Originally Posted by
racartron
What a gorgous bird!! And your paint ain't too shabby either, John. Just finished an afternoon of circuits at Duxford and she is one sweet handling gal -- if ya don't hit the brakes too hard during taxi -- oops.
Not much to do with the lights but those dual exhausts are begging for some polluting bits.
Panel entries:
[LIGHTS]
//Types: = 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0 = 3, -0.671, -13.657, 4.214, fx_shockwave_navred_nl,
light.1 = 3, -0.671, 13.657, 4.214, fx_shockwave_navgre_nl,
//------------ Exhaust Flames --------
light.4 = 3, -6.50, 1.10, -2,50, fx_V12_IDLE_starb,
light.5 = 3, -6.50, 1.10, -2.50, fx_V12_MAX_starb,
light.6 = 3, -6.50, 1.10, -2.50, fx_V12_Exhaust,
light.7 = 3, -6.50, -1.10, -2,50, fx_V12_IDLE_starb,
light.8 = 3, -6.50, -1.10, -2.50, fx_V12_MAX_starb,
light.9 = 3, -6.50, -1.10, -2.50, fx_V12_Exhaust,
I also added a start-up effect that comes close to matching the pipes:
[EFFECTS]
wake = fx_wake
water = fx_spray
dirt = fx_tchdrt
concrete = fx_sparks
touchdown = fx_tchdwn_s, 1
startup= fx_msd18s //This is from Milton Shupe's fs9 Beech d-18
windshield_rain_effect_available = 1
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