Actually, I am experimenting a new way of mission building.
What I like in flight sim is the historical aspect. Building missions with many planes involved is a long process, it can take hours of setup and often, I am not very happy with the result mainly due to CFS3 limitation (especially AI rubish behavior). This long process is quite frustrating because there are a lot of scenarios I would like to work on but I can't due to lack of time.
If you look closely to WWII pilots accounts, even in huge battles involving hundreds of aircrafts, it was always turning into individual dogfights and at the end 'suddenly, the sky was empty'.
What I am trying to do now is building missions with only the player aircraft (fighter missions) or the player formation (bombers). All other secondary aircrafts are not in the mission (bombers to be escorted...).
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_ it takes less time to build a mission.
_ setup is much easier which usually gives better results in terms of gameplay and historical accuracy.
_ missions are more challenging because, for exemple, there is no way to send the wingmen against flak guns to reduce defenses before attacking...
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_ slightly less immersive because there is less air activity around the player.
I'm quite happy with this at the moment, I'm testing with an Operation Dragoon scenario. If some of you are interested, I can adapt them to ETO standard for release.
Attachment 74373
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