The problem is extremely simple but I can't understand why it results in what it does.
<Budget Name="Five">
<Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
<Ring PatchWorldDim="2048" RingDim="25" LOD="5" MajorDensity="0.00015" />
<Ring PatchWorldDim="512" RingDim="21" LOD="25" MajorDensity="0.00025" />
<Ring PatchWorldDim="256" RingDim="17" LOD="50" MajorDensity="0.00025" />
<Ring PatchWorldDim="128" RingDim="13" LOD="250" MajorDensity="0.00025" />
</Rings>
</Budget>
I want to increase the maximum distance to 4096 so I can get trees further in the distance. It can be done and the game runs flawlessly - and looks brilliant with no "horizon" in the tree line - but hangs after a few seconds and throws the "CFS3 has encountered a problem etc." error. I doubt it's an issue with weak hardware as I'm getting well above 60 fps during those few seconds. Any ideas on why it acts like that?
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