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Thread: DP Guru required

  1. #26
    Hmmmmmmm:-

    Hello Oglivie

    Can you try re-doing the conversion/repair of the original CFS1 model of the SE-100 with MDLRepair2 and see if that helps at all.

    I'm just about to have the remaining two attempts at redoing the DP so hopefully in about 2 to 4 hours (allowing for some tea) I will have some results.

    When I used Bearcats advice and replaced the French weapons in DPED I used the British bombs, locations were a bit out but they dropped when they were supposed to.

    Cross those fingers that we can get this one sorted out, every other DP I have gotten to work, but this one has been very stubborn, might be that French thing about the British.

    Regards SGV

  2. #27
    Quote Originally Posted by Oglivie View Post
    Bearcat,

    I wish I could state that it worked, but I'm still getting the no wep and addon display thing in the sim.
    OK...next and finally, we should look at the payloads section. We must make sure that the problem is not in the DP at all before attempting to fix the mdl.

    "If you're in a fair fight, you didn't plan it right"


  3. #28

    Dp Update

    This is the latest that I have done, was working fine except that when I fired the rear 20mm on the ground the pilots and the gunner were showing as fully visible. I have used the same payload-mount-bomb sequence as Demorier and all was working okay. I also tested another couple of Alain's other aircraft in CFS2 with the French bombes and all was working well with them. I am also looking at trying to find a smaller rear gunner, if it works I will add that as well. I also tested it with the US 250 (wep_us_250lb_gp) & 500 (wep_us_500lb_gp) pound bombs and they also worked okay. I found that if I still used the DPED I had some troubles, if I set up the DP manually it worked okay.


    [GUNSTATIONS]
    ; Starboard Wing Structure
    gunstation.0=1,30,2,0.09,878,2,0.04,500,4,40,1d1*3 6,-0.5,-0.35,2.5,-0.28,0,0,0,0,0,0,4.59
    ; Structure aile droite
    gunstation.1=1,23,2,0.09,878,2,0.04,500,4,40,1d1*3 6,0.5,0,2.5,-0.28,0,0,0,0,0,0,4.59
    ; Starboard Wing Structure
    gunstation.2=1,30,2,0.09,878,2,0.04,500,4,40,1d1*3 6,-0.5,0,2.5,-0.28,0,0,0,0,0,0,4.59
    ; Structure aile droite
    gunstation.3=1,23,2,0.09,878,2,0.04,500,4,40,1d1*3 6,0.5,-0.35,2.5,-0.28,0,0,0,0,0,0,4.59
    ; Structure aile droite
    gunstation.4=0,23,1,0.09,878,2,0.04,-500,4,40,1d1*36,-0.3,-0.9,-5.4,-0.28,0,-180,-25,-25,-10,-10,4.59
    ; Bombes
    gunstation.5=3,21,8,0,0,0,0,0,0,0,1d1*8,0,0,0,0,0, 0,0,0,0,0,0

    [guns.0]
    gun.0=120,0,0,0,0,0,1,120

    [guns.1]
    gun.0=120,0,0,0,0,0,1,120

    [guns.2]
    gun.0=120,0,0,0,0,0,1,120

    [guns.3]
    gun.0=120,0,0,0,0,0,1,120

    [guns.4]
    gun.0=120,0,1.72,-0.64,-5,-25,1,120

    [guns.5]
    gun.0=8,0,0,0,0,0,0,8

    [HARDPOINTS]
    mount.0=-0.25,-0.75,-0.8
    mount.1=0.25,-0.75,-0.8
    mount.2=-0.25,-0.5,-0.8
    mount.3=0.25,-0.5,-0.8
    mount.4=-0.9,-0.125,0
    mount.5=0.9,-0.125,0
    mount.6=-1.2,-0.075,0
    mount.7=1.2,-0.075,0
    mount.8=-0.9,-0.1,0
    mount.9=0.9,-0.1,0
    mount.10=-1.2,-0.05,0
    mount.11=1.2,-0.05,0
    mount.12=-0.55,-0.235,2.2
    mount.13=0.525,0.05,2.2
    mount.14=-0.525,0.05,2.2
    mount.15=0.55,-0.235,2.2
    mount.16=0,0.25,1.5
    mount.17=0,0.25,0.5
    mount.18=0,0.0155,-3.45

    [PAYLOADS]
    payload.0=%payload_name.0%
    payload.1=%payload_name.1%
    payload.2=%payload_name.2%
    payload.3=%payload_name.3%

    [PAYLOAD.0]
    ; Payload = Crew & Guns
    mount.12=1tube, 1, -1
    mount.13=1tube, 1, -1
    mount.14=1tube, 1, -1
    mount.15=1tube, 1, -1
    mount.16=wd_pilot, 1, -1
    mount.17=wd_pilot, 1, -1
    mount.18=raf_gunner, 1, -1

    [PAYLOAD.1]
    ; Payload = Crew, Guns & 8 x 50kg Bombs
    mount.0=Bombe_50KG, 1, -1
    mount.1=Bombe_50KG, 1, 0
    mount.2=Bombe_50KG, 1, 0
    mount.3=Bombe_50KG, 1, 0
    mount.4=Bombe_50KG, 1, 0
    mount.5=Bombe_50KG, 1, 0
    mount.6=Bombe_50KG, 1, 0
    mount.7=Bombe_50KG, 1, 0
    mount.8=wep_pylon_ja_cl, 1, -1
    mount.9=wep_pylon_ja_cl, 1, -1
    mount.10=wep_pylon_ja_cl, 1, -1
    mount.11=wep_pylon_ja_cl, 1, -1
    mount.12=1tube, 1, -1
    mount.13=1tube, 1, -1
    mount.14=1tube, 1, -1
    mount.15=1tube, 1, -1
    mount.16=wd_pilot, 1, -1
    mount.17=wd_pilot, 1, -1
    mount.18=raf_gunner, 1, -1

    [PAYLOAD.2]
    ; Payload = Crew, Guns & 4 x 100kg Bombs
    mount.4=Bombe_100KG, 1, -1
    mount.5=Bombe_100KG, 1, 4
    mount.6=Bombe_100KG, 1, 4
    mount.7=Bombe_100KG, 1, 4
    mount.8=wep_pylon_ja_cl, 1, -1
    mount.9=wep_pylon_ja_cl, 1, -1
    mount.10=wep_pylon_ja_cl, 1, -1
    mount.11=wep_pylon_ja_cl, 1, -1
    mount.12=1tube, 1, -1
    mount.13=1tube, 1, -1
    mount.14=1tube, 1, -1
    mount.15=1tube, 1, -1
    mount.16=wd_pilot, 1, -1
    mount.17=wd_pilot, 1, -1
    mount.18=raf_gunner, 1, -1

    [PAYLOAD.3]
    ; Payload = Crew, Guns & 2 x 200kg Bombs
    mount.4=Bombe_200KG, 1, -1
    mount.5=Bombe_200KG, 1, 4
    mount.8=wep_pylon_ja_cl, 1, -1
    mount.9=wep_pylon_ja_cl, 1, -1
    mount.12=1tube, 1, -1
    mount.13=1tube, 1, -1
    mount.14=1tube, 1, -1
    mount.15=1tube, 1, -1
    mount.16=wd_pilot, 1, -1
    mount.17=wd_pilot, 1, -1
    mount.18=raf_gunner, 1, -1

  4. #29
    Quote Originally Posted by bearcat241 View Post
    OK...next and finally, we should look at the payloads section. We must make sure that the problem is not in the DP at all before attempting to fix the mdl.
    Bearcat,

    Here is the payload section (I also included the harpoint section just incase). Again as with the gunstation I did not find any errors, but better to have a second pair of eyes check it over. Thank You!

    Note: for tests I'm just using all -1 's for the drop sequence at present. I tried Seagull's new entries above also, but is still nogo for me.

    [HARDPOINTS]
    mount.0=-0.25,-0.75,-0.8
    mount.1=0.25,-0.75,-0.8
    mount.2=-0.25,-0.5,-0.8
    mount.3=0.25,-0.5,-0.8
    mount.4=-0.9,-0.125,0
    mount.5=0.9,-0.125,0
    mount.6=-1.2,-0.075,0
    mount.7=1.2,-0.075,0
    mount.8=-0.9,-0.1,0
    mount.9=0.9,-0.1,0
    mount.10=-1.2,-0.05,0
    mount.11=1.2,-0.05,0
    mount.12=-0.55,-0.235,2.2
    mount.13=0.525,0.05,2.2
    mount.14=-0.525,0.05,2.2
    mount.15=0.55,-0.235,2.2
    mount.16=0,0.25,1.5
    mount.17=0,0.25,0.5
    mount.18=0,0.0155,-3.45

    [PAYLOADS]
    payload.0=%payload_name.0%
    payload.1=%payload_name.1%
    payload.2=%payload_name.2%
    payload.3=%payload_name.3%

    [PAYLOAD.0]
    ; Payload = Crew & Guns
    mount.12=1tube, 1, -1
    mount.13=1tube, 1, -1
    mount.14=1tube, 1, -1
    mount.15=1tube, 1, -1
    mount.16=wd_pilot, 1, -1
    mount.17=wd_pilot, 1, -1
    mount.18=raf_gunner, 1, -1

    [PAYLOAD.1]
    ; Payload = Crew, Guns & 8 x 50kg Bombs
    mount.0=Bombe_50KG, 1, -1
    mount.1=Bombe_50KG, 1, -1
    mount.2=Bombe_50KG, 1, -1
    mount.3=Bombe_50KG, 1, -1
    mount.4=Bombe_50KG, 1, -1
    mount.5=Bombe_50KG, 1, -1
    mount.6=Bombe_50KG, 1, -1
    mount.7=Bombe_50KG, 1, -1
    mount.8=wep_pylon_ja_cl, 1, -1
    mount.9=wep_pylon_ja_cl, 1, -1
    mount.10=wep_pylon_ja_cl, 1, -1
    mount.11=wep_pylon_ja_cl, 1, -1
    mount.12=1tube, 1, -1
    mount.13=1tube, 1, -1
    mount.14=1tube, 1, -1
    mount.15=1tube, 1, -1
    mount.16=wd_pilot, 1, -1
    mount.17=wd_pilot, 1, -1
    mount.18=raf_gunner, 1, -1

    [PAYLOAD.2]
    ; Payload = Crew, Guns & 4 x 100kg Bombs
    mount.4=Bombe_100KG, 1, -1
    mount.5=Bombe_100KG, 1, -1
    mount.6=Bombe_100KG, 1, -1
    mount.7=Bombe_100KG, 1, -1
    mount.8=wep_pylon_ja_cl, 1, -1
    mount.9=wep_pylon_ja_cl, 1, -1
    mount.10=wep_pylon_ja_cl, 1, -1
    mount.11=wep_pylon_ja_cl, 1, -1
    mount.12=1tube, 1, -1
    mount.13=1tube, 1, -1
    mount.14=1tube, 1, -1
    mount.15=1tube, 1, -1
    mount.16=wd_pilot, 1, -1
    mount.17=wd_pilot, 1, -1
    mount.18=raf_gunner, 1, -1

    [PAYLOAD.3]
    ; Payload = Crew, Guns & 2 x 200kg Bombs
    mount.4=Bombe_200KG, 1, -1
    mount.5=Bombe_200KG, 1, -1
    mount.8=wep_pylon_ja_cl, 1, -1
    mount.9=wep_pylon_ja_cl, 1, -1
    mount.12=1tube, 1, -1
    mount.13=1tube, 1, -1
    mount.14=1tube, 1, -1
    mount.15=1tube, 1, -1
    mount.16=wd_pilot, 1, -1
    mount.17=wd_pilot, 1, -1
    mount.18=raf_gunner, 1, -1

  5. #30
    Hello Oglivie

    Have you tried changing the French bombe's with something that you know works on another aircraft ? I'm just wondering if there is some setting with the bombe's that your computer does not like or if it is something else. :isadizzy::isadizzy::isadizzy:

    Is there anyone else having the same problem ?

    Regards SGV

  6. #31
    Quote Originally Posted by Seagull V View Post
    Hello Oglivie

    Have you tried changing the French bombe's with something that you know works on another aircraft ? I'm just wondering if there is some setting with the bombe's that your computer does not like or if it is something else. :isadizzy::isadizzy::isadizzy:

    Is there anyone else having the same problem ?

    Regards SGV
    Hi Seagull,

    :isadizzy:Me Too. I ran the mdl repair again. Also I did remove the bombe2.bgl from the scenedb and placed bombs I knew that worked in the DP. All with the same results. If anyone would want to, I enclosed the mdl in the attached. See if it does the same in your sim as mine. I would be interested to see if they work okay.

    There are two repaired mdl files that I enclosed. the curr one has reset crash bubble and the new is the last one I ran mdl repair on without any other changes.

    Oglivie

  7. #32
    Hello Oglivie

    I'll have a sticky beak at that model file and I'll do it with a clean install of CFS2 as well.
    Will let you know if I find anything.

    Bearcat, sc7500 - any words of wisdom ????????????? (Apart from you broke it, you fix it ????)

    Regards SGV

  8. #33
    Hello Oglivie

    I tried doing everything from scratch into a basic install using the same instructions that I had given. Start playing the Twilight zone music because I got the same result as you, weapons showing up when you are selecting the weapons load, but when you go to the airfield, hey presto, NOTHING SHOWN !!!!!!

    Try using MDLRepair201.zip to convert the original CFS1 model and cross those fingers.

  9. #34
    For some reason the repair with MDLRepair201 worked the first time. I closed down CFS2 came back in and now I am back to no weapons again when I get to the airfield ready to start engine. Sorry but there must be some setting that the model does not like. My original model file which I converted with MDLRepair2 has been working fine. Looks like it might be quicker to learn GMAX/FSDS and build a brand new model for CFS2 unless Alain pops up and can help out with a solution.

    If other people are having the same problems and unless Alain gives the okay for the repaired model I have to be uploaded I might have to put this on the "Do not upload list".

    If someone else can get it to work satisfactorily I will proceed with the upgrade project which was a total of 5 French skins - fighter bomber, Free French, Naval, Night Fighter, Vichy (options for a reconn & SE-105 versions) and 5 Axis skins - German, Italian, Romanian, Hungarian, & Bulgarian. Otherwise given the trouble will leave it so I can get the other projects I want done out of the way.

    Took a few screenies (Note that I have used a partially completed texture upgrade):-

  10. #35
    Quote Originally Posted by Seagull V View Post
    ...Bearcat, sc7500 - any words of wisdom ????????????? (Apart from you broke it, you fix it ????)

    Regards SGV
    LOL...Not at the moment SG. I don't have a lot of experience with CFS1 models with dysfunctional weaps. In the few CFS1 models i've flown in CFS2 over the years, i've been fortunate to pick up only the ones that work out of the box or with very light mdl fixing. I personally hate the way that 98% of CFS1 models look in CFS2 and try to avoid them as much as possible.

    Oglivie, nothing more is needed in your payloads. From everything i see in your dp post, you seem to have all the bases covered.

    "If you're in a fair fight, you didn't plan it right"


  11. #36
    Guys,

    Probably not the cause, but I did notice the dps you posted in this thread don't have a miscellaneous section at all.
    This would certainly cause problems with AI a/c & QC, but I don't understand how this might result in disppearing ordnance ...

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