P3D Performance Tweaks and Tunes
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  1. #1
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    P3D Performance Tweaks and Tunes

    Hey all,

    If you have any good tweaks and performance tunes that you would like to share with fellow P3D flyers, please post them here.

    :salute:


    Bill
    Humble Poly bender and warrior of Vertices


    Alienware Console i7 3770 CPU 3.40 GHz / 16 Gigs of RAM / GTX660 GC w/2 Gigs of VRAM / Windows 7 64 Ultimate
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  2. #2
    Quote Originally Posted by Lionheart View Post
    Hey all,

    If you have any good tweaks and performance tunes that you would like to share with fellow P3D flyers, please post them here.

    :salute:


    Bill
    The only one I can think of and which is already known elsewhere is the Bojote tweak at http://www.venetubo.com/fsx.html which is as valid for P3D as it was for FSX. By employing some simple edits, after making sure original files are saved, copy the P3D.cfg to FSX, rename it FSX.cfg employ the Bojote tweak then reverse the process back to P3D. Works a treat. Just be sure and back up Original FSX and P3D files before doing this to avoid disappointment.
    Of course once the v3 P3D comes out this may no longer be the case, but there is a while to wait for that.

  3. #3
    Remember to turn off Bathymetry. Bathymetry is only needed if you are going to use submarines.

  4. #4
    Thanks for the HU Naismith, it worked a treat.

  5. #5
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    Converting your planes textures from BMP to DDS will also enhance performance. At least 2 FPS are gained with cross over planes that have older Bitmaps that are converted to DDS format.

    Every little bit counts.

    Bill
    Humble Poly bender and warrior of Vertices


    Alienware Console i7 3770 CPU 3.40 GHz / 16 Gigs of RAM / GTX660 GC w/2 Gigs of VRAM / Windows 7 64 Ultimate
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  6. #6
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    I turned down water reflectives from 75% to 25%, I still have clouds reflections, and performance went up a tad. I usually do not use this, but I was flying over lots of water and in a plane that maxed out the resources, so flying over the water at 25% water detail slider really helped out.


    Bill
    Humble Poly bender and warrior of Vertices


    Alienware Console i7 3770 CPU 3.40 GHz / 16 Gigs of RAM / GTX660 GC w/2 Gigs of VRAM / Windows 7 64 Ultimate
    Running 3X Samsung 840 SSD HD's, 200 Gig each, 500/500 Read/Write

  7. #7
    Quote Originally Posted by Lionheart View Post
    Converting your planes textures from BMP to DDS will also enhance performance. At least 2 FPS are gained
    Every little bit counts.

    Bill
    Or to use my old moms saying, "Ev'ry mickle makes a muckle"
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  8. #8
    I've found that most of the FSX tweaks we have used are just as valid for P3D. YMMV!

    Srdan "Kosta" Kostic has put his revised FSX/P3D guide up at his blog site. http://kostasfsworld.wordpress.com/f...ardware-guide/
    He also has other FSX/P3D info available there.

    That guide is more oriented toward Sandy and Ivy Bridge rigs, so, the Jesus Altuve(venetubo) auto tweaker may be better suited to older equipment...Don
    HAF 932 Adv, PC P&C 950w, ASUS R4E, i7-3820 5.0GHz(MCR320-XP wet), EVGA GTX 970 FTW, 16GB DDR3-2400,
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  9. #9
    Thank You for the link to Kosta's guide.I'm trying to figure out what my Affinity Mask would be on a intel i7 with HD Enabled?

    P.S. Did you know Kosta is now Banned at Avsim?Not sure what happened there.

    Patrick

  10. #10
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    I did the Kosta tweek and it works nicely.
    Humble Poly bender and warrior of Vertices


    Alienware Console i7 3770 CPU 3.40 GHz / 16 Gigs of RAM / GTX660 GC w/2 Gigs of VRAM / Windows 7 64 Ultimate
    Running 3X Samsung 840 SSD HD's, 200 Gig each, 500/500 Read/Write

  11. #11
    In reference to the "Bojote Tweak". . . .I notice that the Affinity Mask is not included. Is that something that should also be added manually, or is there something in the way this particular tweak is done that eliminates the need for the "AffinityMask=14" line?
    Last edited by falcon409; December 11th, 2013 at 06:11.
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  12. #12
    According to the P3D programmers (the actual code monkeys themselves!), v2.0 is automatically set to allow the OS exclusive use of core 0, and spreads P3D itself across the remaining physical cores available...

    On the other hand, there are reports that AffinityMask=14 "tweak" somehow smooths things out better...

    I suspect it is a placebo effect myself. L-M invested a lot of effort into expanding the UI configuration menu specifically to make hand editing the p3d.cfg file totally unnecessary...
    Bill Leaming
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