The FSDS 2.24 and 3.5 Tutorial
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    SOH-CM-2024 wolfi's Avatar
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    Part #61

    The first Aircraft 19, Virtual Cockpit Panel For a simple panel I added a 5 point poly to the model, named it “Panel”, textured it and parented it to the fuselage, -than copied it and added it to the virtual cockpit model (Picture 212). This is only for the Virtual Cockpit! not for the main model! For the working gauges we have to add a square! polygon slightly in front of the panel, size it to the panel, don’t care if it’s overlapping the panel, you will not see it in the game, this part is for display the gauges in the virtual cockpit (Picture 213). So name it “Gauges” and parent it to the Panel. The texture is a bit special because we will use a texture that doesn’t have to be in the texture folder. So first we texture the “Gauges” part as before (Part / Textures / Part Texture Assignments / Back Texture) click “Select” and add the gauges texture “$pan1” to the list. Now select the texture and click on “OK” now go to “Properties” and check the little box “Invert Y” (Picture 214), press OK, now remove the “.bmp” from the list and press OK (Picture 215).
    Attached Thumbnails Attached Thumbnails FSDS 215.jpg   FSDS 214.jpg   FSDS 213.jpg   FSDS 212.jpg  
    Attached Files Attached Files


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