Hey all,
If you have any good tweaks and performance tunes that you would like to share with fellow P3D flyers, please post them here.
:salute:
Bill
Hey all,
If you have any good tweaks and performance tunes that you would like to share with fellow P3D flyers, please post them here.
:salute:
Bill
Humble Poly bender and warrior of Vertices
Alienware Console i7 3770 CPU 3.40 GHz / 16 Gigs of RAM / GTX660 GC w/2 Gigs of VRAM / Windows 7 64 Ultimate
Running 3X Samsung 840 SSD HD's, 200 Gig each, 500/500 Read/Write
The only one I can think of and which is already known elsewhere is the Bojote tweak at http://www.venetubo.com/fsx.html which is as valid for P3D as it was for FSX. By employing some simple edits, after making sure original files are saved, copy the P3D.cfg to FSX, rename it FSX.cfg employ the Bojote tweak then reverse the process back to P3D. Works a treat. Just be sure and back up Original FSX and P3D files before doing this to avoid disappointment.
Of course once the v3 P3D comes out this may no longer be the case, but there is a while to wait for that.
Remember to turn off Bathymetry. Bathymetry is only needed if you are going to use submarines.
Thanks for the HU Naismith, it worked a treat.
Converting your planes textures from BMP to DDS will also enhance performance. At least 2 FPS are gained with cross over planes that have older Bitmaps that are converted to DDS format.
Every little bit counts.
Bill
Humble Poly bender and warrior of Vertices
Alienware Console i7 3770 CPU 3.40 GHz / 16 Gigs of RAM / GTX660 GC w/2 Gigs of VRAM / Windows 7 64 Ultimate
Running 3X Samsung 840 SSD HD's, 200 Gig each, 500/500 Read/Write
I turned down water reflectives from 75% to 25%, I still have clouds reflections, and performance went up a tad. I usually do not use this, but I was flying over lots of water and in a plane that maxed out the resources, so flying over the water at 25% water detail slider really helped out.
Bill
Humble Poly bender and warrior of Vertices
Alienware Console i7 3770 CPU 3.40 GHz / 16 Gigs of RAM / GTX660 GC w/2 Gigs of VRAM / Windows 7 64 Ultimate
Running 3X Samsung 840 SSD HD's, 200 Gig each, 500/500 Read/Write
Does anyone know it TrackIR will work with Perpar?
Not directly but if you have EZdok it will work through that
Asus ROG Maximus XI Hero
i9-9900K
32Gb Corsair Vengeance Pro DDR4 3200MHz
MSI RTX 2080Ti Ventus
Corsair H115i Cooler
Corsair RM850X PSU
Phanteks Evolv X case
Asus VG32G Monitor 2560x1440
Win 10
Oculus Quest 2
Logitech G29
Saitek X56
Saitek Pro Pedals
Saitek Cessna Trim Wheel
Just to stay current, TIR now works natively with P3D using their latest driver. No need for Ezdok or the language.dll hack.
Vic
Intel i5-10600K 4.10 GHz 12 Core CPU
Asus ROG Strix Z590-E Gaming LGA1200 Z590-E Motherboard
Corsair Vengeance LPX 32GB (4 x 8GB) DDR4-3200 Memory
Water Cooler - CORSAIR iCUE H100i RGB PRO XT
Corsair 850W PSU
MSI RX580 Radeon Armor 8Gb
Windows 10 Home Premium 64
3 x 21" Acer LED screens
I've found that most of the FSX tweaks we have used are just as valid for P3D. YMMV!
Srdan "Kosta" Kostic has put his revised FSX/P3D guide up at his blog site. http://kostasfsworld.wordpress.com/f...ardware-guide/
He also has other FSX/P3D info available there.
That guide is more oriented toward Sandy and Ivy Bridge rigs, so, the Jesus Altuve(venetubo) auto tweaker may be better suited to older equipment...Don
HAF 932 Adv, PC P&C 950w, ASUS R4E, i7-3820 5.0GHz(MCR320-XP wet), EVGA GTX 970 FTW, 16GB DDR3-2400,
128GB SAMSUNG 830-Win 7 Ult x64, 512GB SAMSUNG 840 Pro-FS9/FSX/P3D, WD 1TB Black-FS98, ROF, etc. WD Black 2TB-Storage/Backup,
Thank You for the link to Kosta's guide.I'm trying to figure out what my Affinity Mask would be on a intel i7 with HD Enabled?
P.S. Did you know Kosta is now Banned at Avsim?Not sure what happened there.
Patrick
I did the Kosta tweek and it works nicely.
Humble Poly bender and warrior of Vertices
Alienware Console i7 3770 CPU 3.40 GHz / 16 Gigs of RAM / GTX660 GC w/2 Gigs of VRAM / Windows 7 64 Ultimate
Running 3X Samsung 840 SSD HD's, 200 Gig each, 500/500 Read/Write
In reference to the "Bojote Tweak". . . .I notice that the Affinity Mask is not included. Is that something that should also be added manually, or is there something in the way this particular tweak is done that eliminates the need for the "AffinityMask=14" line?
Last edited by falcon409; December 11th, 2013 at 06:11.
USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d
Current System Specs:
FSX/Accel | Windows10 64bit
Motherboard: MSI760GM-E51(MS-7596)
CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
GPU: NVidia GTX 970 (4GB GDDR5)
According to the P3D programmers (the actual code monkeys themselves!), v2.0 is automatically set to allow the OS exclusive use of core 0, and spreads P3D itself across the remaining physical cores available...
On the other hand, there are reports that AffinityMask=14 "tweak" somehow smooths things out better...
I suspect it is a placebo effect myself. L-M invested a lot of effort into expanding the UI configuration menu specifically to make hand editing the p3d.cfg file totally unnecessary...
Bill Leaming
3d Modeler Max/GMax
C & XML Gauge Programmer
Military Visualizations
http://milviz.com
Intel® Core™ i7-3770k 4.2GHz - Crucial 16GB DDR3 - Dual Radeon HD770 1GB DDR5 (Crossfire) - Eco II Watercooling - Win7 64bit
Intel® Core™ i7-2600k 3.4GHz - Crucial 8GB DDR3 - NVIDIA EVGA GTX-770 SC 4GB - Win7 64bit
USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d
Current System Specs:
FSX/Accel | Windows10 64bit
Motherboard: MSI760GM-E51(MS-7596)
CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
GPU: NVidia GTX 970 (4GB GDDR5)
I had bad blurries but after adding the AffinityMask=14 tweak the blurries have completely gone.
So far that's the only tweak I done to the cfg in P2Dv2
Asus ROG Maximus XI Hero
i9-9900K
32Gb Corsair Vengeance Pro DDR4 3200MHz
MSI RTX 2080Ti Ventus
Corsair H115i Cooler
Corsair RM850X PSU
Phanteks Evolv X case
Asus VG32G Monitor 2560x1440
Win 10
Oculus Quest 2
Logitech G29
Saitek X56
Saitek Pro Pedals
Saitek Cessna Trim Wheel
Hello,Are The "High Memory Fix" and "Affinity Mask" tweaks still valid in P3D V2.2?
Thanks
Patrick
If anyone has problems with clouds and performance in P3D V.2.3, there is a official workaround by LM which incorporates changing a value in the clouds.fx and deleting the shader cache.
See
http://www.prepar3d.com/forum-5/?min...ewtopic&t=7984
Thanks, Ed (falcon409), for the head up. I tested it on my systems and it worked wonders. It seems like LM changed something in the math of rendering the clouds which led to oversized cloud sprites that drag down the performance. The workaround reduces the size by one half, problem is gone. LM stated to adress this in the service pack / hotfix for the v2.3 version.
Cheers,
Mark
My scenery development galleries:
https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH
Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip
Current Project: DHC-4 / C-7a Caribou by Tailored Radials
Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0
Bill Leaming
3d Modeler Max/GMax
C & XML Gauge Programmer
Military Visualizations
http://milviz.com
Intel® Core™ i7-3770k 4.2GHz - Crucial 16GB DDR3 - Dual Radeon HD770 1GB DDR5 (Crossfire) - Eco II Watercooling - Win7 64bit
Intel® Core™ i7-2600k 3.4GHz - Crucial 8GB DDR3 - NVIDIA EVGA GTX-770 SC 4GB - Win7 64bit
Stupid question... UIAutomationCore.dll... still a thing?
No, this is not necessary anymore. (also valid for version 2.x)
The thread seems to be gone, but it has to be noted that this was a work around for the old 2.3 version prior to an hotfix, which essentially made the same correction. Further, LM has constantly tuned the cloud.fx with each release iteration (also in the latest version), so I think it would be safe to say that applying this old fix would probably be counter productive.
Cheers,
Mark
My scenery development galleries:
https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH
Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip
Current Project: DHC-4 / C-7a Caribou by Tailored Radials
Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0
DAGR pointed us to a interesting tool that incorporates some tweaks and tunings, including shader mods:
http://1coder.ru/PTA/
I tried it in V 3.3 and it works quite well, as far as I can see.
Cheers,
Mark
My scenery development galleries:
https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH
Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip
Current Project: DHC-4 / C-7a Caribou by Tailored Radials
Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0
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