Cars on roads
Contribute Now
Goal amount for this year: 10000 USD, Received: 6,620.00 USD (66%)
Welcome Back, Unregistered     Today's Date:       Current Time: 

Please Support the SOH "2020 Charter Membership Drive"




Accepted Payment Types

Results 1 to 16 of 16

Thread: Cars on roads

  1. #1

    Cars on roads

    It's been out for some time now, but seems gone unnoticed, it adds static cars to roads and moving lights at night, not fsx but still very nice and no fps hit on my old machine:
    http://www.avsim.su/f/fs2004-effekti...n=download&hl=

  2. #2
    Charter Member 2011
    Join Date
    Sep 2007
    Location
    Auckland, New Zealand
    Age
    66
    Posts
    4,247
    Yes and another one to try:
    http://www.unnt.ru/meeee/index.php

  3. #3
    Thank you both for the HU!

    These are great little files, subtle but still noticeable.
    They also work superb with GE Pro!
    I especially like the 3D vehicles!

    Excellent little additions!
    Maybe one of the admins could move the links to the 'Tweaks and Tips' sub-forum?

    Cheers, Stuart

  4. #4
    Senior Administrator Willy's Avatar
    Join Date
    Sep 2001
    Location
    West Tennessee, near KTGC
    Age
    63
    Posts
    11,605
    I can't make heads or tails out of that website. It's all in Russian.
    Let Being Helpful Be More Important Than Being Right.

  5. #5

  6. #6
    Senior Administrator PRB's Avatar
    Join Date
    Jun 2005
    Location
    MO (KSUS)
    Age
    57
    Posts
    9,149
    Dang that's cool, M. I didn't know you could "wash" en entire web site through "Googly Translate".
    - Paul

    Win7 x64 | GIGABYTE X79-UP4 | Intel Core i7-3820 Quad-Core 3.60 GHz | 16GB DDR3/1600MHz Quad Channel Memory | NVIDIA GeForce GTX 660 Ti 2GB 16X PCIe 3.0

  7. #7
    Charter Member 2016
    Join Date
    Dec 2005
    Location
    Eastern Edge, Basin and Range Province
    Age
    29
    Posts
    778
    It's really nice where it works, but just know that it isn't compatible with Ultimate Terrain or VOZ, so that rather limits its usefulness for ME at least.
    On the other hand, I guess my autogen.xml must have gotten corrupted or something, because installing the new one INCREASED my FPS instead of lowering them as you may expect, even where the new effects weren't present.
    "Wherefore, if ye shall press forward, feasting upon the word of Christ, and endure to the end, behold, thus saith the Father: Ye shall have eternal life." - 2 Nephi 31:20

    Mormon.org

  8. #8
    Senior Administrator Willy's Avatar
    Join Date
    Sep 2001
    Location
    West Tennessee, near KTGC
    Age
    63
    Posts
    11,605
    Thanks Moses! I believe that worked :ernae:
    Let Being Helpful Be More Important Than Being Right.

  9. #9
    Quote Originally Posted by PRB View Post
    Dang that's cool, M. I didn't know you could "wash" en entire web site through "Googly Translate".
    The Google Toolbar (for IE at least ) has an automatic translating function which is often really good. Gives odd results occasionally in far eastern languages.
    Thinks..... why are there no Far Western nor Middle West countries.....
    Intel i5-8600K 3.6 GHz Coffee Lake 6 Core Processor
    Asus ROG Strix Z370-E Gaming LGA1151 Z370 Motherboard
    Corsair Vengeance LPX 32GB (4 x 8GB) DDR4-3200 Memory
    Corsair 100i Liquid CPU Cooler
    Corsair 1000W PSU
    MSI RX580 Radeon Armor 8Gb
    Windows 10 Home Premium 64
    3 x 21" Acer LED screens

  10. #10
    Senior Administrator Willy's Avatar
    Join Date
    Sep 2001
    Location
    West Tennessee, near KTGC
    Age
    63
    Posts
    11,605
    Just tried it on a night flight and darn if this don't work as advertised. Surprised the heck out of me seeing the lights on the roads moving.
    Let Being Helpful Be More Important Than Being Right.

  11. #11
    SOH-CM-2020 WarHorse47's Avatar
    Join Date
    Jun 2005
    Location
    Great Pacific Northwest
    Age
    72
    Posts
    3,394
    Which one works best, or did you install both? Are they geographic specific or do they work on all roads? Can someone post a couple pics for those of us intrigued??

    Thanx
    :ernae:
    --WH

  12. #12
    Senior Administrator Willy's Avatar
    Join Date
    Sep 2001
    Location
    West Tennessee, near KTGC
    Age
    63
    Posts
    11,605
    I got the files from Kikas's original link that Moses posted the translation for. The top translated link that Moses posted. The second link worked, but I couldn't get anything to download in my meager poking around.

    I haven't seen the 3d cars yet as my daytime flights lately have been largely over the South Pacific at supersonic speeds. But last night in my Howard 500 flight, taking off from St Louis, I noticed some lights I'd never seen before blinking on and off and thought that was the headlights effect and figured that if that was all there was to it, then no big deal and didn't pay much more attention to it. Then when I was going low and slow again on the downwind into KDAY in Dayton, I saw that on the main highways, the car headlights were moving. Pure magic! I didn't see the lights move anywhere but on the major highways but still I don't know how they did it, but those Russians sure cranked the realism up a notch.

    I'd expect that they got it to work everywhere as I'd imagine that it works in Russia and it darn sure works here in the US so it must be worldwide. I was easily able to figure out how to get it installed. Just for the moving lights alone it's worth the effort. Now, I'm going to be keeping my eyes out for the cars during the daylight.

    There are some screenshots on the link I downloaded from that are about as good as any I could do.
    Let Being Helpful Be More Important Than Being Right.

  13. #13
    Note: If you're not afraid of .cfg editing, you can make this work with UT yourself, as the author has convieniently annotated his added entries in the terrain.cfg.

    This is *my* terrain.cfg; using UT USA, Canada and Alaska.

    Code:
    [General]
    DefaultTextureCount=1261
    //238
    AutogenCount=14
    // texture order = wi,hw,sp,su,fa,nighttexture
    
    //Stream Lines
    [Texture.1024] //  stream lines / unknown / perennial
    Type=1
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=RiverSU.bmp
    offset=-10
    
    [Texture.1025] // stream lines / unknown / non-perennial
    Type=1
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=RiverSU.bmp
    offset=-10
    
    // Ocean Shorelines - Perennial
    [Texture.1026] // ocean / white sand / perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_whitesand_ls.bmp
    Effect=wavecontroller
    
    [Texture.1027] // ocean / tan sand / perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_tansand_ls.bmp
    Effect=wavecontroller
    
    [Texture.1028] // ocean / black sand / perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_blacksand_ls.bmp,o_blacksand_ls_hw.bmp,o_blacksand_ls.bmp,o_blacksand_ls.bmp,o_blacksand_ls.bmp
    Effect=wavecontroller
    
    [Texture.1029] // ocean / urban / perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_tanrock_ls.bmp,o_tanrock_ls_hw.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp
    Effect=lakewavecontroller
    
    [Texture.1030] // ocean / harbor / perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_tanrock_ls.bmp,o_tanrock_ls_hw.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp
    Effect=lakewavecontroller
    
    [Texture.1031] // ocean / ice / perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_ice_ns.bmp
    Effect=wavecontroller
    
    [Texture.1032] // ocean / bank / perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_tanrock_ls.bmp,o_tanrock_ls_hw.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp
    Effect=wavecontroller
    
    [Texture.1033] // ocean / swamp / perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=l_swamp_p.bmp
    Effect=wavecontroller
    
    [Texture.1034] // ocean / dry oceanbed / perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_tansand_ls.bmp
    Effect=wavecontroller
    
    
    //Ocean Shorelines - Non Perennial
    [Texture.1035] //  ocean / white sand / non-perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
    
    [Texture.1036] //  ocean / tan sand / non-perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
    
    [Texture.1037] //  ocean / black sand / non-perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
    
    [Texture.1038] //  ocean / urban / non-perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
    
    [Texture.1039] //  ocean / harbor / non-perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
    
    [Texture.1040] //  ocean / ice / non-perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
    
    [Texture.1041] //  ocean / bank / non-perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
    
    [Texture.1042] //  ocean / swamp / non-perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
    
    [Texture.1043] //  ocean / dry oceanbed / non-perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
    
    
    // Ocean Shorelines - Surf
    [Texture.1044] //  ocean / white sand / surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_whitesand_ls.bmp
    Effect=wavecontroller
    
    [Texture.1045] //  ocean / tan sand / surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_tansand_ls.bmp
    Effect=wavecontroller
    
    [Texture.1046] //  ocean / black sand / surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_blacksand_ls.bmp,o_blacksand_ls_hw.bmp,o_blacksand_ls.bmp,o_blacksand_ls.bmp,o_blacksand_ls.bmp
    Effect=wavecontroller
    
    [Texture.1047] //  ocean / urban / surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_tanrock_ls.bmp,o_tanrock_ls_hw.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp
    Effect=lakewavecontroller
    
    [Texture.1048] //  ocean / harbor / surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_tanrock_ls.bmp,o_tanrock_ls_hw.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp
    Effect=lakewavecontroller
    
    [Texture.1049] //  ocean / ice / surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_ice_ns.bmp
    Effect=wavecontroller
    
    [Texture.1050] //  ocean / bank / surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_tanrock_ls.bmp,o_tanrock_ls_hw.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp
    Effect=wavecontroller
    
    [Texture.1051] //  ocean / swamp / surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=l_swamp_p.bmp
    Effect=wavecontroller
    
    [Texture.1052] //  ocean / dry oceanbed / surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_tansand_ls.bmp
    Effect=wavecontroller
    
    
    // Ocean Shoreline - No Surf
    [Texture.1053] //  ocean / white sand / no surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_whitesand_ns.bmp
    Effect=lakewavecontroller
    
    [Texture.1054] //  ocean / tan sand / no surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_tansand_ns.bmp
    Effect=lakewavecontroller
    
    [Texture.1055] //  ocean / black sand / no surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_blacksand_ns.bmp,o_blacksand_ns_hw.bmp,o_blacksand_ns.bmp,o_blacksand_ns.bmp,o_blacksand_ns.bmp
    Effect=lakewavecontroller
    
    [Texture.1056] //  ocean / urban / no surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_tanrock_ns.bmp
    Effect=lakewavecontroller
    
    [Texture.1057] //  ocean / harbor / no surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_tanrock_ns.bmp
    Effect=lakewavecontroller
    
    [Texture.1058] //  ocean / ice / no surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_ice_ns.bmp
    Effect=lakewavecontroller
    
    [Texture.1059] //  ocean / bank / no surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_blackrock_ns.bmp,o_blackrock_ns_hw.bmp,o_blackrock_ns.bmp,o_blackrock_ns.bmp,o_blackrock_ns.bmp
    Effect=lakewavecontroller
    
    [Texture.1060] //  ocean / swamp / no surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=l_swamp_p.bmp
    Effect=lakewavecontroller
    
    [Texture.1061] //  ocean / dry oceanbed / no surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_tansand_ns.bmp
    Effect=lakewavecontroller
    
    
    
    // Lake Shorelines - Perennial
    [Texture.1062] //  lake / white sand / perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_whitesand_ns.bmp
    Effect=lakewavecontroller
    
    [Texture.1063] //  lake / tan sand / perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=l_tansand_p.bmp,l_tansand_p_hw.bmp,l_tansand_p.bmp,l_tansand_p.bmp,l_tansand_p.bmp
    Effect=lakewavecontroller
    
    [Texture.1064] //  lake / black sand / perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_blacksand_ns.bmp,o_blacksand_ns_hw.bmp,o_blacksand_ns.bmp,o_blacksand_ns.bmp,o_blacksand_ns.bmp
    Effect=lakewavecontroller
    
    [Texture.1065] //  lake / urban / perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=l_tanrock_ns.bmp,l_tanrock_ns_hw.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp
    
    [Texture.1066] //  lake / harbor / perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=l_tanrock_ns.bmp,l_tanrock_ns_hw.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp
    Effect=lakewavecontroller
    
    [Texture.1067] //  lake / ice / perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_ice_ns.bmp
    Effect=lakewavecontroller
    
    [Texture.1068] //  lake / bank / perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=l_tanrock_ns.bmp,l_tanrock_ns_hw.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp
    Effect=lakewavecontroller
    
    [Texture.1069] //  lake / swamp / perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=l_swamp_p.bmp
    Effect=lakewavecontroller
    
    [Texture.1070] //  lake / dry lakebed / perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=l_tansand_p.bmp,l_tansand_p_hw.bmp,l_tansand_p.bmp,l_tansand_p.bmp,l_tansand_p.bmp
    Effect=lakewavecontroller
    
    
    
    // Lake Shorelines - Non Perennial
    [Texture.1071] //  lake / white sand / non-perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
    
    [Texture.1072] //  lake / tan sand / non-perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
    
    [Texture.1073] //  lake / black sand / non-perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
    
    [Texture.1074] //  lake / urban / non-perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
    
    [Texture.1075] //  lake / harbor / non-perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
    
    [Texture.1076] //  lake / ice / non-perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
    
    [Texture.1077] //  lake / bank / non-perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
    
    [Texture.1078] //  lake / swamp / non-perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
    
    [Texture.1079] //  lake / dry lakebed / non-perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
    
    
    // Lake Shorelines - Surf
    [Texture.1080] //  lake / white sand / surf
    Type=2
    Size=4
    ExcludeAutogen=1
    Textures=o_whitesand_ls.bmp
    Effect=lakewavecontroller
    
    [Texture.1081] //  lake / tan sand / surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=l_tansand_p.bmp,l_tansand_p_hw.bmp,l_tansand_p.bmp,l_tansand_p.bmp,l_tansand_p.bmp
    Effect=lakewavecontroller
    
    [Texture.1082] //  lake / black sand / surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_blacksand_ns.bmp,o_blacksand_ns_hw.bmp,o_blacksand_ns.bmp,o_blacksand_ns.bmp,o_blacksand_ns.bmp
    Effect=lakewavecontroller
    
    [Texture.1083] //  lake / urban / surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=l_tanrock_ns.bmp,l_tanrock_ns_hw.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp
    Effect=lakewavecontroller
    
    [Texture.1084] //  lake / harbor / surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=l_tanrock_ns.bmp,l_tanrock_ns_hw.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp
    Effect=lakewavecontroller
    
    [Texture.1085] //  lake / ice / surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_ice_ns.bmp
    Effect=lakewavecontroller
    
    [Texture.1086] //  lake / bank / surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_blackrock_ls.bmp,o_blackrock_ls_hw.bmp,o_blackrock_ls.bmp,o_blackrock_ls.bmp,o_blackrock_ls.bmp
    Effect=lakewavecontroller
    
    [Texture.1087] //  lake / swamp / surf
    Type=2
    Size=4
    ExcludeAutogen=1
    Textures=l_swamp_p.bmp
    Effect=lakewavecontroller
    
    [Texture.1088] //  lake / dry lakebed / surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=l_tansand_p.bmp,l_tansand_p_hw.bmp,l_tansand_p.bmp,l_tansand_p.bmp,l_tansand_p.bmp
    Effect=lakewavecontroller
    
    
    // Lake Shorelines - No Surf
    [Texture.1089] //  lake / white sand / no surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_whitesand_ns.bmp
    
    [Texture.1090] //  lake / tan sand / no surf
    Type=2
    Size=4
    ExcludeAutogen=1
    Textures=o_tansand_ns.bmp
    
    [Texture.1091] //  lake / black sand / no surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_blacksand_ns.bmp,o_blacksand_ns_hw.bmp,o_blacksand_ns.bmp,o_blacksand_ns.bmp,o_blacksand_ns.bmp
    
    [Texture.1092] //  lake / urban / no surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=l_tanrock_ns.bmp,l_tanrock_ns_hw.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp
    
    [Texture.1093] //  lake / harbor / no surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=l_tanrock_ns.bmp,l_tanrock_ns_hw.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp
    
    [Texture.1094] //  lake / ice / no surf
    Type=2
    Size=4
    ExcludeAutogen=1
    Textures=o_ice_ns.bmp
    
    [Texture.1095] //  lake / bank / no surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_blackrock_ns.bmp,o_blackrock_ns_hw.bmp,o_blackrock_ns.bmp,o_blackrock_ns.bmp,o_blackrock_ns.bmp
    
    [Texture.1096] //  lake / swamp / no surf
    Type=2
    Size=4
    ExcludeAutogen=1
    Textures=l_swamp_p.bmp
    
    [Texture.1097] //  lake / dry lakebed / no surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=l_tansand_p.bmp,l_tansand_p_hw.bmp,l_tansand_p.bmp,l_tansand_p.bmp,l_tansand_p.bmp
    
    
    
    // River Shorelines - Perennial
    [Texture.1098] //  river / white sand / perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=r_tansand_p.bmp,r_tansand_p_hw.bmp,r_tansand_p.bmp,r_tansand_p.bmp,r_tansand_p.bmp
    
    [Texture.1099] //  river / tan sand / perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=r_tansand_p.bmp,r_tansand_p_hw.bmp,r_tansand_p.bmp,r_tansand_p.bmp,r_tansand_p.bmp
    
    [Texture.1100] //  river / black sand / perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_blacksand_ns.bmp,o_blacksand_ns_hw.bmp,o_blacksand_ns.bmp,o_blacksand_ns.bmp,o_blacksand_ns.bmp
    
    [Texture.1101] //  river / urban / perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=r_tanrock_ns.bmp,r_tanrock_ns_hw.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp
    
    [Texture.1102] //  river / harbor / perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=r_tanrock_ns.bmp,r_tanrock_ns_hw.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp
    
    [Texture.1103] //  river / ice / perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_ice_ns.bmp
    
    [Texture.1104] //  river / bank / perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=r_tanrock_ns.bmp,r_tanrock_ns_hw.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp
    
    [Texture.1105] //  river / swamp / perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=l_swamp_p.bmp
    
    [Texture.1106] //  river / dry riverbed / perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=r_tanrock_ns.bmp,r_tanrock_ns_hw.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp
    
     
    // River Shorelines - Non Perennial
    [Texture.1107] //  river / white sand / non-perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
    
    [Texture.1108] //  river / tan sand / non-perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
    
    [Texture.1109] //  river / black sand / non-perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
    
    [Texture.1110] //  river / urban / non-perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
    
    [Texture.1111] //  river / harbor / non-perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
    
    [Texture.1112] //  river / ice / non-perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
    
    [Texture.1113] //  river / bank / non-perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
    
    [Texture.1114] //  river / swamp / non-perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
    
    [Texture.1115] //  river / dry riverbed / non-perennial
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
    
     
    // River Shorelines - Surf
    [Texture.1116] //  river / white sand / surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=r_tansand_p.bmp,r_tansand_p_hw.bmp,r_tansand_p.bmp,r_tansand_p.bmp,r_tansand_p.bmp
    Effect=lakewavecontroller
    
    [Texture.1117] //  river / tan sand / surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=r_tansand_p.bmp,r_tansand_p_hw.bmp,r_tansand_p.bmp,r_tansand_p.bmp,r_tansand_p.bmp
    Effect=lakewavecontroller
    
    [Texture.1118] //  river / black sand / surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_blacksand_ls.bmp,o_blacksand_ls_hw.bmp,o_blacksand_ls.bmp,o_blacksand_ls.bmp,o_blacksand_ls.bmp
    Effect=lakewavecontroller
    
    [Texture.1119] //  river / urban / surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=r_tanrock_ns.bmp,r_tanrock_ns_hw.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp
    Effect=lakewavecontroller
    
    [Texture.1120] //  river / harbor / surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=r_tanrock_ns.bmp,r_tanrock_ns_hw.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp
    Effect=lakewavecontroller
    
    [Texture.1121] //  river / ice / surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_ice_ns.bmp
    Effect=lakewavecontroller
    
    [Texture.1122] //  river / bank / surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=r_tanrock_ns.bmp,r_tanrock_ns_hw.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp
    Effect=lakewavecontroller
    
    [Texture.1123] //  river / swamp / surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=l_swamp_p.bmp
    Effect=lakewavecontroller
    
    [Texture.1124] //  river / dry riverbed / surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=r_tanrock_ns.bmp,r_tanrock_ns_hw.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp
    Effect=lakewavecontroller
    
    
    //River Shorelines - No Surf
    [Texture.1125] //  river / white sand / no surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=r_tansand_p.bmp,r_tansand_p_hw.bmp,r_tansand_p.bmp,r_tansand_p.bmp,r_tansand_p.bmp
    
    [Texture.1126] //  river / tan sand / no surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=r_tansand_p.bmp,r_tansand_p_hw.bmp,r_tansand_p.bmp,r_tansand_p.bmp,r_tansand_p.bmp
    
    [Texture.1127] //  river / black sand / no surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_blacksand_ns.bmp,o_blacksand_ns_hw.bmp,o_blacksand_ns.bmp,o_blacksand_ns.bmp,o_blacksand_ns.bmp
    
    [Texture.1128] //  river / urban / no surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_blackrock_ns.bmp,o_blackrock_ns_hw.bmp,o_blackrock_ns.bmp,o_blackrock_ns.bmp,o_blackrock_ns.bmp
    
    [Texture.1129] //  river / harbor / no surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_blackrock_ns.bmp,o_blackrock_ns_hw.bmp,o_blackrock_ns.bmp,o_blackrock_ns.bmp,o_blackrock_ns.bmp
    
    [Texture.1130] //  river / ice / no surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_ice_ns.bmp
    
    [Texture.1131] //  river / bank / no surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=o_blackrock_ns.bmp,o_blackrock_ns_hw.bmp,o_blackrock_ns.bmp,o_blackrock_ns.bmp,o_blackrock_ns.bmp
    
    [Texture.1132] //  river / swamp / no surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=l_swamp_p.bmp
    
    [Texture.1133] //  river / dry riverbed / no surf
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=3
    Textures=r_tanrock_ns.bmp,r_tanrock_ns_hw.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp
    
    // Roads
    
    // 1 Lane - Divided Median
    [Texture.1134] //  concrete / 1 lane / divided median
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=hiwaysu.bmp,hiwayhw.bmp,hiwaysu.bmp,hiwaysu.bmp,hiwaysu.bmp,hiwaylm.bmp
    offset=flat
    
    
    [Texture.1135] //  asphalt / 1 lane / divided median
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=hiwaysu.bmp,hiwayhw.bmp,hiwayAsu.bmp,hiwayAsu.bmp,hiwayAsu.bmp,hiwaylm.bmp
    offset=flat
    
    
    [Texture.1136] //  gravel / 1 lane / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp
    offset=flat
    
    [Texture.1137] //  dirt / 1 lane / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp
    offset=flat
    
    // 2 Lanes - Divided Median
    [Texture.1138] //  concrete / 2 lanes / divided median
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=hiwaysu.bmp,hiwayhw.bmp,hiwaysu.bmp,hiwaysu.bmp,hiwaysu.bmp,hiwaylm.bmp
    offset=flat
    VectorAutogen=3
    
    [Texture.1139] //  asphalt / 2 lanes / divided median
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=hiwaysu.bmp,hiwayhw.bmp,hiwayAsu.bmp,hiwayAsu.bmp,hiwayAsu.bmp,hiwaylm.bmp
    offset=flat
    VectorAutogen=3
    
    [Texture.1140] //  gravel / 2 lanes / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp
    offset=flat
    
    [Texture.1141] //  dirt / 2 lanes / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp
    offset=flat
    
    // 4 Lanes - Divided Median
    [Texture.1142] //  concrete / 4 lanes / divided median
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=hiwaysu.bmp,hiwayhw.bmp,hiwaysu.bmp,hiwaysu.bmp,hiwaysu.bmp,hiwaylm.bmp
    offset=flat
    VectorAutogen=6
    
    [Texture.1143] //  asphalt / 4 lanes / divided median
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=hiwaysu.bmp,hiwayhw.bmp,hiwayAsu.bmp,hiwayAsu.bmp,hiwayAsu.bmp,hiwaylm.bmp
    offset=flat
    VectorAutogen=6
    
    [Texture.1144] //  gravel / 4 lanes / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp
    offset=flat
    
    [Texture.1145] //  dirt / 4 lanes / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp
    offset=flat
    
    // 6 Lanes - Divided Median
    [Texture.1146] //  concrete / 6 lanes / divided median
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=hiwaysu.bmp,hiwayhw.bmp,hiwaysu.bmp,hiwaysu.bmp,hiwaysu.bmp,hiwaylm.bmp
    offset=flat
    VectorAutogen=6
    
    [Texture.1147] //  asphalt / 6 lanes / divided median
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=hiwaysu.bmp,hiwayhw.bmp,hiwayAsu.bmp,hiwayAsu.bmp,hiwayAsu.bmp,hiwaylm.bmp
    offset=flat
    VectorAutogen=6
    
    [Texture.1148] // gravel  / 6 lanes / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp
    offset=flat
    
    [Texture.1149] //  dirt / 6 lanes / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp
    offset=flat
    
    // 8 Lanes - Divided Median
    [Texture.1150] //  concrete / 8 lanes / divided median
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=hiwaysu.bmp,hiwayhw.bmp,hiwaysu.bmp,hiwaysu.bmp,hiwaysu.bmp,hiwaylm.bmp
    offset=flat
    VectorAutogen=6
    
    [Texture.1151] //  asphalt / 8 lanes / divided median
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=hiwaysu.bmp,hiwayhw.bmp,hiwayAsu.bmp,hiwayAsu.bmp,hiwayAsu.bmp,hiwaylm.bmp
    offset=flat
    VectorAutogen=6
    
    [Texture.1152] //  gravel / 8 lanes / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp
    offset=flat
    
    [Texture.1153] //  dirt / 8 lanes / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp
    offset=flat
    
    // 10 Lanes - Divided Median
    [Texture.1154] //  concrete / 10 lanes / divided median
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=hiwaysu.bmp,hiwayhw.bmp,hiwaysu.bmp,hiwaysu.bmp,hiwaysu.bmp,hiwaylm.bmp
    offset=flat
    VectorAutogen=6
    
    [Texture.1155] //  asphalt / 10 lanes / divided median
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=hiwaysu.bmp,hiwayhw.bmp,hiwayAsu.bmp,hiwayAsu.bmp,hiwayAsu.bmp,hiwaylm.bmp
    offset=flat
    VectorAutogen=6
    
    [Texture.1156] //  gravel / 10 lanes / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp
    offset=flat
    
    [Texture.1157] //  dirt / 10 lanes / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp
    offset=flat
    
    
    // 1 Lane - Undivided Median
    [Texture.1158] //  concrete / 1 lane / undivided median
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=roadssu.bmp,roadshw.bmp,roadssu.bmp,roadssu.bmp,roadssu.bmp,roadslm.bmp
    offset=flat
    
    [Texture.1159] //  asphalt / 1 lane / undivided median
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=roadssu.bmp,roadshw.bmp,roadsAsu.bmp,roadsAsu.bmp,roadsAsu.bmp,roadslm.bmp
    offset=flat
    
    [Texture.1160] //  gravel / 1 lane / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp
    offset=flat
    
    [Texture.1161] //  dirt / 1 lane / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp
    offset=flat
    
    // 2 Lanes - Undivided Median
    [Texture.1162] //  concrete / 2 lanes / undivided median
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=roadssu.bmp,roadshw.bmp,roadssu.bmp,roadssu.bmp,roadssu.bmp,roadslm.bmp
    offset=flat
    VectorAutogen=2
    
    [Texture.1163] //  asphalt / 2 lanes / undivided median
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=roadssu.bmp,roadshw.bmp,roadsAsu.bmp,roadsAsu.bmp,roadsAsu.bmp,roadslm.bmp
    offset=flat
    VectorAutogen=2
    
    [Texture.1164] //  gravel / 2 lanes / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp
    offset=flat
    
    [Texture.1165] //  dirt / 2 lanes / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp
    offset=flat
    
    // 4 Lanes - Undivided Median
    [Texture.1166] //  concrete / 4 lanes / undivided median
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=roadssu.bmp,roadshw.bmp,roadssu.bmp,roadssu.bmp,roadssu.bmp,roadslm.bmp
    offset=flat
    VectorAutogen=3
    
    [Texture.1167] //  asphalt / 4 lanes / undivided median
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=roadssu.bmp,roadshw.bmp,roadsAsu.bmp,roadsAsu.bmp,roadsAsu.bmp,roadslm.bmp
    offset=flat
    VectorAutogen=2
    
    [Texture.1168] //  gravel / 4 lanes / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp
    offset=flat
    
    [Texture.1169] //  dirt / 4 lanes / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp
    offset=flat
    
    // 6 Lanes - Undivided Median
    [Texture.1170] //  concrete / 6 lanes / undivided median
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=roadssu.bmp,roadshw.bmp,roadssu.bmp,roadssu.bmp,roadssu.bmp,roadslm.bmp
    offset=flat
    VectorAutogen=4
    
    [Texture.1171] //  asphalt / 6 lanes / undivided median
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=roadssu.bmp,roadshw.bmp,roadsAsu.bmp,roadsAsu.bmp,roadsAsu.bmp,roadslm.bmp
    offset=flat
    VectorAutogen=4
    
    [Texture.1172] //  gravel / 6 lanes / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp
    offset=flat
    
    [Texture.1173] //  dirt / 6 lanes / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp
    offset=flat
    
    // 8 Lanes - Undivided Median
    [Texture.1174] //  concrete / 8 lanes / undivided median
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=roadssu.bmp,roadshw.bmp,roadssu.bmp,roadssu.bmp,roadssu.bmp,roadslm.bmp
    offset=flat
    VectorAutogen=4
    
    [Texture.1175] //  asphalt / 8 lanes / undivided median
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=roadssu.bmp,roadshw.bmp,roadsAsu.bmp,roadsAsu.bmp,roadsAsu.bmp,roadslm.bmp
    offset=flat
    VectorAutogen=4
    
    [Texture.1176] //  gravel / 8 lanes / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp
    offset=flat
    
    [Texture.1177] //  dirt / 8 lanes / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp
    offset=flat
    
    // 10 Lanes - Undivided Median
    [Texture.1178] //  concrete / 10 lanes / undivided median
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=roadssu.bmp,roadshw.bmp,roadssu.bmp,roadssu.bmp,roadssu.bmp,roadslm.bmp
    offset=flat
    VectorAutogen=5
    
    [Texture.1179] //  asphalt / 10 lanes / undivided median
    Type=2
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=roadssu.bmp,roadshw.bmp,roadsAsu.bmp,roadsAsu.bmp,roadsAsu.bmp,roadslm.bmp
    offset=flat
    VectorAutogen=5
    
    [Texture.1180] //  gravel / 10 lanes / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp
    offset=flat
    
    [Texture.1181] //  dirt / 10 lanes / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp
    offset=flat
    
    
    \\ Airport Backgrounds
    
    [Texture.1182] //  Unknown
    Type=1
    Size=4
    ExcludeAutogen=1
    MaskClassMap=2
    
    [Texture.1183] //  Grass
    Type=1
    Size=4
    ExcludeAutogen=1
    MaskClassMap=2
    
    [Texture.1184] //  Arid
    Type=1
    Size=4
    ExcludeAutogen=1
    MaskClassMap=2
    
    [Texture.1185] //  Dirt
    Type=1
    Size=4
    ExcludeAutogen=1
    MaskClassMap=2
    
    [Texture.1186] //  Tundra
    Type=1
    Size=4
    ExcludeAutogen=1
    MaskClassMap=2
    
    [Texture.1187] //  Coral
    Type=1
    Size=4
    ExcludeAutogen=1
    MaskClassMap=2
    
    [Texture.1188] //  Lava
    Type=1
    Size=4
    ExcludeAutogen=1
    MaskClassMap=2
    
    [Texture.1189] //  Low Sparse Grassland
    Type=1
    Size=4
    ExcludeAutogen=1
    MaskClassMap=2
    
    [Texture.1190] //  Cold Grassland
    Type=1
    Size=4
    ExcludeAutogen=1
    MaskClassMap=2
    
    [Texture.1191] //  Cool Grasses and Shrubs
    Type=1
    Size=4
    ExcludeAutogen=1
    MaskClassMap=2
    
    [Texture.1192] //  Marsh Wetland
    Type=1
    Size=4
    ExcludeAutogen=1
    MaskClassMap=2
    
    [Texture.1193] //  Mire Bog Fen
    Type=1
    Size=4
    ExcludeAutogen=1
    MaskClassMap=2
    
    [Texture.1194] //  Sand Desert
    Type=1
    Size=4
    ExcludeAutogen=1
    MaskClassMap=2
    
    [Texture.1195] //  Bare Desert
    Type=1
    Size=4
    ExcludeAutogen=1
    MaskClassMap=2
    
    [Texture.1196] //  Semi Desert Sage
    Type=1
    Size=4
    ExcludeAutogen=1
    MaskClassMap=2
    
    [Texture.1197] //  Semi Desert Shrub
    Type=1
    Size=4
    ExcludeAutogen=1
    MaskClassMap=2
    
    [Texture.1198] //  Barren Tundra
    Type=1
    Size=4
    ExcludeAutogen=1
    MaskClassMap=2
    
    [Texture.1199] //  Upland Tundra
    Type=1
    Size=4
    ExcludeAutogen=1
    MaskClassMap=2
    
    [Texture.1200] //  Ice
    Type=1
    Size=4
    ExcludeAutogen=1
    MaskClassMap=2
    
    
    // Parks
    [Texture.1201] //  City Park
    Type=1
    Size=4
    ExcludeAutogen=1
    Textures=134
    
    [Texture.1202] //  Forest Park
    Type=1
    Size=4
    ExcludeAutogen=1
    Textures=134
    
    [Texture.1203] //  Grass Park
    Type=1
    Size=4
    ExcludeAutogen=1
    Textures=128
    
    [Texture.1204] //  Golf Course
    Type=1
    Size=4
    ExcludeAutogen=1
    Textures=135
    
    [Texture.1205] //  Cement Park
    Type=1
    Size=4
    ExcludeAutogen=1
    Textures=136
    
    [Texture.1206] //  Tan Sand Beach Park
    Type=1
    Size=4
    ExcludeAutogen=1
    Textures=137
    
    [Texture.1207] //  White Coral Beach Park
    Type=1
    Size=4
    ExcludeAutogen=1
    Textures=137
    
    [Texture.1208] //  Black Sand Beach Park
    Type=1
    Size=4
    ExcludeAutogen=1
    Textures=138
    
    
    // Non Perennial Hydro Polygons
    
    [Texture.1209] //  All Types
    Type=1
    Size=4
    ExcludeAutogen=1
    Textures=126
    
    // Misc vector types
    
    [Texture.1210] //  railroad
    Type=3
    Size=4
    Textures=railroadsu.bmp
    ExcludeAutogen=1
    MaskClassMap=1
    offset=flat
    
    
    [Texture.1211] //  utility
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    VectorAutogen=0
    Textures=utilitymask.bmp
    RenderToTexture=0
    
    [Texture.1212] //  utility
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=1
    VectorAutogen=0
    Textures=utilitymask.bmp
    RenderToTexture=0
    
    [Texture.1213] //  railroad bridges
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=12
    
    //road bridges
    
    // 1 Lane - Divided Median
    [Texture.1214] //  concrete / 1 lane / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=7
    
    
    [Texture.1215] //  asphalt / 1 lane / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=7
    
    
    [Texture.1216] //  gravel / 1 lane / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=7
    
    [Texture.1217] //  dirt / 1 lane / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=7
    
    // 2 Lanes - Divided Median
    [Texture.1218] //  concrete / 2 lanes / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=8
    
    [Texture.1219] //  asphalt / 2 lanes / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=8
    
    [Texture.1220] //  gravel / 2 lanes / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=7
    
    [Texture.1221] //  dirt / 2 lanes / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=7
    
    // 4 Lanes - Divided Median
    [Texture.1222] //  concrete / 4 lanes / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=8
    
    [Texture.1223] //  asphalt / 4 lanes / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=8
    
    [Texture.1224] //  gravel / 4 lanes / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=7
    
    [Texture.1225] //  dirt / 4 lanes / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=7
    
    // 6 Lanes - Divided Median
    [Texture.1226] //  concrete / 6 lanes / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=8
    
    [Texture.1227] //  asphalt / 6 lanes / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=8
    
    [Texture.1228] //  gravel / 6 lanes / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=7
    
    [Texture.1229] //  dirt / 6 lanes / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=7
    
    // 8 Lanes - Divided Median
    [Texture.1230] //  concrete / 8 lanes / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=9
    
    [Texture.1231] //  asphalt / 8 lanes / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=9
    
    [Texture.1232] //  gravel / 8 lanes / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=7
    
    [Texture.1233] //  dirt / 8 lanes / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=7
    
    // 10 Lanes - Divided Median
    [Texture.1234] //  concrete / 10 lanes / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=9
    
    [Texture.1235] //  asphalt / 10 lanes / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=9
    
    [Texture.1236] //  gravel / 10 lanes / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=7
    
    [Texture.1237] //  dirt / 10 lanes / divided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=7
    
    
    // 1 Lane - Undivided Median
    [Texture.1238] //  concrete / 1 lane / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=7
    
    [Texture.1239] //  asphalt / 1 lane / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=7
    
    [Texture.1240] //  gravel / 1 lane / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=7
    
    [Texture.1241] //  dirt / 1 lane / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=7
    
    // 2 Lanes - Undivided Median
    [Texture.1242] //  concrete / 2 lanes / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=10
    
    [Texture.1243] //  asphalt / 2 lanes / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=10
    
    [Texture.1244] //  gravel / 2 lanes / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=7
    
    [Texture.1245] //  dirt / 2 lanes / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=7
    
    // 4 Lanes - Undivided Median
    [Texture.1246] //  concrete / 4 lanes / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=10
    
    [Texture.1247] //  asphalt / 4 lanes / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=10
    
    [Texture.1248] //  gravel / 4 lanes / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=7
    
    [Texture.1249] //  dirt / 4 lanes / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=7
    
    // 6 Lanes - Undivided Median
    [Texture.1250] //  concrete / 6 lanes / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=11
    
    [Texture.1251] //  asphalt / 6 lanes / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=11
    
    [Texture.1252] //  gravel / 6 lanes / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=7
    
    [Texture.1253] //  dirt / 6 lanes / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=7
    
    // 8 Lanes - Undivided Median
    [Texture.1254] //  concrete / 8 lanes / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=11
    
    [Texture.1255] //  asphalt / 8 lanes / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=11
    
    [Texture.1256] //  gravel / 8 lanes / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=7
    
    [Texture.1257] //  dirt / 8 lanes / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=7
    
    // 10 Lanes - Undivided Median
    [Texture.1258] //  concrete / 10 lanes / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=11
    
    [Texture.1259] //  asphalt / 10 lanes / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=11
    
    [Texture.1260] //  gravel / 10 lanes / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=7
    
    [Texture.1261] //  dirt / 10 lanes / undivided median
    Type=3
    Size=4
    ExcludeAutogen=1
    MaskClassMap=0
    VectorAutogen=7
    
    
    
    // autogen format
    // [Autogen.id.type.variant]
    //    id = the id of the object specified in the "autogen" tag for the vector data
    //      type = an extra identifier that allows mulitple autogenned types to be associated
    //        with a single tag.  For example an autogen type 0 could have a specifier
    //        of type 0 for medians and a type 1 for billboards.  Both will be applied to
    //        any vector data that specifies autogen=0.
    //    variant = this is a variant that may be applied to the autogen of vector data.
    //          For each id/type pair multiple variants may exist.  On any given segment
    //                that applies an id/type autogen specification a single variant will be
    //                chosen.
    // AutoObject - guid of the primary object to use
    // AutoObjectEnd - guid of any endpoint object to use
    // ObjectSize - length to apply between objects (in meters)
    // ObjectEndSize - length of the end segments (in meters)
    // ExlusionWidth - width to exlude autogen around this type
    //                 this will exclude along the entire line, 
    //           not just where an object is actually placed.
    // ClipData      - BOOL flag that determines whether the object
    //           should be clipped between cells.  Should be 
    //           0 for anything with end objects (bridges)
    // Offset        - This is an offset to apply from the vector line
    //                 can be used to place object beside a road like
    //           billboards.
    // Density       - This is the percentage of objects to place.  If the
    //             number is 50, 50% of all objects will be placed.
    //                 This is a repeatably random 50%.  This number is 
    //                 further modified by the autogen density setting.
    //                 NOTE: if 100 is set here, then all objects will be
    //                 placed and the number will not be modified by the
    //                 autogen density setting
    // MinDensity    - This setting determines the min percentage of autogen
    //                 that must be present for this object to appear.
    
    
    // utility lines
    [Autogen.0.0.0]
    AutoObject="054382ec5h,04a43b1bdh,05f4f1aaah,0c3569352h"
    ObjectSize=600
    ExclusionWidth=20
    ClipData=1
    Offset=0
    Density=100
    PlaceOnWater=0
    MinAutogenDensity=20
    
    
    // test bridge data
    [Autogen.1.0.0]
    AutoObject="0d9aaae37h,0469438b7h,0ed19d2aah,0101a5306h"
    AutoObjectEnd="03216f40bh,0434d0f54h,0a0732c9bh,0087fedfeh"
    ObjectSize=30
    ObjectEndSize=30
    ExclusionWidth=30
    ClipData=0
    Offset=00
    PlaceOnWater=1
    Density=100
    MinAutogenDensity=20
    
    // Small road with telephone poles only
    [Autogen.2.0.0]
    AutoObject="046f3d6cbh,043734270h,0fb89e9aeh,0a92e4638h"
    ObjectSize=200
    ExclusionWidth=3
    ClipData=1
    Offset=15
    Density=95
    PlaceOnWater=0
    MinAutogenDensity=20
    
    // Moving road traffic
    // moving light!
    [Autogen.2.1.0]
    AutoObject="013074061h,023105116h,023105117h,000000006h"
    ObjectSize=100
    ExclusionWidth=0
    ClipData=1
    Offset=5
    Density=20
    PlaceOnWater=0
    MinAutogenDensity=20
    
    // car blue
    [Autogen.2.2.0]
    AutoObject="013074061h,023105116h,023105117h,000000101h"
    ObjectSize=455
    ExclusionWidth=0
    ClipData=1
    Offset=5
    Density=9
    PlaceOnWater=0
    MinAutogenDensity=20
    // car red
    [Autogen.2.3.0]
    AutoObject="013074061h,023105116h,023105117h,000000104h"
    ObjectSize=688
    ExclusionWidth=0
    ClipData=1
    Offset=-5
    Density=8
    PlaceOnWater=0
    MinAutogenDensity=20
    
    
    // Medium road with light poles and telephone poles
    [Autogen.3.0.0]
    AutoObject="046f3d6cbh,043734270h,0fb89e9aeh,0a92e4638h"
    ObjectSize=219
    ExclusionWidth=3
    ClipData=1
    Offset=15
    Density=95
    PlaceOnWater=0
    MinAutogenDensity=20
    
    [Autogen.3.1.0]
    AutoObject="047c97cedh,04e4bc4e6h,010b19f8eh,062ea9e98h"
    ObjectSize=173
    ExclusionWidth=3
    ClipData=1
    Offset=-15
    Density=90
    PlaceOnWater=0
    MinAutogenDensity=20
    
    // moving light!
    [Autogen.3.2.0]
    AutoObject="013074061h,023105116h,023105117h,000000005h"
    ObjectSize=100
    ExclusionWidth=0
    ClipData=1
    Offset=5
    Density=50
    PlaceOnWater=0
    MinAutogenDensity=20
    
    // car blue
    [Autogen.3.3.0]
    AutoObject="013074061h,023105116h,023105117h,000000101h"
    ObjectSize=255
    ExclusionWidth=0
    ClipData=1
    Offset=5
    Density=2
    PlaceOnWater=0
    MinAutogenDensity=20
    // car red
    [Autogen.3.4.0]
    AutoObject="013074061h,023105116h,023105117h,000000104h"
    ObjectSize=388
    ExclusionWidth=0
    ClipData=1
    Offset=-5
    Density=4
    PlaceOnWater=0
    MinAutogenDensity=20
    // car white
    [Autogen.3.5.0]
    AutoObject="013074061h,023105116h,023105117h,000000106h"
    ObjectSize=177
    ExclusionWidth=0
    ClipData=1
    Offset=5
    Density=5
    PlaceOnWater=0
    MinAutogenDensity=20
    // car brown
    [Autogen.3.6.0]
    AutoObject="013074061h,023105116h,023105117h,000000109h"
    ObjectSize=188
    ExclusionWidth=0
    ClipData=1
    Offset=-5
    Density=8
    PlaceOnWater=0
    MinAutogenDensity=20
    
    // Small highway with road signs and generic signs and light poles
    [Autogen.4.0.0]
    AutoObject="0ab068666h,0486bd8e8h,04c16d690h,088765545h"
    ObjectSize=208
    ExclusionWidth=3
    ClipData=1
    Offset=15
    Density=95
    PlaceOnWater=0
    MinAutogenDensity=20
    
    [Autogen.4.1.0]
    AutoObject="084744a27h,0447b000ah,0acdf09afh,0b2f2d0a7h"
    ObjectSize=511
    ExclusionWidth=3
    ClipData=1
    Offset=-15
    Density=80
    PlaceOnWater=0
    MinAutogenDensity=20
    
    [Autogen.4.2.0]
    AutoObject="047c97cedh,04e4bc4e6h,010b19f8eh,062ea9e98h"
    ObjectSize=796
    ExclusionWidth=3
    ClipData=1
    Offset=-15
    Density=95
    PlaceOnWater=0
    MinAutogenDensity=20
    
    // moving light!
    [Autogen.4.3.0]
    AutoObject="013074061h,023105116h,023105117h,000000005h"
    ObjectSize=100
    ExclusionWidth=0
    ClipData=1
    Offset=5
    Density=70
    PlaceOnWater=0
    MinAutogenDensity=20
    
    // car blue
    [Autogen.4.4.0]
    AutoObject="013074061h,023105116h,023105117h,000000101h"
    ObjectSize=55
    ExclusionWidth=0
    ClipData=1
    Offset=5
    Density=7
    PlaceOnWater=0
    MinAutogenDensity=20
    // car red
    [Autogen.4.5.0]
    AutoObject="013074061h,023105116h,023105117h,000000104h"
    ObjectSize=66
    ExclusionWidth=0
    ClipData=1
    Offset=-5
    Density=3
    PlaceOnWater=0
    MinAutogenDensity=20
    // car white
    [Autogen.4.6.0]
    AutoObject="013074061h,023105116h,023105117h,000000106h"
    ObjectSize=77
    ExclusionWidth=0
    ClipData=1
    Offset=5
    Density=5
    PlaceOnWater=0
    MinAutogenDensity=20
    // car brown
    [Autogen.4.7.0]
    AutoObject="013074061h,023105116h,023105117h,000000109h"
    ObjectSize=88
    ExclusionWidth=0
    ClipData=1
    Offset=-5
    Density=4
    PlaceOnWater=0
    MinAutogenDensity=20
    // car taxi
    [Autogen.4.8.0]
    AutoObject="013074061h,023105116h,023105117h,000000105h"
    ObjectSize=99
    ExclusionWidth=0
    ClipData=1
    Offset=5
    Density=3
    PlaceOnWater=0
    MinAutogenDensity=20
    // car gaz
    [Autogen.4.9.0]
    AutoObject="013074061h,023105116h,023105117h,000000107h"
    ObjectSize=133
    ExclusionWidth=0
    ClipData=1
    Offset=-5
    Density=2
    PlaceOnWater=0
    MinAutogenDensity=20
    
    // Large highway with road signs and generic signs and large billboards
    [Autogen.5.0.0]
    AutoObject="0ab068666h,0486bd8e8h,04c16d690h,088765545h"
    ObjectSize=511
    ExclusionWidth=3
    ClipData=1
    Offset=20
    Density=95
    PlaceOnWater=0
    MinAutogenDensity=20
    
    [Autogen.5.1.0]
    AutoObject="084744a27h,0447b000ah,0acdf09afh,0b2f2d0a7h"
    ObjectSize=623
    ExclusionWidth=3
    ClipData=1
    Offset=-20
    Density=95
    PlaceOnWater=0
    MinAutogenDensity=20
    
    [Autogen.5.2.0]
    AutoObject="0f64a1a40h,042ae27ffh,0e25047b5h,0331f480dh"
    ObjectSize=809
    ExclusionWidth=3
    ClipData=1
    Offset=-20
    Density=95
    PlaceOnWater=0
    MinAutogenDensity=20
    
    // moving light!
    [Autogen.5.3.0]
    AutoObject="013074061h,023105116h,023105117h,000000005h"
    ObjectSize=100
    ExclusionWidth=0
    ClipData=1
    Offset=5
    Density=99
    PlaceOnWater=0
    MinAutogenDensity=20
    
    // car blue
    [Autogen.5.4.0]
    AutoObject="013074061h,023105116h,023105117h,000000101h"
    ObjectSize=355
    ExclusionWidth=0
    ClipData=1
    Offset=5
    Density=12
    PlaceOnWater=0
    MinAutogenDensity=20
    // car red
    [Autogen.5.5.0]
    AutoObject="013074061h,023105116h,023105117h,000000104h"
    ObjectSize=688
    ExclusionWidth=0
    ClipData=1
    Offset=-5
    Density=19
    PlaceOnWater=0
    MinAutogenDensity=20
    // car white
    [Autogen.5.6.0]
    AutoObject="013074061h,023105116h,023105117h,000000106h"
    ObjectSize=44
    ExclusionWidth=0
    ClipData=1
    Offset=10
    Density=9
    PlaceOnWater=0
    MinAutogenDensity=20
    // car brown
    [Autogen.5.7.0]
    AutoObject="013074061h,023105116h,023105117h,000000109h"
    ObjectSize=977
    ExclusionWidth=0
    ClipData=1
    Offset=5
    Density=12
    PlaceOnWater=0
    MinAutogenDensity=20
    // car bus
    [Autogen.5.8.0]
    AutoObject="013074061h,023105116h,023105117h,000000108h"
    ObjectSize=195
    ExclusionWidth=0
    ClipData=1
    Offset=10
    Density=18
    PlaceOnWater=0
    MinAutogenDensity=20
    // car taxi
    [Autogen.5.9.0]
    AutoObject="013074061h,023105116h,023105117h,000000105h"
    ObjectSize=466
    ExclusionWidth=0
    ClipData=1
    Offset=-10
    Density=19
    PlaceOnWater=0
    MinAutogenDensity=20
    // car gaz
    [Autogen.5.10.0]
    AutoObject="013074061h,023105116h,023105117h,000000107h"
    ObjectSize=3133
    ExclusionWidth=0
    ClipData=1
    Offset=5
    Density=18
    PlaceOnWater=0
    MinAutogenDensity=20
    // car jeep
    [Autogen.5.11.0]
    AutoObject="013074061h,023105116h,023105117h,000000110h"
    ObjectSize=574
    ExclusionWidth=0
    ClipData=1
    Offset=-5
    Density=11
    PlaceOnWater=0
    MinAutogenDensity=20
    
    // Large divided highway with road signs and generic signs and large billboards and median barrrier and middle lights
    [Autogen.6.0.0]
    AutoObject="0ab068666h,0486bd8e8h,04c16d690h,088765545h"
    ObjectSize=511
    ExclusionWidth=3
    ClipData=1
    Offset=20
    Density=95
    PlaceOnWater=0
    MinAutogenDensity=20
    
    [Autogen.6.1.0]
    AutoObject="084744a27h,0447b000ah,0acdf09afh,0b2f2d0a7h"
    ObjectSize=623
    ExclusionWidth=3
    ClipData=1
    Offset=-20
    Density=95
    PlaceOnWater=0
    MinAutogenDensity=20
    
    [Autogen.6.2.0]
    AutoObject="0f64a1a40h,042ae27ffh,0e25047b5h,0331f480dh"
    ObjectSize=809
    ExclusionWidth=3
    ClipData=1
    Offset=20
    Density=95
    PlaceOnWater=0
    MinAutogenDensity=20
    
    [Autogen.6.3.0]
    AutoObject="0db86abdeh,04ab551fdh,0c2a37084h,0f8a734d3h"
    ObjectSize=297
    ExclusionWidth=3
    ClipData=1
    Offset=0
    Density=95
    PlaceOnWater=0
    MinAutogenDensity=20
    
    // moving light!
    [Autogen.6.4.0]
    AutoObject="013074061h,023105116h,023105117h,000000005h"
    ObjectSize=100
    ExclusionWidth=0
    ClipData=1
    Offset=5
    Density=99
    PlaceOnWater=0
    MinAutogenDensity=20
    // moving light!
    [Autogen.6.5.0]
    AutoObject="013074061h,023105116h,023105117h,000000006h"
    ObjectSize=100
    ExclusionWidth=0
    ClipData=1
    Offset=-5
    Density=99
    PlaceOnWater=0
    MinAutogenDensity=20
    
    
    // car blue
    [Autogen.6.6.0]
    AutoObject="013074061h,023105116h,023105117h,000000101h"
    ObjectSize=155
    ExclusionWidth=0
    ClipData=1
    Offset=5
    Density=18
    PlaceOnWater=0
    MinAutogenDensity=20
    // car red
    [Autogen.6.7.0]
    AutoObject="013074061h,023105116h,023105117h,000000104h"
    ObjectSize=588
    ExclusionWidth=0
    ClipData=1
    Offset=-5
    Density=19
    PlaceOnWater=0
    MinAutogenDensity=20
    // car white
    [Autogen.6.8.0]
    AutoObject="013074061h,023105116h,023105117h,000000106h"
    ObjectSize=544
    ExclusionWidth=0
    ClipData=1
    Offset=10
    Density=19
    PlaceOnWater=0
    MinAutogenDensity=20
    // car marsh
    [Autogen.6.9.0]
    AutoObject="013074061h,023105116h,023105117h,000000102h"
    ObjectSize=277
    ExclusionWidth=0
    ClipData=1
    Offset=-10
    Density=18
    PlaceOnWater=0
    MinAutogenDensity=20
    // car brown
    [Autogen.6.10.0]
    AutoObject="013074061h,023105116h,023105117h,000000109h"
    ObjectSize=677
    ExclusionWidth=0
    ClipData=1
    Offset=5
    Density=11
    PlaceOnWater=0
    MinAutogenDensity=20
    // car micro
    [Autogen.6.11.0]
    AutoObject="013074061h,023105116h,023105117h,000000103h"
    ObjectSize=899
    ExclusionWidth=0
    ClipData=1
    Offset=-5
    Density=12
    PlaceOnWater=0
    MinAutogenDensity=20
    // car bus
    [Autogen.6.12.0]
    AutoObject="013074061h,023105116h,023105117h,000000108h"
    ObjectSize=195
    ExclusionWidth=0
    ClipData=1
    Offset=10
    Density=18
    PlaceOnWater=0
    MinAutogenDensity=20
    // car taxi
    [Autogen.6.13.0]
    AutoObject="013074061h,023105116h,023105117h,000000105h"
    ObjectSize=366
    ExclusionWidth=0
    ClipData=1
    Offset=-10
    Density=19
    PlaceOnWater=0
    MinAutogenDensity=20
    // car gaz
    [Autogen.6.14.0]
    AutoObject="013074061h,023105116h,023105117h,000000107h"
    ObjectSize=133
    ExclusionWidth=0
    ClipData=1
    Offset=5
    Density=18
    PlaceOnWater=0
    MinAutogenDensity=20
    // car jeep
    [Autogen.6.15.0]
    AutoObject="013074061h,023105116h,023105117h,000000110h"
    ObjectSize=174
    ExclusionWidth=0
    ClipData=1
    Offset=-5
    Density=12
    PlaceOnWater=0
    MinAutogenDensity=20
    
    // 1 lane bridges
    //Covered Dirt Road Bridge - gen_bridge06
    [Autogen.7.0.0]
    AutoObject="0c9775c1fh,048561e3eh,0ad3416a4h,0b696c0efh"
    AutoObjectEnd="0b2b05be7h,04b927dafh,0f150928fh,050cc149fh"
    ObjectSize=9.71
    ObjectEndSize=16.96
    ExclusionWidth=30
    ClipData=0
    Offset=00
    PlaceOnWater=1
    Density=100
    MinAutogenDensity=20
    
    //Small Concrete Bridge - gen_bridge03
    [Autogen.7.0.1]
    AutoObject="0dd021ee7h,0441fa57bh,0db6e35a0h,004e1cd24h"
    AutoObjectEnd="0b0013e7ch,04a90fea9h,0b0a976b5h,0415bdd51h"
    ObjectSize=11.94
    ObjectEndSize=37.92
    ExclusionWidth=30
    ClipData=0
    Offset=00
    PlaceOnWater=1
    Density=100
    MinAutogenDensity=20
    
    //Small Divided Highway Bridges
    //Dual Other Concrete Bridges - ConcreteBridge1
    [Autogen.8.0.0]
    AutoObject="0d9aaae37h,0469438b7h,0ed19d2aah,0101a5306h"
    AutoObjectEnd="03216f40bh,0434d0f54h,0a0732c9bh,0087fedfeh"
    ObjectSize=30
    ObjectEndSize=30
    ExclusionWidth=30
    ClipData=0
    Offset=0
    PlaceOnWater=1
    Density=100
    MinAutogenDensity=20
    
    //Dual Hiway Bridge - gen_bridge07
    [Autogen.8.0.1]
    AutoObject="018b2918fh,0497c11d1h,0f2a2c0b5h,065e56362h"
    AutoObjectEnd="02d7d189ah,043f3f0e5h,075d03fb7h,06b7a4ef8h"
    ObjectSize=40
    ObjectEndSize=120
    ExclusionWidth=30
    ClipData=0
    Offset=0
    PlaceOnWater=1
    Density=100
    MinAutogenDensity=20
    
    //Dual new 4 lane bridge - gen_bridge08
    [Autogen.8.0.2]
    AutoObject="0c45eea03h,0464ba40eh,0a3264783h,07eb5df82h"
    AutoObjectEnd="0da002e64h,04742342ch,0dc960db7h,0600b9c56h"
    ObjectSize=60
    ObjectEndSize=60
    ExclusionWidth=30
    ClipData=0
    Offset=0
    PlaceOnWater=1
    Density=100
    MinAutogenDensity=20
    
    //Large Divided Highway Bridges
    //Dual 4 lane bridge - gen_bridge01
    [Autogen.9.0.0]
    AutoObject="02b931b90h,044939438h,06f38a5b0h,0ffb5e7c2h"
    AutoObjectEnd="0bbf02ca5h,04da890fch,0d0429288h,00db874ach"
    ObjectSize=80
    ObjectEndSize=220
    ExclusionWidth=30
    ClipData=0
    Offset=0
    PlaceOnWater=1
    Density=100
    MinAutogenDensity=20
    
    //Dual Hiway Bridge - gen_bridge07
    [Autogen.9.0.1]
    AutoObject="018b2918fh,0497c11d1h,0f2a2c0b5h,065e56362h"
    AutoObjectEnd="02d7d189ah,043f3f0e5h,075d03fb7h,06b7a4ef8h"
    ObjectSize=40
    ObjectEndSize=120
    ExclusionWidth=30
    ClipData=0
    Offset=0
    PlaceOnWater=1
    Density=100
    MinAutogenDensity=20
    
    //Dual new 4 lane bridge - gen_bridge08
    [Autogen.9.0.2]
    AutoObject="0c45eea03h,0464ba40eh,0a3264783h,07eb5df82h"
    AutoObjectEnd="0da002e64h,04742342ch,0dc960db7h,0600b9c56h"
    ObjectSize=60
    ObjectEndSize=60
    ExclusionWidth=30
    ClipData=0
    Offset=0
    PlaceOnWater=1
    Density=100
    MinAutogenDensity=20
    
    //Small undivided hiway bridges
    //Single 4 lane bridge - gen_bridge01
    [Autogen.10.0.0]
    AutoObject="02b931b90h,044939438h,06f38a5b0h,0ffb5e7c2h"
    AutoObjectEnd="0bbf02ca5h,04da890fch,0d0429288h,00db874ach"
    ObjectSize=80
    ObjectEndSize=220
    ExclusionWidth=30
    ClipData=0
    Offset=0
    PlaceOnWater=1
    Density=100
    MinAutogenDensity=20
    
    //Single Concrete Bridge - ConcreteBridge1
    [Autogen.10.0.1]
    AutoObject="0d9aaae37h,0469438b7h,0ed19d2aah,0101a5306h"
    AutoObjectEnd="03216f40bh,0434d0f54h,0a0732c9bh,0087fedfeh"
    ObjectSize=30
    ObjectEndSize=30
    ExclusionWidth=30
    ClipData=0
    Offset=0
    PlaceOnWater=1
    Density=100
    MinAutogenDensity=20
    
    //Single Hiway Bridge - gen_bridge07
    [Autogen.10.0.2]
    AutoObject="018b2918fh,0497c11d1h,0f2a2c0b5h,065e56362h"
    AutoObjectEnd="02d7d189ah,043f3f0e5h,075d03fb7h,06b7a4ef8h"
    ObjectSize=40
    ObjectEndSize=120
    ExclusionWidth=30
    ClipData=0
    Offset=0
    PlaceOnWater=1
    Density=100
    MinAutogenDensity=20
    
    //Single new 4 lane bridge - gen_bridge08
    [Autogen.10.0.3]
    AutoObject="0c45eea03h,0464ba40eh,0a3264783h,07eb5df82h"
    AutoObjectEnd="0da002e64h,04742342ch,0dc960db7h,0600b9c56h"
    ObjectSize=60
    ObjectEndSize=60
    ExclusionWidth=30
    ClipData=0
    Offset=0
    PlaceOnWater=1
    Density=100
    MinAutogenDensity=20
    
    //Large undivided hiway bridges
    //Single Hiway Bridge - gen_bridge07
    [Autogen.11.0.0]
    AutoObject="018b2918fh,0497c11d1h,0f2a2c0b5h,065e56362h"
    AutoObjectEnd="02d7d189ah,043f3f0e5h,075d03fb7h,06b7a4ef8h"
    ObjectSize=40
    ObjectEndSize=120
    ExclusionWidth=30
    ClipData=0
    Offset=0
    PlaceOnWater=1
    Density=100
    MinAutogenDensity=20
    
    //Single 4 lane bridge - gen_bridge01
    [Autogen.11.0.1]
    AutoObject="02b931b90h,044939438h,06f38a5b0h,0ffb5e7c2h"
    AutoObjectEnd="0bbf02ca5h,04da890fch,0d0429288h,00db874ach"
    ObjectSize=80
    ObjectEndSize=220
    ExclusionWidth=30
    ClipData=0
    Offset=0
    PlaceOnWater=1
    Density=100
    MinAutogenDensity=20
    
    //Single new 4 lane bridge - gen_bridge08
    [Autogen.11.0.2]
    AutoObject="0c45eea03h,0464ba40eh,0a3264783h,07eb5df82h"
    AutoObjectEnd="0da002e64h,04742342ch,0dc960db7h,0600b9c56h"
    ObjectSize=60
    ObjectEndSize=60
    ExclusionWidth=30
    ClipData=0
    Offset=0
    PlaceOnWater=1
    Density=100
    MinAutogenDensity=20
    
    //Railroad Bridges
    //Railroad Bridge 1 (aka gen_bridge02)
    [Autogen.12.0.0]
    AutoObject="018b41d45h,047f8749eh,03813e5b6h,057cdd735h"
    AutoObjectEnd="09ed413c1h,0463590dfh,03efdc984h,0fb1c67dah"
    ObjectSize=50
    ObjectEndSize=100
    ExclusionWidth=30
    ClipData=0
    Offset=0
    PlaceOnWater=1
    Density=100
    MinAutogenDensity=20
    
    //Railroad Bridge 2 (aka gen_bridge05)
    [Autogen.12.0.1]
    AutoObject="05c0f70dah,04c3efe09h,03727e7a2h,0220470ech"
    AutoObjectEnd="0193a2264h,0464e53ech,0796b39b1h,0ae929f0dh"
    ObjectSize=25
    ObjectEndSize=50
    ExclusionWidth=30
    ClipData=0
    Offset=0
    PlaceOnWater=1
    Density=100
    MinAutogenDensity=20
    
    //Telephone Lines
    [Autogen.13.0.0]
    AutoObject="0ab068666h,0486bd8e8h,04c16d690h,088765545h"
    ObjectSize=1000
    ExclusionWidth=3
    ClipData=1
    Offset=20
    Density=95
    PlaceOnWater=0
    MinAutogenDensity=20
    (Back up your original terrain.cfg and just copy&paste the above into an empty text file, save it as "terrain.cfg" (no quotes) and save it in your main FS9 folder.)

    The increased FPS is mst likely due to the trimmed down default.xml included.


    I'm not getting much flying time lately, but I've definately seen the lights at night over UT USA cities.

  14. #14
    Quote Originally Posted by kikas View Post
    It's been out for some time now, but seems gone unnoticed, it adds static cars to roads and moving lights at night, not fsx but still very nice and no fps hit on my old machine:
    http://www.avsim.su/f/fs2004-effekti...n=download&hl=

    So not possible to modify to use with FSX? NC

  15. #15
    If you find out which entries got added to the default.xml and terrain.cfg, you can just as well copy them into their FSX counterparts and see if it works.
    (Don't forget to copy the .bgl)

  16. #16
    Quote Originally Posted by Bjoern View Post
    If you find out which entries got added to the default.xml and terrain.cfg, you can just as well copy them into their FSX counterparts and see if it works.
    (Don't forget to copy the .bgl)
    Thanks

Similar Threads

  1. CARS! CARS! AND MORE CARRRRRS!!
    By beana51 in forum Ickie's NewsHawks
    Replies: 2
    Last Post: March 5th, 2013, 00:45
  2. Cars on roads
    By kikas in forum FS 2002/2004 General Discussion
    Replies: 37
    Last Post: June 26th, 2012, 22:35
  3. Bad roads today....
    By Brian_Gladden in forum Ickie's NewsHawks
    Replies: 7
    Last Post: January 26th, 2010, 11:20
  4. A Cross Roads....
    By Lionheart in forum FSX General Discussion
    Replies: 60
    Last Post: January 5th, 2010, 15:22
  5. roads in water
    By Bobr2 in forum FS 2002/2004 General Discussion
    Replies: 0
    Last Post: May 10th, 2009, 15:54

Members who have read this thread: 18

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •