T-2 Buckeye Repainting Question
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Thread: T-2 Buckeye Repainting Question

  1. #1

    T-2 Buckeye Repainting Question

    I'm sure someone has run into this before so here's the question. I wanted to redo a few of the Razbam Buckeye repaints in hi-res textures, but when I load the exterior textures for painting they're distorted to 1024x1024. How do you repaint something that's squished up like that? I tried adjusting the textures to 1024x768 or 2048x768 but it's still not right. Any suggestions?
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  2. #2
    falcon409,
    Rotate the file 90 deg left, then re-size it to 1024 high by (approx) 2222 wide. The stretch is trial and error, when the center of the national insignia looks round and not oval you're good. Do your work, then re-size it back to 1024x1024 and rotate it back 90 deg right and save it in your preferred format.

  3. #3
    Quote Originally Posted by falcon409 View Post
    I'm sure someone has run into this before so here's the question. I wanted to redo a few of the Razbam Buckeye repaints in hi-res textures, but when I load the exterior textures for painting they're distorted to 1024x1024. How do you repaint something that's squished up like that? I tried adjusting the textures to 1024x768 or 2048x768 but it's still not right. Any suggestions?
    You will get personalized support from us in our forums at http://www.razbam.org/forums/

  4. #4
    Quote Originally Posted by TARPSBird View Post
    falcon409,
    Rotate the file 90 deg left, then re-size it to 1024 high by (approx) 2222 wide. The stretch is trial and error, when the center of the national insignia looks round and not oval you're good. Do your work, then re-size it back to 1024x1024 and rotate it back 90 deg right and save it in your preferred format.
    Thanks, I'll give that a shot. I've already redone all the VC textures to a higher res, just thought I'd go the extra and get the exterior as well. My financial problems don't allow for splurging on new aircraft, so making FS9 versions better in FSX is my new hobby, lol.:salute:
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  5. #5
    Back when I first bought the Razbam Buckeye package, I was looking at doing some repaints and I swear I read the How To somewhere. If I recall correctly, you have to rotate the image 90 degrees counter clock wise, then resize it to 1024 (H) by 2048 (W). Do your work, resize to 1024 by 1024 and rotate 90 degrees clock wise.

    OBIO
    [SIGPIC][/SIGPIC]

  6. #6
    The buckeye isn't a bad model however I couldn't get the tail hook to drop so that's what put me off however if these textures are released I may have to reinstall this model!
    Pete!

    Support Help For Heroes!

  7. #7
    Quote Originally Posted by peter12213 View Post
    The buckeye isn't a bad model however I couldn't get the tail hook to drop so that's what put me off however if these textures are released I may have to reinstall this model!
    The tailhook problem was just resolved (again) a week or two ago in this forum. You might go back a few weeks and start looking. . . .it's there somewhere.:salute:
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  8. #8
    Charter Member 2015 delta_lima's Avatar
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    Quote Originally Posted by peter12213 View Post
    The buckeye isn't a bad model however I couldn't get the tail hook to drop so that's what put me off however if these textures are released I may have to reinstall this model!
    Easy fixes

    [hydraulic_system]
    normal_pressure = 1000.000

    [TailHook]
    tailhook_length=5.32
    tailhook_position= -12.66, 0.00, -2.57
    cable_force_adjust=3.0

    I lengthed the tail hook - was finding that on a flat approach, the hook would simply bounce up and off the deck with out engaging. That suggested to me that the virtual (functioning) hook was shorter than the visible/model hook. From my reference books on the T-2, and my own "eyeball" perspective, it also seems close. Main thing - it works.

    [launch_assistance]
    launch_bar_pivot = 6.433, 0.0, -3.822
    launch_bar_lug = 11.423, 0.0, -7.0



    as per

    http://www.sim-outhouse.com/sohforum...hlight=buckeye

    and

    http://www.sim-outhouse.com/sohforum...hlight=buckeye

    dl

  9. #9
    Another question: the card at the top of the main panel. . .I assume this is a course deviation chart. Does anyone have an example that I could use to fill in the card and make it look more realistic?
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  10. #10
    Charter Member 2015 delta_lima's Avatar
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    Ed, I should have mentioned earlier in the thread - how thrilled I am you're looking at "FSXing" the T-2. Huge thanks. If either a USMC or an Aggressor repaint materializes - I'll be thrilled!!

    I'll definitely implement anythign you do with the panel - it's showing it's age, and I'm sure your magic will really show, as you've done with the FJ-1, T-33, etc.



    dl

  11. #11
    Quote Originally Posted by ZEUS67 View Post
    You will get personalized support from us in our forums at http://www.razbam.org/forums/
    Question has been posted!:salute:
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  12. #12
    Quote Originally Posted by delta_lima View Post
    . . . . .If either a USMC or an Aggressor repaint materializes - I'll be thrilled!!. . . . . . .dl
    Great idea dl, I'll definitely look into those! VC textures will be uploaded this evening.:salute:
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  13. #13
    Charter Member 2015 delta_lima's Avatar
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    Quote Originally Posted by falcon409 View Post
    Great idea dl, I'll definitely look into those! VC textures will be uploaded this evening.:salute:

  14. #14
    LOL, thanks dl, lol
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  15. #15
    VC textures uploaded at 11:45PM CST :salute:
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  16. #16
    Charter Member 2015 delta_lima's Avatar
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    Looking forward to trying the new VC. Away until tomorrow ... ... but thanks in advance!

    Anyway, few (possibly only a couple?) ever received the aggressor treatment - here's #33 from VF-43:

    http://www.airliners.net/photo/USA--...ell/1827515/M/

    and #32 from the same unit:

    http://www.paulnann.com/Make.asp?Mak...f=pn_w0233.jpg


    Quite a lot more served in USMC, with CWT-6 and VT-9, among other units ...

    http://www.airliners.net/photo/USA--...ell/1106584/M/
    http://www.airliners.net/photo/USA--...ell/1020055/M/


    Anyway - just ideas ... with your panel upgrade alone, Ron's bird is getting a good airworthiness extension these days ...

    dl

  17. #17
    Quote Originally Posted by falcon409 View Post
    Another question: the card at the top of the main panel. . .I assume this is a course deviation chart. Does anyone have an example that I could use to fill in the card and make it look more realistic?
    Compass deviation card? I have the T-2C, but it's not installed anymore, so I can't look at the panel and tell.

    Anyway, here's a real compass deviation card.


  18. #18
    Thanks. . . .I thought that's what this was, but maybe not. The pic shows what the card looks like, I just went over the original to clean it up, but it had a lot of info as you can see.
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  19. #19
    A big thanks for the tailhook and the new textures I'll be installing this tomorrow night and having a few flights, yet another bird given new life!! Great going guys!
    Pete!

    Support Help For Heroes!

  20. #20
    I added the A6 smoke but forgot about the fs9 aircraft into fx smoke fix? Sorry for the request but does anyone have the fix

    Thank you for the help

    and Thanks for gettin this thread started and the old trainer working everyone

    if you would like to add exhaust smoke

    add to config

    [smokesystem]
    smoke.0 = -9.25, -2.20, -1.61, fx_(enter your smoke here)
    smoke.1 = -9.25, 2.20, -1.61, fx_(enter your smoke here)

    Falcon, Thanks for the VC clean up

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