British bombers? You bet, with a little help! - Page 3
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Thread: British bombers? You bet, with a little help!

  1. #51
    Paul, if you have the time, maybe you could go back and take a look at the "264"! She's beem waiting on you for a while,lol

  2. #52

    Wish I Had the Time...

    I've got a lot more than just the 264 hanging around. I figured as I got older I'd have less to do, but just the opposite has happened, the real world keeps demanding more and more of my time.

    Until I get more time, I limit myself to small, easily completed projects.....

    Paul

  3. #53
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    My PC has 'crashed & burned' again so I guess I am out of the running for this project. At least for now.

  4. #54
    RJ,

    sorry, I have no idea regarding GMax naming conventions or how to compile a GMax model, can't help you there. Gramps gave me the model for that very same reason after I asked him for some advise about the very same project I started years ago, lol, the Hampden. I'll happily pass it on as my intended learning of the Max never happened. Just promise to put in the correct credits if you succeed. PM me. Milton is the man to ask re Gmax I guess.

    I honestly have no idea to the status of the model, how far it is along, etc. If you do succeed promise you'll do a RAF Fort (mk.I?).

    OW, hope you get squared away soon, major bummer.

    I've finished the anims on LOD2, just setting up the breaking parts. This involves creating parent/child link between parts. I'd forgotten that that can cause parts to randomly move and/or rotate out of alignment. Huge pest and time consuming to sort.

    I still do not have CFS2 working right, Can someone confirm the previous model works? And even better yet, FPS for single, large/small formations, etc.?

    Jamie

  5. #55
    Hampden LOD's

    LOD1 28867 poly

    Attachment 72938

    LOD2 13040 poly

    Attachment 72939

    LOD3 206 poly

    Attachment 72940

    LOD4 0 poly (no pic, planed 2 poly?)



    Shadow model based on LOD2 hopefully, enough detail, but much less than main model.

  6. #56
    Senior Administrator Rami's Avatar
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    Reply...

    Jamie,

    That looks absolutely outstanding! Well done, I'm sure it will be worth the wait! :salute:
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

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  7. #57
    Senior Administrator Rami's Avatar
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    Reply...

    Oldwheat,

    1) Yes, that Baltimore I was referring to was Silvia's model.

    2) Regarding your computer crash, no worries. I still have the model source files if you need them.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

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  8. #58
    We have a Baltimore - has anyone done a Maryland for any flight sim? Another plane used a lot in the desert war...

  9. #59
    Quote Originally Posted by SPman View Post
    We have a Baltimore - has anyone done a Maryland for any flight sim? Another plane used a lot in the desert war...
    There is a beautiful Martin Maryland by Brunosk in the library:

    http://www.sim-outhouse.com/sohforum...tid=50&id=6227
    Greetings from Spain

  10. #60
    Bit of a set-back. Should have remembered to do the breaking parts on LOD2 BEFORE the animations. Wrong way has screwed up the animations and they require re-doing, live and learn (again, lol) I suppose.

    Jamie

  11. #61
    I'm still on this, and this time I will finish it. Redoing the anims. after moving the parts back in line.

    After this version is done, mdl in a day or so pending any feedback? Need to look into dp, etc.

    Plan on a version with flame dampers and another with torpedo set up. Will be adjusting Mortons texs to suit, he previously gave permissions, but that was so long ago, so if your still here mate, is it still okay?

    Jamie

  12. #62
    Senior Administrator Rami's Avatar
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    Reply...

    Jamie,

    I am really excited by this, and applaud your efforts. Maybe I can get a few people on board to help you with the .dp work. (One good friend in Iowa comes to mind...If it needs tweaking, he will come)
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

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    Question ???

    Quote Originally Posted by Rami View Post
    ...One good friend in Iowa comes to mind...If it needs tweaking, he will come...
    HEY ! volunteered way back on Page One..... Ready when YOU are ! lol


    SC
    "...And, When I died, They washed me out of the turret with a hose..."

  14. #64
    Okay,basic model done. Here it is. Can someone help me out testing? Now It's done, I'm going to invest sometime getting CFS2 working so I can join in. All testing so far has been in ACM and FS9.

  15. #65
    Charter Member 2012 Ian Astill's Avatar
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    Just had a quick go in Quick combat, 8 plane formation with complex weather and as many settings as possible maxed, was getting 30 FPS. (My pooter is very average and it's been on a while)

    Overall a success already! Looking forward to having a proper go

  16. #66
    Senior Administrator Rami's Avatar
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    Reply...

    Jamie,

    The model is fine, She's getting excellent framerates now. I still think the airfile needs some tweaking, though.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

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  17. #67
    Have to agree, she's giving good frs even on my middling rig.
    I'll have a shot at a .dp if you want. Which weapons are those preferred these days?

  18. #68
    The files that come with the original conversion would be a good starting point for dp and airfile, etc.

    http://www.sim-outhouse.com/sohforum...rid=145&sort=d

    I cannot remember who did the airfile work. I'm not really the best person for that kind of work. The original airfile is contained in the file above, along with the tweaked CFS2 one.

    As for dp, this version should not have a torpedo, I'll do a separate model for that hopefully. I did a model that showed up in dped (FS2000 or something*) I'll dig it out. Unless there is a newer version that shows proper CFS2 models? As for weapons, I'm WAY behind with that, I wouldn't know what is the accepted norm these days. Ged's weapons were the choice originally for early war Brit bombs (tan and sleek), late war (green and fatter), not sure anymore.

    Jamie

    *transplant in for dped work then take back out when done - Attachment 73399

  19. #69
    Senior Administrator Rami's Avatar
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    Reply...

    Jamie,

    Send a PM to sc7500 regarding the .dp loadout and weapons.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

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  20. #70
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    Exclamation Test Pilots - To The Flight Line !

    Here ya go, kids - AIR / DP (With Mk XII Torpedo) / MDL / CFG File.

    Drop it in and see how she flies !
    SC


    NOTE: I have corrected the DP file entry for the torpedo and forward gunner, and removed the [Floats] Contact points for use as a ground-based aircraft. The engine would not start in the original AIR configuration - now it does and flies fine.

    Attachment 73405
    "...And, When I died, They washed me out of the turret with a hose..."

  21. #71
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    Exclamation Oops

    Quote Originally Posted by sc7500 View Post
    ...Here ya go, kids - AIR / DP (With Mk XII Torpedo) / MDL / CFG File...
    I inadvertantly downloaded and modified the WRONG AIRCRAFT from JD's link - Where can I find a link to the correct [and complete] Hampden ?

    SC

    "...And, When I died, They washed me out of the turret with a hose..."

  22. #72
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    Quote Originally Posted by sc7500 View Post
    I inadvertantly downloaded and modified the WRONG AIRCRAFT from JD's link - Where can I find a link to the correct [and complete] Hampden ?

    SC

    Hi SC
    The Hampden is the second airplane on the list, right below the Walrus. If you get to the Spitfire trainer then you have gone too far.

    JD - I took your Multires model and dropped it in to the pack, it works pretty well in CFS2. There is one texture mapping issue which I saw, the crew uniforms aren't mapped to a texture although their faces are. I dropped the original model back in to verify and there is a uniform texture there.

    Gavin

  23. #73
    Gavin,

    the original textures are slightly different to the new mapping. I did attach them earlier in the thread, just one set though of my basic WIP version. I had deleted this attachment just before I put up the new model alone, forgot about the different mapping.

    I'll work at getting a set knocked together.

    Jamie

    EDIT: Attachment 73440

    steal the texs from this. unfinished but mapped right.

  24. #74
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    Question Textures ?

    Would this texture difference account for the Hamp causing a CTD with a memory mapping error ?

    'Cause that's what happens when I attempt to load this plane for a test flight...

    SC

    "...And, When I died, They washed me out of the turret with a hose..."

  25. #75
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    How is this project progressing? I've found that FSDS will actually compile models again after upgrading my PC but all of my saved source files were lost in the shuffle ( I re installed FSDS & neglected to save the old source file folder ).

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