ETO Campaign problems - please advise!
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Thread: ETO Campaign problems - please advise!

  1. #1

    Question ETO Campaign problems - please advise!

    Hi

    I posted some of my campaign problems in the "BoB camp. for ETO by mrjmaint: spawn problems"
    http://www.sim-outhouse.com/sohforum...spawn-problems
    but since the thread title might be missleading I post again and hope someone can advice what to try.
    The campaign I have problems with is BoB axis campaign for ETO by mrjmaint.

    Problem 1:
    Escort mission with bombers to attack ships in the Channel: The bombers turn back too early, about 5 NM before they reach the target waypoint (_mission.xml posted below).
    Note: The JU88 is missing a MissionType="Anti_Ship" in the loadout, could that be the reason?

    Problem 2:
    Strike mission escorting JU 87's, but the Ju 87's stay forever over the target (_mission.xml posted below).
    The Ju 87 had one 500kg bomb four 50kg bombs and I selected one of the JU 87 as target to follow it over the target in target view. The Ju 87's flew back and forth over the target for 15-20 minutes and the one I had targeted didn't drop any bombs.
    I tried to Warp and when I went through all Ju 87's in target view: Some had dropped all bombs, some had dropped only some bombs and some hadn't dropped any bombs at all.
    Any suggestions how to get the Ju 87's to drop their bombs and return to base?

    Problem 1: _mission.xml:
    ------------------------------------------------------------------------------------------------------------------------
    <!--Combat Flight Sim mission-->
    <Mission>
    <Params Version="3.0" Directive="escort" Country="Germany" TotalGoals="2" Aircraft="Bf109E II./JG 77" Airbase="morx109" Date="7/26/1940" Time="08:57" Weather="_cmpweather.xml" Theater="CFS3Europe">
    <GlobalLayer UseCurrent="y"/>
    </Params>
    <Title>Campaign Mission</Title>
    <Overview>Your mission for today is to escort friendly aircraft to and from their target.
    Your targets are enemy fighters that threaten our friendly aircraft.
    The goal of an escort mission is to protect a specific formation of friendly aircraft from enemy fighters so the friendlies can successfully attack a designated target and return safely to base.
    New jet- and rocket-propelled aircraft are entering Luftwaffe service. Remember that superior performance on your part can earn you the privilege of flying one of these new wonder-weapons in defense of the Reich.
    For flight path information, consult your Waypoint briefing.</Overview>
    <Facilities>
    <Facility ID="20000" Type="mission_target_facility" Spawns="ship.spawns" IsOneShot="y" Lat="N49*7'17.9533&quot;" Lon="W4*55'6.5256&quot;" Heading="0" Country="Britain_FAA"/>
    </Facilities>
    <AirFormation ID="6001" Directive="anti_ship" Country="Germany" Points="2" Skill="1" Payload="0" FormType="1">
    <Unit ID="1000" Type="w40_ju88a-1_9kel" Name="KG 2"/>
    <Unit ID="1001" Type="w40_ju88a-1_9kel" Name="KG 2-1"/>
    <Unit ID="1002" Type="w40_ju88a-1_9kel" Name="KG 2-2"/>
    <Unit ID="1003" Type="w40_ju88a-1_9kel" Name="KG 2-3"/>
    <Unit ID="1004" Type="w40_ju88a-1_9kel" Name="KG 2-4"/>
    <Unit ID="1005" Type="w40_ju88a-1_9kel" Name="KG 2-5"/>
    <Unit ID="1006" Type="w40_ju88a-1_9kel" Name="KG 2-6"/>
    <Unit ID="1007" Type="w40_ju88a-1_9kel" Name="KG 2-7"/>
    <Route ID="5002">
    <Waypoint Type="takeoff" Speed="0" IsWarpable="y" IsVisible="y" Lat="N48*36'11.7440&quot;" Lon="W3*47'11.7773&quot;" Alt="0.00"/>
    <Waypoint Type="allweapons" Speed="91" IsWarpable="n" IsVisible="y" Lat="N49*7'17.9533&quot;" Lon="W4*55'6.5256&quot;" Alt="4570.00"/>
    <Waypoint Type="landing" Speed="69" IsWarpable="y" IsVisible="y" Lat="N48*36'11.7440&quot;" Lon="W3*47'11.7773&quot;" Alt="4570.00"/>
    </Route>
    </AirFormation>
    <AirFormation ID="6000" Directive="escort" Country="Germany" Points="2" Skill="1" Payload="0" FormType="1">
    <Unit ID="1008" Type="eto_bf109e-77" Name="My Squadron" IsPlayer="y"/>
    <Unit ID="1009" Type="eto_bf109e-77" Name="My Squadron-1"/>
    <Unit ID="1010" Type="eto_bf109e-77" Name="My Squadron-2"/>
    <Unit ID="1011" Type="eto_bf109e-77" Name="My Squadron-3"/>
    <Unit ID="1012" Type="eto_bf109e-77" Name="My Squadron-4"/>
    <Unit ID="1013" Type="eto_bf109e-77" Name="My Squadron-5"/>
    <Unit ID="1014" Type="eto_bf109e-77" Name="My Squadron-6"/>
    <Unit ID="1015" Type="eto_bf109e-77" Name="My Squadron-7"/>
    <Route ID="5000">
    <Waypoint Type="turn" Speed="80" IsWarpable="y" IsVisible="y" Lat="N48*36'11.7440&quot;" Lon="W3*47'11.7773&quot;" Alt="500.00"/>
    <Waypoint Type="escortattach" Speed="91" IsWarpable="y" IsVisible="y" TargetID="6001" Lat="N48*36'48.3015&quot;" Lon="W3*48'31.5983&quot;" Alt="500.00"/>
    <Waypoint Type="escortpoint" Speed="91" IsWarpable="n" IsVisible="y" TargetID="6001" Lat="N49*7'17.9533&quot;" Lon="W4*55'6.5256&quot;" Alt="5070.00"/>
    <Waypoint Type="escortdetachfrom" Speed="101" IsWarpable="n" IsVisible="y" TargetID="6001" Lat="N48*36'11.7440&quot;" Lon="W3*47'11.7773&quot;" Alt="5070.00"/>
    <Waypoint Type="landing" Speed="69" IsWarpable="y" IsVisible="y" Lat="N48*36'11.7440&quot;" Lon="W3*47'11.7773&quot;" Alt="4570.00"/>
    </Route>
    </AirFormation>
    </Mission>

    Problem 2: _mission.xml:
    ------------------------------------------------------------------------------------------------------------------------
    <!--Combat Flight Sim mission-->
    <Mission>
    <Params Version="3.0" Directive="escort" Country="Germany" TotalGoals="2" Aircraft="Bf109E II./JG 77" Airbase="stmoFR035" Date="7/30/1940" Time="09:31" Weather="_cmpweather.xml"/>
    <Title>Campaign Mission</Title>
    <Overview>Your mission is to escort friendly aircraft to and from their target.
    Your targets are enemy fighters that threaten our friendly aircraft.
    The goal of an escort mission is to protect a specific formation of friendly aircraft from enemy fighters so the friendlies can successfully attack a designated target and return safely to base.
    If you observe parachutes from downed enemy pilots or bomber crews, it is crucial to note and report the location. Enemy pilots who escape to fly again are a continuing threat to the Reich.
    For flight path information, consult your Waypoint briefing.</Overview>
    <AirFormation ID="6001" Directive="strike" Country="Germany" Points="2" Skill="1" Payload="2" FormType="1">
    <Unit ID="1000" Type="dr_ju87b_1stg3" Name="KG 12"/>
    <Unit ID="1001" Type="dr_ju87b_1stg3" Name="KG 12-1"/>
    <Unit ID="1002" Type="dr_ju87b_1stg3" Name="KG 12-2"/>
    <Unit ID="1003" Type="dr_ju87b_1stg3" Name="KG 12-3"/>
    <Unit ID="1004" Type="dr_ju87b_1stg3" Name="KG 12-4"/>
    <Unit ID="1005" Type="dr_ju87b_1stg3" Name="KG 12-5"/>
    <Unit ID="1006" Type="dr_ju87b_1stg3" Name="KG 12-6"/>
    <Route ID="5002">
    <Waypoint Type="takeoff" Speed="0" IsWarpable="y" IsVisible="y" Lat="N48*34'58.5829&quot;" Lon="W2*3'3.0590&quot;" Alt="0.00"/>
    <Waypoint Type="allweapons" Speed="99" IsWarpable="n" IsVisible="y" Lat="N50*38'50.4420&quot;" Lon="W1*15'56.8610&quot;" Alt="4570.00"/>
    <Waypoint Type="landing" Speed="64" IsWarpable="y" IsVisible="y" Lat="N48*34'58.5829&quot;" Lon="W2*3'3.0590&quot;" Alt="4570.00"/>
    </Route>
    </AirFormation>
    <AirFormation ID="6000" Directive="escort" Country="Germany" Points="2" Skill="1" Payload="0" FormType="1">
    <Unit ID="1007" Type="eto_bf109e-77" Name="My Squadron" IsPlayer="y"/>
    <Unit ID="1008" Type="eto_bf109e-77" Name="My Squadron-1"/>
    <Unit ID="1009" Type="eto_bf109e-77" Name="My Squadron-2"/>
    <Unit ID="1010" Type="eto_bf109e-77" Name="My Squadron-3"/>
    <Unit ID="1011" Type="eto_bf109e-77" Name="My Squadron-4"/>
    <Unit ID="1012" Type="eto_bf109e-77" Name="My Squadron-5"/>
    <Unit ID="1013" Type="eto_bf109e-77" Name="My Squadron-6"/>
    <Unit ID="1014" Type="eto_bf109e-77" Name="My Squadron-7"/>
    <Route ID="5000">
    <Waypoint Type="turn" Speed="80" IsWarpable="y" IsVisible="y" Lat="N48*34'58.5829&quot;" Lon="W2*3'3.0590&quot;" Alt="500.00"/>
    <Waypoint Type="escortattach" Speed="99" IsWarpable="y" IsVisible="y" TargetID="6001" Lat="N48*36'1.3591&quot;" Lon="W2*2'39.1864&quot;" Alt="500.00"/>
    <Waypoint Type="escortpoint" Speed="99" IsWarpable="n" IsVisible="y" TargetID="6001" Lat="N50*38'50.4420&quot;" Lon="W1*15'56.8610&quot;" Alt="5070.00"/>
    <Waypoint Type="escortdetachfrom" Speed="101" IsWarpable="n" IsVisible="y" TargetID="6001" Lat="N48*34'58.5829&quot;" Lon="W2*3'3.0590&quot;" Alt="5070.00"/>
    <Waypoint Type="landing" Speed="64" IsWarpable="y" IsVisible="y" Lat="N48*34'58.5829&quot;" Lon="W2*3'3.0590&quot;" Alt="4570.00"/>
    </Route>
    </AirFormation>
    </Mission>
    vonOben

    “Wer den Tod fürchtet, hat das Leben verloren.” /Johann Gottfried Seume

    vonOben's Flight Sim Mods
    7 Season Scenery for CFS3 ETO Expansion

  2. #2
    Problem 1: stop wrap about 7 NM before you reach the target area and the bombers will attack the ships.
    [SIGPIC][/SIGPIC]
    www3.telus.net/murrdaka/

  3. #3
    Quote Originally Posted by Led Zeppelin View Post
    Problem 1: stop wrap about 7 NM before you reach the target area and the bombers will attack the ships.
    I assume you mean warp?

    I normally never use warp when I fly campaign missions, but I use time acceleration instead.
    In problem 2 I used warp just to see what will happen if I do.

    Any more suggestions please? :salute:
    vonOben

    “Wer den Tod fürchtet, hat das Leben verloren.” /Johann Gottfried Seume

    vonOben's Flight Sim Mods
    7 Season Scenery for CFS3 ETO Expansion

  4. #4
    Yes warp.

    I never use time acceleration but I assume it works the same than when you arrive in the target area. I think that the bombing run starts a couple of NM before the target and if your are not in normal time, the AI will never bomb the target.
    [SIGPIC][/SIGPIC]
    www3.telus.net/murrdaka/

  5. #5
    Hi

    I usually leave time acceleration about 10NM before the target.

    I've done a lot of testing and I think I found the solution to problem 1:

    Problem 1:
    From _mission.xml
    <AirFormation ID="6001" Directive="anti_ship" Country="Germany" Points="2" Skill="1" Payload="0" FormType="1">
    <Unit ID="1000" Type="w40_ju88a-1_9kel" Name="KG 2"/>

    From w40_Ju88A-1_9KEL.xdp
    <Loadouts InternalPylons="1">
    <Loadout Name="Clean" MissionType="Escort,CAP,Intercept,Sweep,Nothing,Bo mber_Intercept"/>

    Payload 0 is clean, so the bombers didn't carry any bombs!

    I edited the xdp adding MissionType Anti_Ship:
    <Loadouts InternalPylons="1">
    <Loadout Name="Clean" MissionType="Escort,CAP,Intercept,Sweep,Nothing,Bo mber_Intercept"/>
    <Loadout Name="(4)250kg+(10)50kg Bombs" MissionType="Strike,Anti_Ship">
    <Hardpoint ID="0" PylonType="pylon_JU88A4_0" PayloadType="AvHistory_gr_bomb_sc__50_Internal" Quantity="1023"/>
    <Hardpoint ID="1" PylonType="pylon_JU88A4_1" PayloadType="AvHistory_gr_bomb_sc_250" Quantity="3"/>
    <Hardpoint ID="2" PylonType="pylon_JU88A4_2" PayloadType="AvHistory_gr_bomb_sc_250" Quantity="3"/>
    </Loadout>


    I flew the mission with the edited xdp and the bombers dropped their bombs and returned to base as intended.

    From new _mission.xml
    <AirFormation ID="6001" Directive="anti_ship" Country="Germany" Points="2" Skill="1" Payload="1" FormType="1">
    <Unit ID="1000" Type="w40_ju88a-1_9kel" Name="KG 2"/>


    I'll start a new thread regarding problem 2!

    Cheers
    vonOben

    “Wer den Tod fürchtet, hat das Leben verloren.” /Johann Gottfried Seume

    vonOben's Flight Sim Mods
    7 Season Scenery for CFS3 ETO Expansion

  6. #6
    Good find.
    [SIGPIC][/SIGPIC]
    www3.telus.net/murrdaka/

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