FSX Native DC10
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  1. #1
    Coastie Dolphins/Spartans CG_1976's Avatar
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    FSX Native DC10

    The DC 10 FSX native model is back for round 2 and this time it has a VC.
    Filename: tomdc10.zip License: Freeware Added: 23rd April 2012 Downloads: 114 Author: Thomas Ruth, Eric Cantu Size:
    Avsim

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  2. #2
    Quote Originally Posted by CG_1976 View Post
    The DC 10 FSX native model is back for round 2 and this time it has a VC.
    Very nice VC too! Thanks for the heads up CG.

    Dave. :salute:

    Attachment 63986Attachment 63987

  3. #3
    Stunning model and VC! Only a couple of minor issues I found were that the jet seems to sit too high on it's mains and nose gear. Also the roll rate was a bit high. In the process of fixing the issues now.

  4. #4
    Thomas Ruth does such very fine work. Also can splice this VC into the FSX native L-1011 (adapted from the Cantu Vistaliners model).
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  5. #5
    Thanks for the HU!
    Nice craft!!

    Rick

    Found a sound pack at Flight Sim..
    <center>FSX - FSX Sound</center><center>FSX Douglas DC-10 Sound
    </center><center>[ Download | View ] </center>
    Name: dc10sound.zip Size: 24,292,371 Date: 10-23-2011 Downloads: 1,711
    FSX Douglas DC-10 Sound for use with Thomas Ruth or SGA -10, -15, -30, -40, or any KC-10 models. Sounds compiled by Cooper Honeyman


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  6. #6
    Thanks for the HU.



    Quote Originally Posted by StormILM View Post
    Also the roll rate was a bit high. In the process of fixing the issues now.
    I've flown the DC-10 simulator at the United Airlines training facility in Denver. The surprising thing about the DC-10 is how light it is on the controls, and it's brisk roll rate. Overall, easy to fly and land.

  7. #7
    Quote Originally Posted by expat View Post
    Thomas Ruth does such very fine work. Also can splice this VC into the FSX native L-1011 (adapted from the Cantu Vistaliners model).
    Absolutely! Some screenshoots to illustrate this...





    Repaints by Paul Craig, scenery by NL2000.



    To merge Tom's DC-10 VC in the Tristar, use eyepoint=89.1, -1.60, 11.34, and the usual model.cfg and texture.cfg tricks.



    FSX native Lockheed L1011-100 "Tristar" by Thomas Ruth and Erick Cantu. ANA repaint by Paul Craig.

  8. #8
    Okay, here's my landing gear contact point edits. Remember to back up your cfg file first.

    Revised Contact Points which lower the model from sitting so high. Remember to edit out point.3 for the versions without the center auxiliary landing gear. This isn't perfect and some may have a different experience or issues that I'm not having with these edits. Some of the contact point gurus may adjust this better than I have.

    point.0 = 1, 67.155, 0, -10.80, 5200, 0, 1.68, 90, 0.550, 0.559, 0.92, 8, 9, 0, 180, 250
    point.1 = 1, -12.3114, -18.2, -10.99, 5500, 1, 2.51, 0, 0.500, 0.559, 0.94, 9.9, 10.9, 2, 180, 250
    point.2 = 1, -12.3114, 18.2, -10.99, 5500, 2, 2.51, 0, 0.500, 0.559, 0.94, 9.1, 10.1, 3, 180, 250
    point.3 = 1, -12.3114, 0.00, -10.99, 5500, 2, 2.51, 0, 0.500, 0.559, 0.94, 9.1, 10.1, 3, 180, 250 //AUX Gear


    The adjusted eyepoint:

    eyepoint=89.5, -1.99, 11.34


    And the revised Flight Tuning

    [flight_tuning]
    cruise_lift_scalar=1.0
    parasite_drag_scalar=1.0
    induced_drag_scalar=1.0
    elevator_effectiveness=1.2
    aileron_effectiveness=0.5
    rudder_effectiveness=1.0
    pitch_stability=1.0
    roll_stability=1.4
    yaw_stability=1.0
    elevator_trim_effectiveness=1.0
    aileron_trim_effectiveness=1.0
    rudder_trim_effectiveness=1.0

    You may also want to revise the flap drag scalar to have more drag when the flaps are fully down on approach as the plane seems a little too "slick" in such a draggy configuration.

  9. #9
    Quote Originally Posted by StormILM View Post
    Also the roll rate was a bit high. In the process of fixing the issues now.
    Well, after taking it for a spin, you may be right about the excessive roll rate. I don't remember it being that good, lol.

    I'm not thrilled that the the boom animation has changed from Shift-Q to Shift-E-3. FSrecorder recognizes Shift-Q, but not Shift-E-3. Oh well, it's free, and it is a very nice model regardless. Especially nice VC.

  10. #10
    Coastie Dolphins/Spartans CG_1976's Avatar
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    Geez something strange with the IAS hold on Cat3 appr/landing. I just blew into MKE and the nose didnt even touch. more like floated while the mains down.

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  11. #11
    Quote Originally Posted by Bone View Post
    I'm not thrilled that the the boom animation has changed from Shift-Q to Shift-E-3. FSrecorder recognizes Shift-Q, but not Shift-E-3. Oh well, it's free, and it is a very nice model regardless. Especially nice VC.
    Can that not be addressed with FSUIPC taking over key mappings?

  12. #12
    Quote Originally Posted by Naismith View Post
    Can that not be addressed with FSUIPC taking over key mappings?
    I don't have the full version of FSUIPC, so I have no idea what it can do or can't do.

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