Just finished a new 2D panel for the Storch.. - Page 29
Page 29 of 47 FirstFirst ... 19212223242526272829303132333435363739 ... LastLast
Results 701 to 725 of 1173

Thread: Just finished a new 2D panel for the Storch..

  1. #701

    casa 2.111b color problems

    I wonder if it is a problem of settings in my flightsim.
    Je me demande si il n y a pas un probleme de reglage dans mon
    flightsim

  2. #702
    Member gaucho_59's Avatar
    Join Date
    Jan 2009
    Location
    Indio, California
    Age
    86
    Posts
    2,491
    Blog Entries
    1
    Quote Originally Posted by michaelvader View Post
    I wonder if it is a problem of settings in my flightsim.
    Je me demande si il n y a pas un probleme de reglage dans mon
    flightsim
    Peut-être .... mais où dans le settings de la sim doit cette reglage etre fait ?

  3. #703

    casa 2.111b color problems

    Gooood moooorning Carlos,

    si je le savais!
    J ais essaye de changer des reglages dans la fs9.cfg, comme aussi sur les reglages d affichages dans le flightsim
    (display settings).
    Je me demande si on ne devrait pas faire un nouveau thread pour ca.
    Ce matin je suis tres tres heureux - apres quatre ans de travail de restauration j ais fait les premiers tours de roue avec ma moto, un bonne vieille yamaha 600 XT Tenere- good old heavy metal, LOL

  4. #704
    Member gaucho_59's Avatar
    Join Date
    Jan 2009
    Location
    Indio, California
    Age
    86
    Posts
    2,491
    Blog Entries
    1

    Good morning Michel...

    Je crois qu'un nouveau thread pourrait être plus efficace et nous pouvons toujours utiliser ce thread pour échanger des informations et tableaux sur notre projet.

    Mais, ton probleme dois être discute' en Anglais pour attirer des experts...

    Attention maintenant! ... la moto est une chose dangereuse ... lol

    À bientôt
    Carlos


  5. #705
    Member gaucho_59's Avatar
    Join Date
    Jan 2009
    Location
    Indio, California
    Age
    86
    Posts
    2,491
    Blog Entries
    1

    New 2D WIDE PANEL for newly released Fokker 21!

    A second look at the Fokker 21...
    Available as usual...

    Tschüss,

    Carlos
    G.


  6. #706
    Member gaucho_59's Avatar
    Join Date
    Jan 2009
    Location
    Indio, California
    Age
    86
    Posts
    2,491
    Blog Entries
    1

    Just keeping my hand in... on profiles... F4U-1 Corsair...

    Available as usual...
    G.


  7. #707
    Member gaucho_59's Avatar
    Join Date
    Jan 2009
    Location
    Indio, California
    Age
    86
    Posts
    2,491
    Blog Entries
    1

    Another Corsair profile... USMC

    Available as usual...
    G.


  8. #708
    Member gaucho_59's Avatar
    Join Date
    Jan 2009
    Location
    Indio, California
    Age
    86
    Posts
    2,491
    Blog Entries
    1

    Another Corsair profile... USMC

    Available as usual...
    G.


  9. #709
    Member gaucho_59's Avatar
    Join Date
    Jan 2009
    Location
    Indio, California
    Age
    86
    Posts
    2,491
    Blog Entries
    1

    New 2D panel for Handley Page HP 42...


    Available as usual...




    P.S: yoke and control wheels are on separate bmp files suitable for use as pop-ups.... (as they obscure instruments)... instrument faces are changeable too...

    Last edited by gaucho_59; May 13th, 2015 at 17:43. Reason: addendum

  10. #710
    Member gaucho_59's Avatar
    Join Date
    Jan 2009
    Location
    Indio, California
    Age
    86
    Posts
    2,491
    Blog Entries
    1

    New ship profile... HMTS Maeklong


    Available as usual...




    G.

  11. #711
    Member gaucho_59's Avatar
    Join Date
    Jan 2009
    Location
    Indio, California
    Age
    86
    Posts
    2,491
    Blog Entries
    1

    HTMS Thomburi profile


    Available as usual...




    G.

  12. #712
    Member gaucho_59's Avatar
    Join Date
    Jan 2009
    Location
    Indio, California
    Age
    86
    Posts
    2,491
    Blog Entries
    1

    Another bit on techniques...

    One thing worth noting though... in my humblest opinion... is the fact that in real life nothing is duplicated exactly and identically...
    To add a little bit of that magic of creating an illusion of surface texture, depth, play of light and shadows, etc. I think that
    one needs to randomize effects so as to emulate "real life" as much as the artist can...

    Inspired by TF's wonderful work on surface details... I just cooked up a quick and dirty pic. of what I mean...


    To wit:



    I hope this is seen in the light of adding yet another technique to otherwise immaculately clean technical skills and helps someone create even more awesome things... rather
    than just another "rivet counting" type of criticism...
    G.

  13. #713
    Member gaucho_59's Avatar
    Join Date
    Jan 2009
    Location
    Indio, California
    Age
    86
    Posts
    2,491
    Blog Entries
    1

    To Gius,

    I already posted this comment in your thread, but in case you didn't catch in there...

    Caro Gius,

    Gran bella addizione! nonostante, penso che potresti fare delle migliorie... in quanto l'autore originale ha fatto
    degli errori col texturing... Penso sia meglio incominciare da capo... senza che gli errori comessi in anteprima
    vengano replicati...
    Specie nelle ali, ci sono delle aree che non vano bene... non torto tuo ma dal autore originale...
    Nel esempio aggiunto,



    nota bene che ho eliminato delle forme discrete dal originale in maniera che non vengano viste dopo...(i.e: l'elevazione di pianta dalla coda)
    Se come molto spesso le texture non corrispondono essatamente ai limiti del modello... allora lasciando
    queste forme fuori... ottengono una finitura piu omogenea...
    Insomma, questo esempio e' ai primi passi di una rifatta... mancano ancora molte cose... weathering... panels...
    dettagli di superficie, etc. ma penso rendono l'idea di quello che cerco di spiegare...
    Come sempre, resto a tua disposizione per ogni chiarimento, aiuto, etc.

    Vedi se ci possiamo "vedere" con lo Skype...
    Ciao per ora,
    Carlos

    Loosely translated for those who do not speak Italian but might benefit... Often textures do no meet exactly the limits shown by discrete shapes... so you get
    weird effects where textures "wrap" around shapes... so as not to repeat the mistakes of the original author... when you do a repaint... it is better to start from
    scratch, so to say, and leave discrete shapes aside for general background colors (in this case the metal finish) only putting in shaping shades, panel lines,
    surface details, etc. as the texture will automatically will wrap without unsightly weird overlaps, etc. And you get a smoother end result...

  14. #714
    Member gaucho_59's Avatar
    Join Date
    Jan 2009
    Location
    Indio, California
    Age
    86
    Posts
    2,491
    Blog Entries
    1

    Using line drawings to create profiles...

    Here is an example of what can be done with line drawings as a starting point for
    profiles and/or textures.... it adds enormously to the faithfulness of shape, details, etc.

    to wit:




    Cheers,
    G.


  15. #715
    Member gaucho_59's Avatar
    Join Date
    Jan 2009
    Location
    Indio, California
    Age
    86
    Posts
    2,491
    Blog Entries
    1

    New 2D panel for an SBU-1



    Here is another addition for the '30s biplanes...
    Available as usual...

    G.


  16. #716
    Member gaucho_59's Avatar
    Join Date
    Jan 2009
    Location
    Indio, California
    Age
    86
    Posts
    2,491
    Blog Entries
    1

    A bit of free-wheeling artwork... Hawker Typhoon...

    Just to be different from profile art for a change...

    H G.


  17. #717

    You clever ol' so-and-so!

    These two ac are superb, great to see someone take something like the 2D drawing and make it into a 3D style pic,...great e-artwork.....

    Cheers

    Shessi

  18. #718
    Member gaucho_59's Avatar
    Join Date
    Jan 2009
    Location
    Indio, California
    Age
    86
    Posts
    2,491
    Blog Entries
    1

    Thank you for the kind words Shessi...

    It is really fun seeing this things take form with a little color and patience...
    btw... when are the latter PBY marks coming out of the oven?

    Cheers,
    G.

  19. #719
    Member gaucho_59's Avatar
    Join Date
    Jan 2009
    Location
    Indio, California
    Age
    86
    Posts
    2,491
    Blog Entries
    1

    2D redo of Piaggio P.108 Panel



    Comments, suggestions, etc. welcome.... available as usual... with yoke and throttle box as pop up bmps






    Cheers,
    G.

  20. #720

    Icon22

    Hi Gaucho,
    This is the Real P.108 Panel :








  21. #721
    Member gaucho_59's Avatar
    Join Date
    Jan 2009
    Location
    Indio, California
    Age
    86
    Posts
    2,491
    Blog Entries
    1

    Thanks a lot...

    With these photos I can now do a proper panel... Do you have any photos of the interior of the cockpit... like
    the bracing structure.. etc.

    Thanks again Manuele,

    G.

  22. #722

  23. #723

  24. #724
    Member gaucho_59's Avatar
    Join Date
    Jan 2009
    Location
    Indio, California
    Age
    86
    Posts
    2,491
    Blog Entries
    1
    I found this bw photo... (identified as a P.108) and it is the one I used for the first redo.... As you can see it is
    very different from the one you so kindly provided... what is it? Are there more than one
    version of the big bomber?.... I noticed in your photos that the seats are different in some
    of the photos... obviously not belonging to the same aircraft... Moreover, the yokes are different...
    Also, noticed that the your photos show a more restricted cockpit space... the enclosed
    photo shows a rather spacious cockpit... Do you know why the differences...
    I also noticed there was a cargo version of the aircraft... Please provide info if you got it...
    Thanks in advance,

    G.
    Attached Thumbnails Attached Thumbnails 1 P.108 panel bw.jpg  

  25. #725

    Icon22

    Hi Carlos,

    This is a video of P.108's first flight :

    https://www.youtube.com/watch?v=MG99iXNIchE

    However the pic You used is from the "T" (Trasporto) version, the first Italian "wide-body" cargo/passenger plane.
    The bomber's cockpit was indeed completely different. Piaggio built only 24 P.108B (Bomber) and 11 P.108T (Trasporto), the Ts were used in operations ONLY by Luftwaffe.

    Click image for larger version. 

Name:	bruno-muss.jpg 
Views:	0 
Size:	20.5 KB 
ID:	23843

    This is a pic of Bruno Mussolini during the "T" prototype tests, You can see the Caproni-Lanciani turret's control wheel.

    Click image for larger version. 

Name:	108_8.jpg 
Views:	0 
Size:	91.8 KB 
ID:	23844

    This is a pic of the Bruno Mussolini's P.108B cockpit (at A.M.I. Museum), the yoke deformation is due to the accident that killed B.M.

    The pics I uploaded are all from the original R.A. Piaggio P.108B (bomber) user's manual, probably the pics are from the prototype or a pre-production a/c. The yokes used in production a/c were the same used in the Cant.Z.506B built by Piaggio (I used them in the PW version).
    Unfortunately I don't have T's manuals....


Similar Threads

  1. Storch´s new clothes - still WIP
    By grunau_baby in forum FSX General Discussion
    Replies: 11
    Last Post: February 19th, 2012, 09:49
  2. Storch
    By jankees in forum FSX General Discussion
    Replies: 12
    Last Post: January 28th, 2012, 06:59
  3. Saitek switch panel and multi panel in cfs3?
    By gecko in forum CFS3 General Discussion
    Replies: 3
    Last Post: December 12th, 2011, 19:42
  4. HU...Isra's Tiger panel finished!!
    By Motormouse in forum FS 2002/2004 General Discussion
    Replies: 23
    Last Post: November 15th, 2010, 03:00
  5. Fieseler Fi 156 Storch
    By icarus in forum FSX General Discussion
    Replies: 56
    Last Post: April 12th, 2010, 23:36

Members who have read this thread: 35

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •