2 = Nosegear vertical pos + 0.4

    Hope this helps, Henk.

  3. #3
    Henk,

    Might you have the text for adding the catapult ability to a tail dragger? The A-1 Skyraider or any of the WWII aircraft for instance?

    Thanks!
    Jeff
    I pass gas!


  4. #4
    I have no experience with taildraggers but I guess you could try to set up an attachpoint slightly in front of the main gear. Maybe this is worth a try:

    First, look for one of the main gear offsets in [contact_points], which could be: point.1= 1, 2.0, -6.0, -7.0,.....

    Using the same logic as I explained yesterday, you would set up the [launch_assistance] like this:

    launch_bar_pivot= 2.0, 0.0, -5.6
    launch_bar_lug = 3.5, 0.0, -6.6

    In FSX, you would have to position the aircraft with the main gear lined up just behind the cat shoe.

  5. #5
    Henk, thanks for your response. Actually it was the occasional tail-dragger that was giving me problems. I'm going to try your numbers based on the location of the main gear (vice nose gear) and see how that works.

  6. #6
    Henk's formula works great. So does Aircraft Container Manager if you have an FS9 version of the aircraft (and if it's a portover) -- ModelConverterX probably does the same for FSX version? One of the first things I copy to the aircraft.cfg file is his formula to get things set up.
    :ernae:

  7. #7
    I wish ModelConverterX had the same features as Aircraft Container Manager does for FS9 and CFS2, unfortunately it doesn't. Or... I wish the clever gentleman who came up with ACM originally would have upgraded it to work with FSX-native aircraft models. Would make it a lot easier to work with contact points, launch assist, tailhook, lights, and other cfg file entries.

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