Battle of Midway USN and IJN ships
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  1. #1

    Battle of Midway USN and IJN ships

    Just downloading these at Simviation, FSX update of FS9 Battle of Midway scenery.

    "All ships and carriers now are dynamics, have prewar and 1942 dx10 texture, have arrestors cables, was fully compatible whit FSX Acceleration, and can be placed anywhre in FSX with FSX Boat Traffic Compiler or FSX mission editor."

    http://simviation.com/1/browse-Misc-...rk=38924#38924

  2. #2
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    Thanks for the heads -up! Looks awesome! Can they be used with aicarriers2?

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    SOH-CM-2017 gradyhappyg's Avatar
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    Quote Originally Posted by GregG View Post
    Thanks for the heads -up! Looks awesome! Can they be used with aicarriers2?
    Working on that now. So far so good the whole Yanco fleet seems to be there -1 carrier got to figure out which one and why.

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    Quote Originally Posted by gradyhappyg View Post
    Working on that now. So far so good the whole Yanco fleet seems to be there -1 carrier got to figure out which one and why.
    Let me know if you find a solution! Many thanks! :salute:

  6. #6
    They do show in aicarriers2. But the carriers do not move, to get them to move you need to delete or backup (your choice) the air and cfg files, and rename the asSim.cfg file to SIM.


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    Senior Administrator PRB's Avatar
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    Exellent news. These were fantastic ships in FS9. Glad to see them in the FSX universe.
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    What exactly do you have to put as "unit"? The folder name, or what? Cheers.

  9. #9
    Quote Originally Posted by GregG View Post
    What exactly do you have to put as "unit"? The folder name, or what? Cheers.
    Yes, put the name of the folder.

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    SOH-CM-2017 gradyhappyg's Avatar
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    Anyone else having trouble getting the USS Yorktown to show up? Could it be there is a limit to how many ships you can have in one fleet?
    This is so cool arrestor cables IJN carriers Merry X-Mas to me.
    Here is a quick fleet set up for the US and IJN Yanco fleets.
    Attachment 54821
    Attachment 54823Attachment 54822

    [formation.xx]
    title=TASK FORCE 3
    unit.0=VEH_Enterprise_1942_yanco_CV6AI, -600, 400
    unit.1=VEH_DD352_yanco, 400, 600
    unit.2=VEH_CL51_yanco, 0, 800
    unit.3=VEH_DD433_yanco, 1200, 0
    unit.4=VEH_DD410_yanco, 0, 0
    unit.5=VEH_DD412_yanco, -1200, 0
    unit.6=VEH_CA33_yanco, 400, -800
    unit.7=VEH_DD363_yanco, -400, -1000
    unit.8=VEH_CA32_yanco, 900, -900
    unit.9=VEH_Hornet_1942_yanco_CV8AI, 1500, 800
    unit.10=VEH_CA24_yanco, -1500, -1000
    unit.11=VEH_CA34_yanco, 2000, 2000
    unit.12=VEH_Yorktown_1942_yanco_CV5AI, -900, 900
    unit.13=VEH_DD360_yanco, -2400, -2100

    [formation.xx]
    title=WW2 IJN carrier fleet
    unit.0=VEH_Soryu_yanco, -400, 400
    unit.1=VEH_Hiryu_yanco, 400, 400
    unit.2=VEH_Akigumo_yanco, 0, 800
    unit.3=VEH_Shinkokumaru_yanco, 1200, 0
    unit.4=VEH_Hamakaze_yanco, 0, 0
    unit.5=VEH_Arashi_yanco, -1200, 0
    unit.6=VEH_Mogami_yanco, 400, -800
    unit.7=VEH_Nowaki_yanco, -400, -1000
    unit.8=VEH_Kaga_yanco, 900, -900
    unit.9=VEH_Mikuma_yanco, 1500, 800
    unit.10=VEH_Akagi_yanco, 1900, -900
    unit.11=VEH_Arashi_yanco, 1500, 1800

  11. #11
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    I got it! Yay !

    I've gotta say it's a LOT more difficult to land a corsair on an old carrier than an F-14 on a modern floating island.
    It's so thin, and the nose blocks it out completely. Not to mention the lack of HUD and ILS...

    Not a big formation, but it works as long as you rename your file to SIM (see above)

    [formation.40]
    title=CV 6 USS Yorktown (Group)
    unit.0=VEH_Yorktown_1942_yanco_CV5AI, -400, 400
    unit.1=VEH_DD433_yanco, 0, 0
    unit.2=VEH_DD410_yanco, -1200, 0
    unit.3=VEH_DD352_yanco, 400, -400

  12. #12
    This is cool....I'm needing something to drop bombs on from my Vertigo Dauntless.
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  13. #13
    Glad to see this. The YANKO carrier groups were very good in FS9 but originally sat up in "Islands" in the ocean when people first tried to bring them over to FSX. I used them in FS9 to develop the deck landing manners for many a WWII Naval aircraft.

    Indeed a Corsair is not an easy deck lander. Requirements are (1) proper approach speed, which at lighter weights should be 87 knots (2) Circular approach such that one rolls into the groove at 500 ft or less behind the ramp (3) helps a bunch if you use the ability to shift the eyepoint with keys (or a hat) to the left such as to sight alongside the cowl rather than over it.

    Cheers: t

  14. #14
    Here is my IJN fleet for aicarriers2. I like my fleets more spread out as i don't want enemy a/c sinking 2 ships with one bomb/torpedo.
    Another thing is i can't seem to get the wakes to show on Akagi, Kaga and Soryu. I have tried using Hiryu
    fx wake but they will not show.

    [formation.xx]
    title=IJN carrier task force
    unit.0=VEH_Akagi_Yanco, 0, 0
    unit.1=VEH_Kaga_yanco, 0, -5000
    unit.2=VEH_Hiryu_Yanco, -1400, -2500
    unit.3=VEH_Soryu_yanco, 1400, -2500
    unit.4=VEH_Mogami_yanco, -1000, -1500
    unit.5=VEH_Mikuma_yanco, 1000, -1500
    unit.6=VEH_Akigumo_yanco, 0, 4000
    unit.7=VEH_Nowaki_yanco, 0, -9000
    unit.8=VEH_Arashi_yanco, 3000, -4000
    unit.9=VEH_Hamakaze_yanco, -3000, -4050

    Edit: Figured out why the wakes didn't show, they were "//" out in the SIM.cfg file


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  15. #15
    P JEEPERS .. ya hit a nerve here .. Tonight is Battle of Midway night .... have my Dauntless installed:salute:

  16. #16
    Thanks to you guys on this thread I have it all working - just did exactly what was here.

    Awesome fun - using Vertigo's Dauntless that Rich (and others) of Flying Stations helped me with in an older thread.

    I wonder if it is possbile to save a flight being on one of the carriers?

  17. #17
    Quote Originally Posted by P38man View Post
    Thanks to you guys on this thread I have it all working - just did exactly what was here.

    Awesome fun - using Vertigo's Dauntless that Rich (and others) of Flying Stations helped me with in an older thread.

    I wonder if it is possbile to save a flight being on one of the carriers?
    I have a somewhat convoluted technique for getting on the carrier. Create a waypoint and an empty airport at the height of the carrier deck using ADE then place the carrier group at the waypoint and start the airplane at the airport. Sometimes you have to start the aircraft a couple of times cause if will fall through the deck (most likely I have the height slightly incorrect) but eventually it will be on the deck of the carrier. Then just start the group moving and you are on the deck of an underway carrier. The carrier placement requires a waypoint and the airplane requires an airport so you have to have both at the same location for it to work. I have created "Yankee Station" using this technique so it should also work for Midway.

    Dave

  18. #18
    Remember,


    5 - 6 MINUTES.....

    Time it took the USN to destroy the IJN's fleet and essentially shut Japanese Imperial expansion down.

    "Five minutes! Who would have dreamed that the tide of battle would shift completely in that brief interval of time?

    Visibility was good. Clouds were gathering at about 3,000 meters, however, and though there were occasional breaks, they afforded good concealment for approaching enemy planes. At 1024 the order to start launching came from the bridge by voice-tube. The Air Officer flapped a white flag, and the first Zero fighter gathered speed and whizzed off the deck. At that instant a lookout screamed: 'Hell-divers!' I looked up to see three black enemy planes plummeting toward our ship. Some of our machine guns managed to fire a few frantic bursts at them, but it was too late. The plump silhouettes of the American 'Dauntless' dive-bombers quickly grew larger, and then a
    The Douglas SBD Dauntless
    number of black objects suddenly floated eerily from their wings. Bombs! Down they came straight toward me! I fell intuitively to the deck and crawled behind a command post mantelet [rolled mattresses providing protection from shrapnel]. The terrifying scream of the dive-bombers reached me first, followed by the crashing explosion of a direct hit. There was a blinding flash and then a second explosion, much louder than the first. I was shaken by a weird blast of warm air. There was still another shock, but less severe, apparently a near miss. Then followed a startling quiet as the barking of guns suddenly ceased. I got up and looked at the sky. The enemy planes were already gone from sight.
    The attackers had gotten in unimpeded because our fighters, which had engaged the preceding wave of torpedo planes only a few moments earlier, had not yet had time to regain altitude.
    Consequently, it may be said that the American dive-bombers' success was made possible by the earlier martyrdom of their torpedo planes. Also, our carriers had no time to evade because clouds hid the enemy's approach until he dove down to the attack. We had been caught flatfooted in the most vulnerable condition possible - decks loaded with planes armed and fueled for attack.
    Looking about, I was horrified at the destruction that had been wrought in a matter of seconds. There was a huge hole in the flight deck just behind the amidship elevator. The elevator itself, twisted like molten glass, was drooping into the hangar. Deck plates reeled upward in grotesque configurations. Planes stood tail up, belching livid flame and jet-black smoke. Reluctant tears streamed down my cheeks as I watched the fires spread, and I was terrified at the prospect of induced explosions which would surely doom the ship."

    - Fuchida Mitsou

    The torpedo bombers were of course from VT8 and VT6, neither of whom scored any hits upon the IJN, having been intercepted by 50 AM6 fighters. However, the fighter CAP was now off station....right at the time Enterprise and Yorktown's Dauntless bombers found the fleet and merged on it from different directions. I've always been fascinated by how all factors came together. Historians always point out that the USN was exceptionally lucky in hitting when and where they did...maybe so....but most military people know that you make your own luck.
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  19. #19
    Senior Administrator PRB's Avatar
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    In the AICarriers CFG file, in what units are the "offset X and Y from center" numbers? Feet, yards? In the book Shatterd Sword, there is a diagram of the IJN fleet disposition just before the dive bombers from CV-5 abd CV-6 arrived. It's sort of a ragged line abreast, after all the maneuvering from the doomed torpedo squadron attacks. I'm gonna make my IJN formation to match, then take off and look at it from 15000 feet in an SBD...
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  20. #20
    Paul,
    The first set of numbers is for forward or back using the (-) sign for back. Second set is for left or right, (-) is for left. I believe that the distance is in feet but not sure.
    I've been going through my books but couldn't find any overhead view of fleet setup (for IJN or US), so i just went with a diamond formation that i posted earlier in this thread.
    If you would be so kind to post what ever you come up with i would be very thankful for it.

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  21. #21
    Senior Administrator PRB's Avatar
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    Thanks Joe,

    Here is the diagram from the book. The caption reads: "Kido Butai immediately before attack. The carriers are in a loose line abreast, with the two carrier divisions widely separate. Positions of the other vessels are approximate (at best) and not neccessarily to scale."

    This is from the book Shattered Sword, The Untold Story of the Battle of Midway, by Jonathan Parshall and Anthony Tully.
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  22. #22
    Thanks for the diagram Paul. From the looks of it, it seems they had their carriers in a battle line before all turning into the wind. Pretty easy to set this up in aicarriers2.
    (into the wind formation) I would guess that the carriers were atleast a mile apart from one another? I'll see what i can come up with.
    Might be a little more work using a carrier track, where they are steaming in battle line then turn into wind. (which would be cool if someone
    could do this) but i'm not that talented.
    Its to bad that we don't have all IJN ships that were there that day for fsx. Would make for a very impressive site from the air.

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  23. #23
    Ok, here is a quick and dirty Midway task group for the IJN steaming into the wind. The ships are spread out over a 6 mile radius, so lots of area to cover.:salute:
    When you start up aicarriers you will be centered on Soryu, as thats the ship i started with.

    [formation.xx]
    title=IJN Midway Task Force
    unit.0=VEH_Soryu_yanco, 0, 0
    unit.1=VEH_Hiryu_Yanco, -5280, -250
    unit.2=VEH_Mogami_yanco, -10560, 0
    unit.3=VEH_Akagi_Yanco, -15840, 0
    unit.4=VEH_Kaga_yanco, -19800, 750
    unit.5=VEH_Mikuma_yanco, -21120, -250
    unit.6=VEH_Mogami_yanco, -4000, -10560
    unit.7=VEH_Mikuma_yanco, -13240, -10560
    unit.8=VEH_Akigumo_yanco, -10560, 15840
    unit.9=VEH_Nowaki_yanco, -10560, -15840
    unit.10=VEH_Arashi_yanco, 7920, 0
    unit.11=VEH_Hamakaze_yanco, -29040, 0
    unit.12=VEH_Akigumo_yanco, -2640, 3960
    unit.13=VEH_Nowaki_yanco, -14520, 4000
    unit.14=VEH_Arashi_yanco, -19800, -5280
    unit.15=VEH_Hamakaze_yanco, 3960, -14400


    Joe
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  24. #24
    Senior Administrator PRB's Avatar
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    Cool, thanks BB!
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  25. #25
    I've two questions for you more expereinced Naval Aviation simulators types:

    1) I use AICarriers 2, but I'm not sure how to put any additional simobject units into the program. I've not found documentation that indicates how to go about that. Could someone point me the way?

    2) If I wanted to leave these carriers out there off Midway, for instance IAW the code above, what's the best utility to do so and again, is there documentation that lays this out?

    Thanks so much. I'm a bit new to the carrier utilization aspect of the sim.
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