Hiya Jerm,
Yes, indeed. Not all scenery objects in the mr_dutch_easy_indies_080512 pack are dynamic GSL-style objects.
The pack is an update to the earlier mr_dutcheasties pack. The scenery objects in the earlier mr_dutcheasties pack are all static API Macros.
One of the first NOTEs in the readme for the mr_dutch_easy_indies_080512 pack says "there is some LWM type scenery in this pack".
The new and re-worked LWM-style fields are the only fields in the mr_dutch_easy_indies_080512 pack that include dynamic GSL-style objects. The scenery objects in the remaining earlier fields, the majority of the fields in the pack including Kuala Lumpur, are static API Macros.
FYI when I say 'dynamic' I mean they can be blown up. 'Static' means they just sit there when fired upon.
Don't know if this helps. Hope so.
BTW, after reading thru the readme for the mr_dutch_easy_indies_080512 pack I did notice a slight error:
Step 1 under the INSTALLATION section reads:1. Drop the entire MR Dutch East Indies folder into your main CFS2 folder- if asked
to over-write, say yes.- and then activate it. If you have an existing MR Solomons
folder, delete it or deactivate it.
It should have read:1. Drop the entire MR Dutch East Indies folder into your main CFS2 folder- if asked
to over-write, say yes.- and then activate it.
I must have used the Solomns readme as a template for this one and missed deleting the reference to the Solomons.
MR
PS mr_dutch_easy_indies_080512 pack is meant to be used with the stock CFS2 mesh and masks.
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