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Thread: Screenshots!

  1. #1351
    I took these earlier in the Fw 190 development process on a quick test mission. Part I.

    My formation of Fw 190A-4s out looking for trouble:




    He's too focused on his target.


    Got him!

  2. #1352

    Part II

    So satisfying!


    Surprise! It's the one you don't see that gets you.





    Wingman to the rescue!


    This flight ended with a safe belly landing in a field short of the runway. That tough BMW 801 was still running, but barely.

  3. #1353
    Lovely shots. Nice to see the contrail effect being used too.
    US Army, Major, Ret.

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    On The Line,
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    US Army Ordnance Corps.

  4. #1354
    Member sixstrings5859's Avatar
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    Love those Fw-190's.Thank goodness they are rugged and can take some hits.

  5. #1355
    Interesting. Usually AI aircrafts can't do anything against AI Spitfires and player is rapidly alone, what is the tweak here?
    [SIGPIC][/SIGPIC]
    www3.telus.net/murrdaka/

  6. #1356
    For starters, the Fw 190 FM has been tweaked to give more realistic elevator effectivity vs airspeed. At least some of the 190 FMs currently available loose all elevator control by about 650 km/h, whereas 190s were known to execute dive bombing attacks at speeds above 1,000 km/h and be able to pull out. So this is reflected in the new FM, which makes it much more competitive, especially at higher speeds. The Spitfires can, and should, still turn inside the 190, but in all other respects, the 190 is superior, at least against the Mk.Vs I was facing on this flight.

    The problem is that CFS3 AI tactics are still biased towards the turn fighter, so effectively, as far as the AI is concerned, whichever is the better turn fighter will win. In this case, that is of course the Spit. So in the mission, I biased the AI skill levels against the Spitfires to compensate. And argueably that is as it should be anyways, at least during 1941 and 1942. There is a mixture of all skill levels in the opposing forces, but there are overall more rookies flying Spits and more aces flying 190s. Larger scale battles tend to make any disparity between aircraft a little less noticeable as well. The result is usually a fairly intense and unpredictable battle.

  7. #1357
    Beautiful set up....looks great!

  8. #1358
    Thanks for the explanation gecko.
    [SIGPIC][/SIGPIC]
    www3.telus.net/murrdaka/

  9. #1359
    gorgeous stuff mate,can't wait!..

    cheers!..

  10. #1360
    I took these earlier in the Fw 190 development process on a quick test mission. Part I.
    Good to see you back at it Dan

  11. #1361
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    AI Tactics

    Quote Originally Posted by gecko View Post
    For starters, the Fw 190 FM has been tweaked to give more realistic elevator effectivity vs airspeed. At least some of the 190 FMs currently available loose all elevator control by about 650 km/h, whereas 190s were known to execute dive bombing attacks at speeds above 1,000 km/h and be able to pull out. So this is reflected in the new FM, which makes it much more competitive, especially at higher speeds. The Spitfires can, and should, still turn inside the 190, but in all other respects, the 190 is superior, at least against the Mk.Vs I was facing on this flight.

    The problem is that CFS3 AI tactics are still biased towards the turn fighter, so effectively, as far as the AI is concerned, whichever is the better turn fighter will win. In this case, that is of course the Spit. So in the mission, I biased the AI skill levels against the Spitfires to compensate. And argueably that is as it should be anyways, at least during 1941 and 1942. There is a mixture of all skill levels in the opposing forces, but there are overall more rookies flying Spits and more aces flying 190s. Larger scale battles tend to make any disparity between aircraft a little less noticeable as well. The result is usually a fairly intense and unpredictable battle.
    Thanks for the explanation, Daniel it is very interesting. I have long been frustrated when trying to campaign in an FW190 - even with the various claimed improved FMs floating around out there. In 1942 the early "butcher birds" were supposed to have put the wind up the RAF - but in cfs3 the AI spits are completely dominant - even AI hurris have an advantage. I suppose the widely adopted MAW/ETO trick of null pylons adding weight to AI only aircraft is the best option at the moment (for ccampaign play at least), other than your tactics for missions.

    I wonder if Mark aka Winding Man has been able to add new AI tactics to the exe? I.e. zoom and boom to the turn and burn? In which case the promised addon from OBD will be much anticipated.

  12. #1362
    I dearly hope OBD does implement tactics like you describe. Based on what they've done in WOFF, it seems like they have the ability to do it.

  13. #1363
    That would be a massive improvement, AI behaviour is really a problem since the begining.
    [SIGPIC][/SIGPIC]
    www3.telus.net/murrdaka/

  14. #1364
    Little bit of MAW!





    John
    (DR/ MAW/ ETO/ PTO Textures)

    Keep it coming!

  15. #1365
    I love MAW, thanks for these ones!
    [SIGPIC][/SIGPIC]
    www3.telus.net/murrdaka/

  16. #1366
    Member greycap.raf's Avatar
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    I'll strike back with some old fashioned English countryside. Colours slightly adjusted.


  17. #1367

  18. #1368
    Member greycap.raf's Avatar
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    John's masterpiece, I just slapped some identification on it.

  19. #1369
    Shot looks really nice Rene, I'll stay on the Spitfire theme.

    John
    (DR/ MAW/ ETO/ PTO Textures)

    Keep it coming!

  20. #1370
    John
    (DR/ MAW/ ETO/ PTO Textures)

    Keep it coming!

  21. #1371

  22. #1372
    I was looking at these screenshots and realized that mine looked fundamentally different somehow. Then I remembered that I had SweetFX turned on to provide more image clarity than the default. Here's an example:


    Upper is the CFS3 Default Rendering
    Lower is with SweetFX

    #define USE_LUMASHARPEN 1
    #define sharp_strength 1.00
    #define sharp_clamp 0.035
    #define pattern 3
    #define offset_bias 1.00
    #define show_sharpen 0


    #define USE_LEVELS 1
    #define Levels_black_point 2
    #define Levels_white_point 250

    #define USE_TONEMAP 1
    #define Gamma 1.00
    #define Exposure 0.00
    #define Saturation 0.05
    #define Bleach 0.0
    #define Defog -0.020
    #define FogColor float3(0.00,0.00,1.00)


    #define USE_VIBRANCE 1
    #define Vibrance 0.15
    #define Vibrance_RGB_balance float3(1.00, 1.00, 1.00)


    #define USE_CURVES 1
    #define Curves_mode 0
    #define Curves_contrast 0.33
    #define Curves_formula 10
    Attached Thumbnails Attached Thumbnails Shot09-03-17-22-57-42.jpg  
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

  23. #1373
    p.s. Lumasharpen can sometimes lead to a little ground texture shimmering, so if you need to that can be turned off by setting it to
    #define USE_LUMASHARPEN 0
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

  24. #1374
    Not tried SweetFX yet Andy, looks good, might give it a try when I get some free time to mess about with! : )
    John
    (DR/ MAW/ ETO/ PTO Textures)

    Keep it coming!

  25. #1375
    Found a couple of really old MAW development shots of the Hurricane I, and IIc, but the interesting bit is the terrain, looks like an early beta?



    John
    (DR/ MAW/ ETO/ PTO Textures)

    Keep it coming!

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