Paul, if you have the time, maybe you could go back and take a look at the "264"! She's beem waiting on you for a while,lol
Paul, if you have the time, maybe you could go back and take a look at the "264"! She's beem waiting on you for a while,lol
I've got a lot more than just the 264 hanging around. I figured as I got older I'd have less to do, but just the opposite has happened, the real world keeps demanding more and more of my time.
Until I get more time, I limit myself to small, easily completed projects.....
Paul
My PC has 'crashed & burned' again so I guess I am out of the running for this project. At least for now.
RJ,
sorry, I have no idea regarding GMax naming conventions or how to compile a GMax model, can't help you there. Gramps gave me the model for that very same reason after I asked him for some advise about the very same project I started years ago, lol, the Hampden. I'll happily pass it on as my intended learning of the Max never happened. Just promise to put in the correct credits if you succeed. PM me. Milton is the man to ask re Gmax I guess.
I honestly have no idea to the status of the model, how far it is along, etc. If you do succeed promise you'll do a RAF Fort (mk.I?).
OW, hope you get squared away soon, major bummer.
I've finished the anims on LOD2, just setting up the breaking parts. This involves creating parent/child link between parts. I'd forgotten that that can cause parts to randomly move and/or rotate out of alignment. Huge pest and time consuming to sort.
I still do not have CFS2 working right, Can someone confirm the previous model works? And even better yet, FPS for single, large/small formations, etc.?
Jamie
Hampden LOD's
LOD1 28867 poly
Attachment 72938
LOD2 13040 poly
Attachment 72939
LOD3 206 poly
Attachment 72940
LOD4 0 poly (no pic, planed 2 poly?)
Shadow model based on LOD2 hopefully, enough detail, but much less than main model.
Jamie,
That looks absolutely outstanding! Well done, I'm sure it will be worth the wait! :salute:
"Rami"
"Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."
My campaign site: http://www.box.net/shared/0k1e1rz29h
My missions site: http://www.box.net/shared/ueh4kazk3v
My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb
Oldwheat,
1) Yes, that Baltimore I was referring to was Silvia's model.
2) Regarding your computer crash, no worries. I still have the model source files if you need them.
"Rami"
"Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."
My campaign site: http://www.box.net/shared/0k1e1rz29h
My missions site: http://www.box.net/shared/ueh4kazk3v
My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb
We have a Baltimore - has anyone done a Maryland for any flight sim? Another plane used a lot in the desert war...
There is a beautiful Martin Maryland by Brunosk in the library:
http://www.sim-outhouse.com/sohforum...tid=50&id=6227
Greetings from Spain
I'm still on this, and this time I will finish it. Redoing the anims. after moving the parts back in line.
After this version is done, mdl in a day or so pending any feedback? Need to look into dp, etc.
Plan on a version with flame dampers and another with torpedo set up. Will be adjusting Mortons texs to suit, he previously gave permissions, but that was so long ago, so if your still here mate, is it still okay?
Jamie
Jamie,
I am really excited by this, and applaud your efforts. Maybe I can get a few people on board to help you with the .dp work. (One good friend in Iowa comes to mind...If it needs tweaking, he will come)
"Rami"
"Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."
My campaign site: http://www.box.net/shared/0k1e1rz29h
My missions site: http://www.box.net/shared/ueh4kazk3v
My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb
Just had a quick go in Quick combat, 8 plane formation with complex weather and as many settings as possible maxed, was getting 30 FPS. (My pooter is very average and it's been on a while)
Overall a success already! Looking forward to having a proper go
Jamie,
The model is fine, She's getting excellent framerates now. I still think the airfile needs some tweaking, though.
"Rami"
"Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."
My campaign site: http://www.box.net/shared/0k1e1rz29h
My missions site: http://www.box.net/shared/ueh4kazk3v
My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb
Have to agree, she's giving good frs even on my middling rig.
I'll have a shot at a .dp if you want. Which weapons are those preferred these days?
The files that come with the original conversion would be a good starting point for dp and airfile, etc.
http://www.sim-outhouse.com/sohforum...rid=145&sort=d
I cannot remember who did the airfile work. I'm not really the best person for that kind of work. The original airfile is contained in the file above, along with the tweaked CFS2 one.
As for dp, this version should not have a torpedo, I'll do a separate model for that hopefully. I did a model that showed up in dped (FS2000 or something*) I'll dig it out. Unless there is a newer version that shows proper CFS2 models? As for weapons, I'm WAY behind with that, I wouldn't know what is the accepted norm these days. Ged's weapons were the choice originally for early war Brit bombs (tan and sleek), late war (green and fatter), not sure anymore.
Jamie
*transplant in for dped work then take back out when done - Attachment 73399
Jamie,
Send a PM to sc7500 regarding the .dp loadout and weapons.
"Rami"
"Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."
My campaign site: http://www.box.net/shared/0k1e1rz29h
My missions site: http://www.box.net/shared/ueh4kazk3v
My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb
Here ya go, kids - AIR / DP (With Mk XII Torpedo) / MDL / CFG File.
Drop it in and see how she flies !
SC
NOTE: I have corrected the DP file entry for the torpedo and forward gunner, and removed the [Floats] Contact points for use as a ground-based aircraft. The engine would not start in the original AIR configuration - now it does and flies fine.
Attachment 73405
"...And, When I died, They washed me out of the turret with a hose..."
Hi SC
The Hampden is the second airplane on the list, right below the Walrus. If you get to the Spitfire trainer then you have gone too far.
JD - I took your Multires model and dropped it in to the pack, it works pretty well in CFS2. There is one texture mapping issue which I saw, the crew uniforms aren't mapped to a texture although their faces are. I dropped the original model back in to verify and there is a uniform texture there.
Gavin
Gavin,
the original textures are slightly different to the new mapping. I did attach them earlier in the thread, just one set though of my basic WIP version. I had deleted this attachment just before I put up the new model alone, forgot about the different mapping.
I'll work at getting a set knocked together.
Jamie
EDIT: Attachment 73440
steal the texs from this. unfinished but mapped right.
Would this texture difference account for the Hamp causing a CTD with a memory mapping error ?
'Cause that's what happens when I attempt to load this plane for a test flight...
SC
"...And, When I died, They washed me out of the turret with a hose..."
How is this project progressing? I've found that FSDS will actually compile models again after upgrading my PC but all of my saved source files were lost in the shuffle ( I re installed FSDS & neglected to save the old source file folder ).
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