Here's a strange one:
If I modify a dds texture file, FSX will not display it again. Just show up black. For example:
1. Save dds to bitmap.
2. Open bitmap in Photoshop (or PSP, doesn't matter)
3. Modify bmp
4. Save bmp back to dds DXT5 (using DXTBmp or ImageTool, doesn't matter)
5. Replace dds file in texture folder.
FSX will not show the new texture. It comes up all black in FSX. But it gets better. If I load the model in ModelConverterX, the new texture does show up just fine.
This does not happen when modifying bmp files, as in FS9 or ported over FS9 planes in FSX. Just dds files.
I have a pristine, virgin installation of FSX on a different computer, so I tried modifying a dds on that computer to see what would happen. If I go through the five steps above on the virgin installation, I have no problems. The new texture shows up fine in FS. However, if I copy the texture file I modified on the other computer, to the computer with the pristine installation, it shows up black in the virgin FSX! Something is “happening” to dds files on that computer.
One other thing. I fired up FSX and selected a plane with a paint that I made months ago, with dds files. It loads up and displays the dds files ok. So whatever is happening to dds files has not affected files made previously.
Very strange. Anyone ever see such a thing?
- Paul
P.S. If I modify the dds file on the "pristine" computer, then copy it to the "broke" computer, it displays ok! Not sure what to make of that.
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