Yep, I've already released one texture set for that model, with the exception:
There's a major problem with the texture mapping of the right engine nacelle in the US-2A model. It is (mostly) fixed in the US-2B model found here on SOH (link in my recent TS-2A texture upload description). I say mostly fixed because there's still a bit of double use of the texture across two surfaces, but at least it looks ok in the textures I've been creating for it. As long as you don't put any text in the offending area you don't see a doubling of the text and a line across the offending area still seems to look ok.
I'm just about done with N8115M on the US-2B model. I'm just trying to figure out how to add an appropriate glossy sheen to it.
I'm starting to learn how to upgrade models to FSX, but I've got a ways to go.
So far my attempts to upgrade it to use _spec and _bump textures using ModelConverterX aren't working because it screws up the animations in the re-saved version of the model (a known problem). Otherwise I don't know how to (re)map texture file use to add these features.
I'd also like to fix the mapping of the antennas on top of the wing, as they are pointing to the same portion of the miscparts2 texture as a red placard in the cockpit, so I can't change their color without affecting the most important part of the airplane (the cockpit).
Given Mr. Shupe released the S2F-1 model to the public domain, if I can figure out all the things I need to do, I may ask his permission to create an FSX TS-2A model from it in the future, as there's a bunch of cool paintjobs out there for it (and I'm obsessed with naval flight training at the moment
).
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