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  1. #26
    Senior Administrator Roger's Avatar
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    Quote Originally Posted by Skyhawk_310R View Post
    Hmmmm....

    That is intriguing! Were these stock airports, Roger, or custom add-on?

    I may have to take some time and dig into this Dx10 stuff.

    Ken
    ORBX is using their lights and Norfolk will be UTX lights as I have UTX NA and Europe installed. I'll try a default airport away from 3rd party add-ons.

    Edit: this is Eldorado Intl at Bogata so this should be default. Blue taxiway lights are there too.

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    To err is human; to forgive is divine

  2. #27
    Quote Originally Posted by Dimus View Post
    Thank you Roger for all your posts regarding DX10. I have given up on it long ago and after I fine tuned my setup for DX9 using Nick Needam's guide. There are two things keeping me from trying it out again. One is the ENB mod and the other is the FSWC. ENB might have other alternatives but I will certainly wait for the FSWC+ that supports DX10 to come up as I just love those water themes.

    I will bookmark these threads and the avsim ones for that time.

    Edit: Looking at Paul Wheeler's forum, it seems that FSWC will not work with the shader 3 hack, so I guess there is no reason to wait. I might give it a try and if I don't like it , I can just get back to DX9.
    FSWC Lite has a DX10 water setting that is nice for the time being until FSWC+ is released.
    http://www.strikingsoftware.com/downloads.shtml

    That is a solution for milky water at night and improved day water.

    Cheers
    TJ
    "The knack of flying is learning how to throw yourself at the ground and miss." - Douglas Adams
    [SIGPIC][/SIGPIC]

  3. #28
    Here is a couple of water shots day/night(with moonlight) near KORS using FSWC Lite DX10 water shaders. Water effects set at Mid 2.x


    Cheers
    TJ
    "The knack of flying is learning how to throw yourself at the ground and miss." - Douglas Adams
    [SIGPIC][/SIGPIC]

  4. #29
    Senior Administrator Roger's Avatar
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    Quote Originally Posted by bushpilot View Post
    New version of DX10 patch was uploaded to avsim yesterday

    Category: Flight Simulator X - Miscellaneous Files
    New! DX10 Shader Fixes V3.1.0
    File Description:
    DX10 Shader Fixes V3.1.0, replaces v3.0.0 - These are a set of shader fixes for DX10 Preview mode in FSX. The patch should not effect DX9 in any way. It addresses the following bugs in the DX10 preview:

    1) Flashing runways/taxiways
    2) Yellow/white runway markings transparency
    3) Opaque chain fences
    4) Progressive Taxi markings missing
    5) Missing night scenery/semi-transparent dusk scenery (often misdescribed as missing night textures)
    6) Some addon cars with black headlights
    7) Softer VC shadow
    8) Eliminates false sun on VC roof and side wall


    Filename: shader_release_v3.1.0.zip
    License: Freeware, limited distribution
    Added: 1st October 2012, 18:16:11
    Downloads: 6347
    Author: Steve Parsons
    Size: 410kb
    Evidently Steve uploaded the file with some errors and there is now a 3.1.1 file uploaded to Avsim's library.
    SYSTEM :
    OS:Win7 Home Premium 64 bit UAC OFF!
    DX version Dx10 with Steve's Fixer.
    Processor:I5 4670k overclocked to 4.4 gHz with Corsair CW-9060008-WW hydro cooler
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    To err is human; to forgive is divine

  5. #30

  6. #31
    Quote Originally Posted by Roger View Post
    One of the issues still remaining for Dx10 users after Steve Parsons new Dx10 shaders, is the external lights issue which means the nav lights are often missing or only viewable from certain limited angles. The Shockwave lights tend to work fairly well but Steve Parsons has developed a fix. This involves creating a new fx file and editing the aircraft.cfg. I've tried this fix on the Aerosoft Catalina and Rob Cappers Dc2X. Before and after shots below. The Avsim thread with instructions here: http://forum.avsim.net/topic/377635-...erimental-fix/
    Thank you! I'm not sure how I've managed to go this long without any knowledge of Nvidia Inspector, but it has completely changed my experience on my quite dated rig! So much smoother! Thank you for sharing!

  7. #32
    Does anyone know how to externally limit your FPS in DX10 mode? The old FPS_Limiter_0.2 does not work in DX10 mode.

  8. #33
    Senior Administrator Roger's Avatar
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    Quote Originally Posted by bushpilot View Post
    Does anyone know how to externally limit your FPS in DX10 mode? The old FPS_Limiter_0.2 does not work in DX10 mode.
    It's best to use the internal limiter, then use Nvidia Inspector's Vertical Sync at half monitor rate. I believe it's less heavy on hardware than the alternative cfg entry.
    SYSTEM :
    OS:Win7 Home Premium 64 bit UAC OFF!
    DX version Dx10 with Steve's Fixer.
    Processor:I5 4670k overclocked to 4.4 gHz with Corsair CW-9060008-WW hydro cooler
    Motherboard:Z87
    RAM:16 gig 1866 gigaHz Corsair ram
    Video Card:MSI 1070 8 gig ram
    HD:2Tb Samsung 850 evo SSD

    To err is human; to forgive is divine

  9. #34
    I've always had best performance by setting unlimited FPS internally and capping the FPS externally. Less micro stutters and fluctuation, at least on my system.

    Just did a bit of googling, seems that Nvidia has a hidden limiter build in their drivers, can be enabled by a tweaked Nvidia Inspectror: http://forums.atomicmpc.com.au/index...howtopic=47061

    Gonna give it a try

  10. #35
    Seems to be working, I get steady 30fps at ORBX Israels Farm with max scenery settings in DX10 yay!

    The above link also mentions that the driver level limiter should be less straining to your hardware, compared to vsync I think this is good, and I'm officially DX10-only now

  11. #36
    Thank you pilottj! I have seen that but I was not sure if it works with the new shader hacks that correct all the other issues (flashing taxiways etc.) Are your shots taken using this hack? If so, I will certainly try FSWC lite.

    To bushpilot: Did you manage to replace the ENB effects with anything else? With both these issues sorted DX10 would be a no brainer for me.

    To Roger: Is it possible to apply high degree of AF through nvidia inspector with DX10? It helps with the shimmering of trees over forests.

    Finally, would it be a good idea to also transfer this thread to the tweaks like the other one for easy reference?

  12. #37
    Hey Dimus,
    I have FSX Gold, running moderate-full settings, as for graphic mods have the latest REX Essentials, FS Shade, FSWC Lite. My vid card is a Nvidia GTX480. I am not over clocking, I don't have ENB, not using Nvidia enhancer, I just used Steve's DX10 fixes and fixes suggested here in Roger's DX10 thread. Pretty much all of my DX10 issues have been solved, including flickering taxiways, rain issues, aircraft lights for the most part, enough to make me use it on a regular basis...before I could only use it in certain situations for a nice screenshot or two. I think FSWC Lite should work fine. I have the regular FSWC installed too. I installed Lite, loaded the DX10 shader. You may have to navigate to the shaders cache folder mentioned in the rain fix and delete cached texture files there for the FSWC Lite textures to show up.


    Hope it all works out for you

    CHeers
    TJ
    "The knack of flying is learning how to throw yourself at the ground and miss." - Douglas Adams
    [SIGPIC][/SIGPIC]

  13. #38
    Quote Originally Posted by Dimus View Post

    To bushpilot: Did you manage to replace the ENB effects with anything else? With both these issues sorted DX10 would be a no brainer for me.
    I'm afraid not. It's a shame, because I have good looking enb setting going on, which I managed to tweak for my liking from REX Natural Enb Plus package. I have currently FXAA Injector under inspection, it's working in a sense that it is doing something to my image. Now I have to figure out how to make it to do what I want it to do...

  14. #39
    Member IanHenry's Avatar
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    One problem that I have with DX10 is that I don't get any smoke effects, does anyone know a fix for that?

    Regards,
    Ian.

  15. #40
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    I'd love to move to a stable DX10 install...but that'd mean losing all my MAIW/WOAI traffic......and I'd get lonely on my own!
    I fly because it releases my mind from the tyranny of petty things — Antoine de Saint-Exupéry

  16. #41
    Senior Administrator Roger's Avatar
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    Add-on Converter X?
    SYSTEM :
    OS:Win7 Home Premium 64 bit UAC OFF!
    DX version Dx10 with Steve's Fixer.
    Processor:I5 4670k overclocked to 4.4 gHz with Corsair CW-9060008-WW hydro cooler
    Motherboard:Z87
    RAM:16 gig 1866 gigaHz Corsair ram
    Video Card:MSI 1070 8 gig ram
    HD:2Tb Samsung 850 evo SSD

    To err is human; to forgive is divine

  17. #42
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    Quote Originally Posted by Roger View Post
    Add-on Converter X?

    Something I've never tried,Roger. How does it cope with portover AI, and more importantly, does it hit the FPS?
    I fly because it releases my mind from the tyranny of petty things — Antoine de Saint-Exupéry

  18. #43
    Member letourn's Avatar
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    Addon converter X convert all my MAIW traffic AI.

    I also lost a lots of smoke effects on DX10

  19. #44
    Senior Administrator Roger's Avatar
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    The important thing with add-on converter x is to point it where you want it. So if it's only AI traffic you want to convert, uncheck everything else. I found some ORBX water scenery tiles were odd but it's not a problem because the converter changes nothing in FsX so you can uninstall it and then start over afresh.
    SYSTEM :
    OS:Win7 Home Premium 64 bit UAC OFF!
    DX version Dx10 with Steve's Fixer.
    Processor:I5 4670k overclocked to 4.4 gHz with Corsair CW-9060008-WW hydro cooler
    Motherboard:Z87
    RAM:16 gig 1866 gigaHz Corsair ram
    Video Card:MSI 1070 8 gig ram
    HD:2Tb Samsung 850 evo SSD

    To err is human; to forgive is divine

  20. #45
    Senior Administrator Roger's Avatar
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    Quote Originally Posted by kilo delta View Post
    Something I've never tried,Roger. How does it cope with portover AI, and more importantly, does it hit the FPS?
    I noticed an impact on frame rates when I had it convert all my scenery but I think it depends how many objects you aim it at. Keep it to the minimum and the frame rate hit should be minimal.
    SYSTEM :
    OS:Win7 Home Premium 64 bit UAC OFF!
    DX version Dx10 with Steve's Fixer.
    Processor:I5 4670k overclocked to 4.4 gHz with Corsair CW-9060008-WW hydro cooler
    Motherboard:Z87
    RAM:16 gig 1866 gigaHz Corsair ram
    Video Card:MSI 1070 8 gig ram
    HD:2Tb Samsung 850 evo SSD

    To err is human; to forgive is divine

  21. #46
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    Thanks,guys :salute:. I may give it a try. I'm not concerned about converting any scenery, just AI (but there's a looooooooooooooooooooot of it at this stage*)


    *just checked...15GB+ of AI alone!
    I fly because it releases my mind from the tyranny of petty things — Antoine de Saint-Exupéry

  22. #47
    Quote Originally Posted by IanHenry View Post
    One problem that I have with DX10 is that I don't get any smoke effects, does anyone know a fix for that?

    Regards,
    Ian.
    I noticed this too, some smoke effects are visible only partly...

  23. #48
    There's clearly been real progress with workarounds to the DX10 anomalies that FSX throws up...

    I especially like the Nvidea Inspector tweak that lmits FRPS externally - thank you Bushpilot!

    I was of the opinion that switching to DX10 just opens a can of worms, but as this thread is progressing I'm getting the felling that there's some light at the end of the tunnel for DX10 and FSX - am I right?

    If so, wouldn't it be a dream to have one FSX -> DX10 tweaking tool? Am I dreaming or is it within the realms of a developer?

    At the very least, it'd be superb to have a central source of DX10 tweaking information.

    Thanks, Dave. :salute:

  24. #49
    Senior Administrator Roger's Avatar
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    Hi Dave,
    Avsim have a Dx10 forum with useful advice. http://forum.avsim.net/forum/569-dx-...ints-and-help/
    SYSTEM :
    OS:Win7 Home Premium 64 bit UAC OFF!
    DX version Dx10 with Steve's Fixer.
    Processor:I5 4670k overclocked to 4.4 gHz with Corsair CW-9060008-WW hydro cooler
    Motherboard:Z87
    RAM:16 gig 1866 gigaHz Corsair ram
    Video Card:MSI 1070 8 gig ram
    HD:2Tb Samsung 850 evo SSD

    To err is human; to forgive is divine

  25. #50
    Thanks very much Roger,

    The .doc made by Paul J http://forum.avsim.net/topic/384221-...o-go-dx10-doc/ looks like a good place to start...

    Disprin Direct on standby :isadizzy:

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