FSX S2F3 Stoof update - Page 2
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Thread: FSX S2F3 Stoof update

  1. #26
    SOH-CM-2023 euroastar350's Avatar
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    Beta 2 released to the testers, expect feedback soon:ernae:

    I'm with the FAA and I'm here to help you.....................Now gimme a hug!

  2. #27
    Quote Originally Posted by bruce448 View Post
    Tom, you might want to look at the dimensions of the -3 (S2-D) according to the airfile/cfg

    1. Aircraft length is 55.84ft where in reality it was 43.5ft (1.5ft added just aft of the cockpit area compared to the -1/-2's 42.0ft, unless you are counting the MAD boom),

    2. Wingspan was also lengthened to house the ESM sensors in the tips, span goes from 69.80ft to 72.80ft.

    3. Wing surface area from 493.00 to 499.00 sq ft,


    finally I had added this to the bottom of the [propeller] section to give the correct location of the prop hubs

    minimum_on_ground_beta=1 minimum_reverse_beta=-14
    rotation = 1, 1
    propeller.0= 2.0, 0, 0
    to
    propeller.1=2.0, 0, 0

    I apologise if I am stepping on your toes.

    http://www.aero-web.org/specs/grumman/s2f-3.htm
    http://www.history.navy.mil/museums/...s2/S2specs.htm

    Bruce
    Bruce,

    Thanks for the heads-up on the dimensions.

    The propeller statements should actually be the thrust locations which are as follows:

    propeller.0= 7.798, -9.0, .026
    propeller.1= 7.798, 9.0, .026

    We appreciate your interest in helping us to the finish line.
    Milton Shupe
    FS9/FSX Modeler Hack

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  3. #28
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    Quote Originally Posted by Milton Shupe View Post
    We appreciate your interest in helping us to the finish line.
    What made me look in the first place was the model had a tendency to climb, no matter what the trim input.

    Bruce

  4. #29
    I did note in the first beta presented that the CG was way off, something in the translation to the new model, the CG was at the leading edge, rather than near the 25% MAC, which probably accounts for some wierd pitch tendency. I had not provided and tested a specific new FDE for the new model, so I expect some translation of coordinates was responsible. Because of the great number of variants, the original betas for each often rely on a previous version and then have to be modified to fit. Takes a while, so Beta comments on stuff we have missed is great.

    Just sent Milton a new set of files this morning, which should fix a few more minor issues.

    Cheers: Tom

  5. #30
    Try this: Also flap lift reduced slightly to allow a slightly more nose up landing attitude.

    T

  6. #31
    As was brought up earlier with regards to the trim tabs and elevator; the tab moves in the opposite direction to the control surface. The issue arises because FSX adds a pitch or yaw moment in reaction to the tab application, and the animation generally moves the tab. For an aircraft at rest this looks OK, however in flight the tab should displace the flight control, ie. down elev tab should result in up elevator. Not even some recent high end payware aircraft have figured this out currently. For aircraft with hydraulic controls it might work to animate the elevator deflection to have an additive to the manual position input. At autopilot cruise the plane in animation is really flying off the tabs and not the elevator position.

    Bit of an issue, due to the way FS treats elevators.

    T

  7. #32
    Senior Administrator Roger's Avatar
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    I'm really enjoying this
    Just a comment on the props where the vertices of the prop model can be seen, I believe that if the texture is a little smaller than the prop diameter you will lose the polygonal appearance at the circumference.



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  8. #33
    SOH-CM-2023 euroastar350's Avatar
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    Updated propeller texture which I forgot to include

    I'm with the FAA and I'm here to help you.....................Now gimme a hug!

  9. #34
    so how is it around the carrier?
    enter..the Sandman

    visit Heywood Planes - YouTube

  10. #35
    Pretty stable deck approach at about 85 knots. Mostly tested aboard Nimitz, but some aboard straight deck Valley Forge.

    T

  11. #36
    I'm going to plug the numbers into VLSO and try it out when its ready - it sure looks good to a Grumman fan
    enter..the Sandman

    visit Heywood Planes - YouTube

  12. #37
    Euro:

    Noticing with the right light angle a reflection off of the engine, looking as if has a glass window across the cowl opening, remains with the engine shutdown.

  13. #38
    SOH-CM-2023 euroastar350's Avatar
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    Will check it out first thing in the morning. One thing I can't get to work is the mouse react for the recog/searchlight, its animated in sim but no mouse reactions to it..will check that out as well. Keep up the great work gents.

    I'm with the FAA and I'm here to help you.....................Now gimme a hug!

  14. #39
    Anyone else not getting any movement with the inner flaps?

    T

  15. #40
    SOH-CM-2023 euroastar350's Avatar
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    The updated MDLs for the exterior and VC has the animated inner flaps. If not, I uploaded the updated MDLs. If still not working, I will check into it.

    I'm with the FAA and I'm here to help you.....................Now gimme a hug!

  16. #41
    Thanks! Always possible to be an edition behind.

    With regards to the issue of a plane climbing uncontrollably without response to trim. This CAN occur if starting out on a runway with Autopilot alt hold engaged (guess how I know this???). The autopilot runs the trim full up to gain the set altitude and does not reapond to manual trimming....

    Cheers: T

  17. #42
    Looks great so far, about time we got an FSX native Stoof. My only question is, will the console underneath the GPS be textured? That Garmin looks a bit out of place on the S-2, and I'd prefer to comment that gauge out on my plane.

  18. #43
    Quote Originally Posted by An-225 View Post
    Looks great so far, about time we got an FSX native Stoof. My only question is, will the console underneath the GPS be textured? That Garmin looks a bit out of place on the S-2, and I'd prefer to comment that gauge out on my plane.
    No problem. In the panel.cfg, vcockpit04 section, you can add/delete anything you want, as you can on any panel in the cockpit on this aircraft. The texture is console.bmp. Add "//" as shown in the below example to remove the gps.

    [Vcockpit04]
    file=console.bmp
    Background_color=0,0,0
    size_mm=1024,1024
    visible=1
    pixel_size=1024
    texture=$console
    gauge00=ST_Tracker!AP Panel, 539,21,235,208
    gauge01=ST_Tracker!AP Power Panel, 539,229,235,79
    gauge02=ST_Tracker!Radio NAV2 an-arn14, 774,110,235,89
    gauge03=ST_Tracker!Radio UHF2 panel, 774,334,235,190
    gauge04=ST_Tracker!Trim Panel, 539,396,235,217
    gauge05=ST_Tracker!Panel Console Lights, 774,21,235,89
    gauge06=ST_Tracker!Panel Stall Test, 774,524,235,89
    gauge07=ST_Tracker!Panel AP Add, 539,308,235,89
    gauge08=ST_Tracker!SW Panel Blank2, 774,197,235,137
    gauge09=//fs9gps!gps_500, 14,18,481,397
    gauge10=ST_Tracker!magcompass, 148,890,103,97
    Milton Shupe
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  19. #44
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    Updates fix/request

    Is it possible that the upper (overhead) console could be made to appear clearer. The labels and switches are fuzzy/blurry when compared to the mail console.

    Attachment 69149

    Also some other fixes/additions requested: View out from small window (circled in yellow) and functional controls (circled in yellow)
    Attachment 69152

    Attachment 69150

  20. #45

    Beta Feedback

    euroastar,

    Thanks again for all your efforts. :-)

    The elevator trim works fine.

    The flaps work just fine.

    Yes, the searchlight switch does not respond.

    The only thing I see is that the seat adjusters on each side of the seat cushions need to be lowered.
    Milton Shupe
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  21. #46
    Quote Originally Posted by richoday View Post
    Is it possible that the upper (overhead) console could be made to appear clearer. The labels and switches are fuzzy/blurry when compared to the mail console.

    Attachment 69149
    This was one of my suggestions with the first round of checks last week. I could not find the correct texture for the overhead. Yes, there is an overhead texture, however it does not contain any of the labels, switches, graphics shown in the sim. I was going to redo it myself but no luck. It needs to be done in at least 2048x2048. Most of the ones I've redone on other ports are even larger at 4096x4096 and are super crisp in-sim.:salute:
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  22. #47
    SOH-CM-2023 euroastar350's Avatar
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    The overhead texture is in the main texture folder. I can provide a UVW template if anyone wishes to do one at high resolution. As for the other issues, I will continue to work on them later today.

    I'm with the FAA and I'm here to help you.....................Now gimme a hug!

  23. #48
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    Just Ducky

    Quote Originally Posted by euroastar350 View Post
    The overhead texture is in the main texture folder. I can provide a UVW template if anyone wishes to do one at high resolution. As for the other issues, I will continue to work on them later today.

    That would be a Ducky thing to do if possible. Would match the clarity of the main cockpit console/instrumets/switches et al.


  24. #49
    Quote Originally Posted by euroastar350 View Post
    The overhead texture is in the main texture folder. I can provide a UVW template if anyone wishes to do one at high resolution. As for the other issues, I will continue to work on them later today.
    The texture in the texture folder is for the exterior model, not the VC.

    For the VC, the wing panels and overhead setup is as follows:

    Texture = overhead.bmp for the VC is in the Panel Folder.
    The left wing panel is on the bottom right of that texture.
    The gauges have the textures on them and are in the ST_Tracker.cab folder.

    The gauge for the left wing panel is SW Panel Eng Controls.
    If you open that XML gauge in the cab file, you will see the first texture is Sw panel Eng Controls.bmp

    Open that bmp to see the texture and text for the left wing panel.
    That texture is sizeable for a gauge.

    So, if you can sort that out to improve resolution, please do.

    I am attaching a 2048 template for the overhead.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
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  25. #50
    Quote Originally Posted by Milton Shupe View Post
    May or may not help.

    The wing panels and overhead setup is as follows:

    Texture = overhead.bmp for the VC is in the Panel Folder.
    The left wing panel is on the bottom right of that texture.
    The gauges have the textures on them and are in the ST_Tracker.cab folder.

    The gauge for the left wing panel is SW Panel Eng Controls.
    If you open that XML gauge in the cab file, you will see the first texture is Sw panel Eng Controls.bmp

    Open that bmp to see the texture and text for the left wing panel.
    That texture is sizeable for a gauge.

    So, if you can sort that out to improve resolution, please do.
    lol, actually. . .now that I think about it, lol, the overhead is just fine as is.:salute:
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
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